Trigger gameplay message crash fix.
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@ -36,7 +36,7 @@ void doLocationTriggers(void)
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if (t->message != NULL)
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{
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setGameplayMessage(t->message, MSG_GAMEPLAY);
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setGameplayMessage(MSG_GAMEPLAY, t->message);
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}
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if (t == world.triggerTail)
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@ -68,7 +68,7 @@ void fireTriggers(char *name)
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if (t->message != NULL)
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{
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setGameplayMessage(t->message, MSG_GAMEPLAY);
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setGameplayMessage(MSG_GAMEPLAY, t->message);
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}
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if (t == world.triggerTail)
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@ -22,6 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
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extern void activateEntities(char *names, int activate);
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extern void setGameplayMessage(char *newMessage, int newMessageType);
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extern void setGameplayMessage(int type, char *format, ...);
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extern World world;
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