combat
|
Use sprite pointers, rather than ints.
|
2018-01-29 23:00:14 +00:00 |
entities
|
Specify unit type name.
|
2018-01-31 08:08:50 +00:00 |
game
|
Load hub missions.
|
2018-01-28 16:14:17 +00:00 |
hub
|
Added i18n stuff.
|
2018-01-28 16:33:37 +00:00 |
json
|
Sprites.
|
2018-01-24 07:44:45 +00:00 |
plat
|
Start of v0.1
|
2018-01-21 09:31:38 +00:00 |
system
|
Start of map rendering.
|
2018-01-31 08:08:41 +00:00 |
test
|
Start of map rendering.
|
2018-01-31 08:08:41 +00:00 |
util
|
Correctly limit camera.
|
2018-01-31 08:37:01 +00:00 |
world
|
Correctly limit camera.
|
2018-01-31 08:37:01 +00:00 |
common.h
|
Added i18n stuff.
|
2018-01-28 16:33:37 +00:00 |
defs.h
|
Load hub missions.
|
2018-01-28 16:14:17 +00:00 |
main.c
|
Atlas loading and testing.
|
2018-01-28 12:01:39 +00:00 |
main.h
|
Tidy headers.
|
2018-01-28 12:31:12 +00:00 |
structs.h
|
Correctly limit camera.
|
2018-01-31 08:37:01 +00:00 |