Steve
|
e923f3286e
|
Terminate Bob's jetpack upon return from teleporter.
|
2018-03-18 12:48:31 +00:00 |
Steve
|
50aea7c890
|
Report entities being outside of game world.
|
2018-03-16 22:27:47 +00:00 |
Steve
|
2f2ee2a8cd
|
Don't kill entity stuck inside another, just remove from quadtree.
|
2018-03-14 22:42:15 +00:00 |
Steve
|
60261932b0
|
Removed static cheat.
|
2018-03-09 18:26:44 +00:00 |
Steve
|
0593bca212
|
Don't worry about item pads stuck in floors.
|
2018-03-09 07:31:50 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
34df6121dd
|
Warn about entities that are stuck in walls at start of level.
|
2018-03-07 21:38:18 +00:00 |
Steve
|
7dff960e42
|
Call change environment when finishing teleport, for instances where teleportation occurred in water.
|
2018-03-05 08:39:42 +00:00 |
Steve
|
f9adb8d8b8
|
Crush faster.
|
2018-03-04 17:04:13 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
f634a28127
|
Scroll to observing entity.
|
2018-03-02 22:21:45 +00:00 |
Steve
|
af4ce38296
|
Added directional audio.
|
2018-02-26 18:56:13 +00:00 |
Steve
|
bf9ab57e2f
|
Use specific collision bounds for certain objects.
|
2018-02-26 07:38:20 +00:00 |
Steve
|
89f2e399a5
|
Quadtree add / remove bug fixes.
|
2018-02-25 17:31:32 +00:00 |
Steve
|
befea2ac65
|
Allow entities to mostly go offscreen, but not enough to let the player cut across the level.
|
2018-02-25 08:36:40 +00:00 |
Steve
|
dba5248a41
|
Fix segfault when freeing entities.
|
2018-02-22 19:03:48 +00:00 |
Steve
|
bea993ece0
|
Ensure we draw entities when in observing mode.
|
2018-02-18 17:01:38 +00:00 |
Steve
|
17ee7642e9
|
Return pointer to sprite rect.
|
2018-02-17 16:53:30 +00:00 |
Steve
|
427848db9a
|
Target marker fixes.
|
2018-02-16 08:41:02 +00:00 |
Steve
|
6f69f9a56a
|
Always add to quadtree if not dead or teleporting.
|
2018-02-16 08:08:52 +00:00 |
Steve
|
1df85d0937
|
Misc. tweaks.
|
2018-02-15 21:40:21 +00:00 |
Steve
|
165cafaf04
|
Allow items to be picked up sooner after they are dropped.
|
2018-02-15 07:50:05 +00:00 |
Steve
|
4258575a26
|
Added Exit, Destructable, and Cannon.
|
2018-02-14 22:31:21 +00:00 |
Steve
|
ef9d6db851
|
Quadtree fixes.
|
2018-02-12 18:27:12 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
57aaafa789
|
Use e here, instead of self, for more clarity.
|
2018-02-11 11:09:16 +00:00 |
Steve
|
284436f8c9
|
Remove dead entities as soon as possible, to prevent dangling pointers.
|
2018-02-11 07:59:11 +00:00 |
Steve
|
32109cbc15
|
Prevent entity from leaving the map bounds.
|
2018-02-09 22:34:30 +00:00 |
Steve
|
972c3c4aa9
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
Steve
|
d8c9337a2e
|
Expand quadtree range for platform contact.
|
2018-02-09 08:21:08 +00:00 |
Steve
|
d09ceefbb9
|
Update quadtree for pushed entities. Handle riders.
|
2018-02-09 07:42:36 +00:00 |
Steve
|
0e71bcc88f
|
Use quadtree for collisions.
|
2018-02-09 07:21:37 +00:00 |
Steve
|
b862123c95
|
Focus camera on doors, etc., that are opened when offscreen.
|
2018-02-07 19:21:13 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
9c6ada01dc
|
Sort entities in draw order.
|
2018-02-05 22:06:00 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
a84f261154
|
Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
|
2018-02-04 12:01:55 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
c4346550cf
|
Only add to quadtree if alive.
|
2018-02-04 11:00:42 +00:00 |
Steve
|
3d2000e818
|
Always set entity size.
|
2018-02-03 18:31:55 +00:00 |
Steve
|
fc519c54b0
|
Pushing code fix.
|
2018-02-03 18:17:45 +00:00 |
Steve
|
72de423bba
|
Preserve original string when activitating entites.
|
2018-02-03 16:31:12 +00:00 |
Steve
|
d51e96c74a
|
Fixed teleporter.
|
2018-02-03 16:13:37 +00:00 |
Steve
|
e97d38e278
|
Activate entities correctly.
|
2018-02-03 15:53:21 +00:00 |
Steve
|
b8aa460221
|
Basic movement. Various bug fixes.
|
2018-02-03 13:07:56 +00:00 |
Steve
|
cd80ebacea
|
Show target markers.
|
2018-02-03 11:47:50 +00:00 |
Steve
|
c77cea92a6
|
Collision bug fixes.
|
2018-02-03 11:32:03 +00:00 |
Steve
|
0a131e25c0
|
Implemented more entity handling code.
|
2018-02-03 10:01:14 +00:00 |