Drop weapons a little more frequently.
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@ -72,7 +72,7 @@ static void die2(void)
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throwFleshChunks(u->x + u->w / 2, u->y + u->h / 2, rrnd(3, 6));
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if (rand() % 10 < 3)
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if (rand() % 10 < 4)
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{
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addRandomWeapon(u->x, u->y);
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}
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@ -80,7 +80,7 @@ static void touch(Entity *other)
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throwDebris(u->x + u->w / 2, u->y + u->h / 2, rrnd(3, 5));
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if (rand() % 100 < 30)
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if (rand() % 10 < 4)
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{
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addRandomWeapon(u->x, u->y);
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}
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