blobwarsAttrition/src/entities/bullets/grenade.c

135 lines
2.7 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "grenade.h"
static void tick(void);
static void touch(Entity *other);
static float bounce(float x);
static float (*superBounce)(float x);
static void die(void);
static void explode(void);
void initGrenade(Bullet *b)
{
b->flags = EF_BOUNCES | EF_IGNORE_BULLETS | EF_KILL_OFFSCREEN | EF_FRICTIONLESS | EF_NO_TELEPORT;
superBounce = b->bounce;
b->tick = tick;
b->touch = touch;
b->bounce = bounce;
b->die = die;
}
static void tick(void)
{
Bullet *b;
b = (Bullet*)self;
b->health--;
if (b->x <= 0 || b->y <= 0 || b->x >= (MAP_WIDTH * MAP_TILE_SIZE) - b->w || b->y >= (MAP_HEIGHT * MAP_TILE_SIZE) - b->h)
{
b->alive = ALIVE_DEAD;
}
}
static void touch(Entity *other)
{
Bullet *b;
b = (Bullet*)self;
if (b->alive == ALIVE_ALIVE)
{
/* don't bounce too high */
if (b->dy < -8)
{
b->dy = -8;
}
if (other != b->owner)
{
if (other != NULL && (!(other->flags & EF_IGNORE_BULLETS)) && !other->isSolid && b->owner->type != other->type && other->type != ET_LIFT)
{
if (other->flags & EF_EXPLODES)
{
addSparkParticles(b->x, b->y);
}
else
{
addSmallFleshChunk(b->x, b->y);
}
if (b->owner->type == world.bob->type && (other->type == ET_ENEMY || other->type == ET_BOSS || other->type == ET_DESTRUCTABLE))
{
game.stats[STAT_SHOTS_HIT]++;
}
if (!(other->flags & EF_BOMB_SHIELD))
{
swapSelf(other);
other->applyDamage(25);
swapSelf(other);
}
explode();
}
}
}
}
static float bounce(float x)
{
Bullet *b;
b = (Bullet*)self;
if (b->environment == ENV_AIR)
{
playBattleSound(SND_GRENADE_BOUNCE, b->uniqueId % MAX_SND_CHANNELS, b->x, b->y);
}
return superBounce(x);
}
static void die(void)
{
explode();
}
static void explode(void)
{
Bullet *b;
int mx, my;
b = (Bullet*)self;
addExplosion(b->x, b->y, 100, b->owner);
b->alive = ALIVE_DEAD;
mx = (int) ((b->x + (b->w / 2)) / MAP_TILE_SIZE);
my = (int) (b->y / MAP_TILE_SIZE) + 1;
addScorchDecal(mx, my);
}