Commit Graph

31 Commits

Author SHA1 Message Date
Steve 1093c16ed0 Atlas update. 2019-06-02 16:13:34 +01:00
Steve 6fe72e4b2a Start of experimental Mission Plus mode. 2018-05-01 08:38:46 +01:00
Steve 8a61323362 MIsc bug fixes. 2018-03-29 08:21:36 +01:00
Steve 28f84f5236 Tidied all headers. 2018-03-21 18:26:46 +00:00
Steve 25c3c499c5 Make droids and evil blobs more aggressive. 2018-03-19 08:08:18 +00:00
Steve 6b2139b6ce Remove EF_GONE flag from enemies when they are killed. 2018-03-08 07:32:04 +00:00
Steve ea15674fd4 Slightly lower chance of dropping weapons. 2018-03-07 21:35:56 +00:00
Steve f3cf1ec945 Drop weapons a little more frequently. 2018-03-04 10:50:00 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve 6b246971b3 Tidied headers. 2018-02-27 22:35:31 +00:00
Steve 18fa11d278 Start of extra blood / explosions. 2018-02-27 21:55:15 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 9c279da3a2 Ensure that sprite frames don't overrun array bounds. 2018-02-24 15:59:26 +00:00
Steve bf1e8f64f6 Make enemies less aggressive, except in Outposts. 2018-02-23 19:25:07 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve ff74e19f12 Use createEvilBlob and createEyeDroid functions. 2018-02-12 18:26:18 +00:00
Steve bab333d492 Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid. 2018-02-10 07:56:28 +00:00
Steve 0197bcd5fa Added MachineGunDroid. 2018-02-09 22:41:37 +00:00
Steve 712a2c47b9 Fix for grenade blob / droid attacks. 2018-02-09 21:54:12 +00:00
Steve 442f561f00 Added Shotgun Blob / Droid, and laser traps. 2018-02-09 19:10:19 +00:00
Steve acb00a7d95 Grenade droid init fixes. 2018-02-09 08:38:02 +00:00
Steve 78ac0154bb Tidied headers. 2018-02-08 21:54:47 +00:00
Steve b00b9dcdb4 Added Grenade Blob and Grenade Droid. 2018-02-08 21:53:02 +00:00
Steve c22c09e78f Restored enemy behaviour. 2018-02-05 08:38:21 +00:00
Steve 81000d7948 Specify unit type name. 2018-01-31 08:08:50 +00:00
Steve 514a2df3be Tidied headers. 2018-01-30 08:29:32 +00:00
Steve 917753aefe Loading some entities. 2018-01-30 08:29:09 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00