Steve
|
64c0a2bb74
|
Start of title screen.
|
2018-03-19 08:08:29 +00:00 |
Steve
|
32949a192c
|
Start of multiple save support.
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2018-03-18 09:42:34 +00:00 |
Steve
|
8d54233df5
|
Start of credits.
|
2018-03-16 08:28:25 +00:00 |
Steve
|
60261932b0
|
Removed static cheat.
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2018-03-09 18:26:44 +00:00 |
Steve
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74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
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2018-03-08 07:52:42 +00:00 |
Steve
|
baabbbe31c
|
Changed mission unlocking logic. Missions now specify their dependent mission.
|
2018-03-06 21:47:21 +00:00 |
Steve
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f634a28127
|
Scroll to observing entity.
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2018-03-02 22:21:45 +00:00 |
Steve
|
0a5d2d8cfb
|
Show additional stats.
|
2018-03-02 08:09:04 +00:00 |
Steve
|
4d086a5136
|
Show more entity location information on the radar.
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2018-02-28 21:59:20 +00:00 |
Steve
|
d2bc37eebf
|
Allow selection of screen resolution.
|
2018-02-27 21:54:52 +00:00 |
Steve
|
bf9ab57e2f
|
Use specific collision bounds for certain objects.
|
2018-02-26 07:38:20 +00:00 |
Steve
|
59e8b08fdc
|
Set and save control options.
|
2018-02-20 19:24:17 +00:00 |
Steve
|
2600f3cd1a
|
Restrict displaying of trophies during mission.
|
2018-02-20 12:31:41 +00:00 |
Steve
|
8a9dcb1ff7
|
Further widget updates.
|
2018-02-20 12:17:06 +00:00 |
Steve
|
dc85abac77
|
Start of options screen.
|
2018-02-19 19:15:07 +00:00 |
Steve
|
25cf4f2814
|
Removed resumingMission field.
|
2018-02-18 11:25:00 +00:00 |
Steve
|
bd6b6d752a
|
Show start and cancel widgets on mission info.
|
2018-02-18 07:59:14 +00:00 |
Steve
|
0d87786af4
|
More widget work.
|
2018-02-15 22:56:22 +00:00 |
Steve
|
203183edc1
|
Widget and trophy updates.
|
2018-02-15 21:38:26 +00:00 |
Steve
|
3e23d83f3a
|
Load width and height for widgets.
|
2018-02-14 22:32:03 +00:00 |
Steve
|
6c2d39e1d1
|
Widget and trophy updates.
|
2018-02-14 19:12:29 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
ea323685c9
|
Stats updates. Start of trophy code.
|
2018-02-13 21:36:42 +00:00 |
Steve
|
5f150901e1
|
Radar map updates.
|
2018-02-12 22:40:15 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
1b7f2255b1
|
Don't load custom sprites.
|
2018-02-10 17:25:43 +00:00 |
Steve
|
ccf228f875
|
Control and input updates.
|
2018-02-08 21:53:32 +00:00 |
Steve
|
3afbfabeb5
|
Joypad controls (hardcoded, for now).
|
2018-02-07 19:20:36 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
|
0618c05b52
|
Store all items as items, rather than separating out keys.
|
2018-02-07 07:51:47 +00:00 |
Steve
|
b92c9dea9c
|
Start of joypad handling.
|
2018-02-06 22:26:05 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
89b4b05a11
|
Added controls.c.
|
2018-02-05 22:08:35 +00:00 |
Steve
|
800f26055f
|
Added particle effects.
|
2018-02-04 16:14:14 +00:00 |
Steve
|
827a825c2d
|
Jetpack / aqualung fix.
|
2018-02-04 08:20:49 +00:00 |
Steve
|
5bfea20534
|
Pick up and store items.
|
2018-02-04 08:11:42 +00:00 |
Steve
|
c77cea92a6
|
Collision bug fixes.
|
2018-02-03 11:32:03 +00:00 |
Steve
|
b3c8ca90d5
|
Start of entity management.
|
2018-02-03 08:44:02 +00:00 |
Steve
|
3c7b3b5170
|
Added world code.
|
2018-02-02 19:10:12 +00:00 |
Steve
|
0872a3b82b
|
Animation and drawing updates.
|
2018-02-02 08:00:27 +00:00 |
Steve
|
0df09f914a
|
Particles processing, Bob, and entity actions.
|
2018-02-01 21:51:43 +00:00 |
Steve
|
3fa7c7a525
|
Animate entities.
|
2018-01-31 22:54:14 +00:00 |
Steve
|
d11443158d
|
Use getCurrentSprite for entity sprites.
|
2018-01-31 22:28:00 +00:00 |
Steve
|
cab6d3b205
|
Render entities.
|
2018-01-31 21:50:49 +00:00 |
Steve
|
0d534d6ef8
|
Correctly limit camera.
|
2018-01-31 08:37:01 +00:00 |
Steve
|
81000d7948
|
Specify unit type name.
|
2018-01-31 08:08:50 +00:00 |
Steve
|
0705225253
|
Load and save for some entities.
|
2018-01-30 22:47:40 +00:00 |
Steve
|
917753aefe
|
Loading some entities.
|
2018-01-30 08:29:09 +00:00 |
Steve
|
21e50e51e7
|
Use sprite pointers, rather than ints.
|
2018-01-29 23:00:14 +00:00 |