Steve
|
507327c853
|
Allow debris to live a little longer, so we can see it burning.
|
2018-03-23 08:06:11 +00:00 |
Steve
|
0f768f593e
|
Don't show blood if blood is off.
|
2018-03-16 22:26:42 +00:00 |
Steve
|
18fa11d278
|
Start of extra blood / explosions.
|
2018-02-27 21:55:15 +00:00 |
Steve
|
df6bda4629
|
More variation in decoration movement.
|
2018-02-25 17:32:15 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
917753aefe
|
Loading some entities.
|
2018-01-30 08:29:09 +00:00 |
Steve
|
21e50e51e7
|
Use sprite pointers, rather than ints.
|
2018-01-29 23:00:14 +00:00 |
Steve
|
53c8c4984e
|
Using anonymous structures to shrink size of Entity object.
|
2018-01-28 08:30:53 +00:00 |
Steve
|
5b37609404
|
Explosions.
|
2018-01-22 07:44:15 +00:00 |
Steve
|
821fa54110
|
Effects.
|
2018-01-22 07:23:23 +00:00 |