Don't force mirroring in world test.
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@ -30,8 +30,6 @@ void initWorldTest(char *worldId)
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{
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{
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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STRNCPY(game.worldId, worldId, MAX_NAME_LENGTH);
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game.plus = PLUS_MIRROR;
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initWorld();
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initWorld();
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}
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}
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else
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else
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