341 lines
6.9 KiB
C
341 lines
6.9 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "map.h"
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static void loadMapData(void);
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static void loadCommonTiles(void);
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static void loadTileset(void);
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static void loadDecals(void);
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static SDL_Rect *loadTile(char *filename);
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static int MAX_Y;
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static Texture *atlasTexture;
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static SDL_Rect *tiles[MAP_TILE_MAX];
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static SDL_Rect *decals[8];
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void initMap(void)
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{
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memset(&world.map, 0, sizeof(Map));
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world.map.bounds.x = MAP_WIDTH * MAP_TILE_SIZE;
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world.map.bounds.y = MAP_HEIGHT * MAP_TILE_SIZE;
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world.map.bounds.w = 0;
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world.map.bounds.h = 0;
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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loadMapData();
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loadCommonTiles();
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loadTileset();
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loadDecals();
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}
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void drawMap(void)
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{
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int mx, x1, x2, my, y1, y2, tile, decal, x, y;
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mx = camera.x / MAP_TILE_SIZE;
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x1 = (camera.x % MAP_TILE_SIZE) * -1;
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x2 = x1 + MAP_RENDER_WIDTH * MAP_TILE_SIZE + (x1 == 0 ? 0 : MAP_TILE_SIZE);
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my = camera.y / MAP_TILE_SIZE;
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y1 = (camera.y % MAP_TILE_SIZE) * -1;
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y2 = y1 + MAP_RENDER_HEIGHT * MAP_TILE_SIZE + (y1 == 0 ? 0 : MAP_TILE_SIZE);
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tile = 0;
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decal = 0;
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for (x = x1; x < x2; x += MAP_TILE_SIZE)
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{
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for (y = y1; y < y2; y += MAP_TILE_SIZE)
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{
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if (mx < MAP_WIDTH && my < MAP_HEIGHT && my <= MAX_Y)
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{
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tile = world.map.data[mx][my];
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if (world.mapAnimTimer == 0)
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{
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if (tile >= MAP_TILE_ANIMATED_WATER && tile < MAP_TILE_ANIMATED_SLIME)
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{
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world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_WATER, MAP_TILE_ANIMATED_SLIME - 1);
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}
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if (tile >= MAP_TILE_ANIMATED_SLIME && tile < MAP_TILE_ANIMATED_LAVA)
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{
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world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_SLIME, MAP_TILE_ANIMATED_LAVA - 1);
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}
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if (tile >= MAP_TILE_ANIMATED_LAVA && tile < MAP_TILE_OUTSIDE)
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{
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world.map.data[mx][my] = tile = rrnd(MAP_TILE_ANIMATED_LAVA, MAP_TILE_OUTSIDE - 1);
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}
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}
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if (tile != MAP_TILE_AIR)
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{
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if (tile >= MAP_TILE_SOLID && tile < MAP_TILE_NON_SOLID)
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{
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blitRect(atlasTexture->texture, x + 2, y + 2, tiles[MAP_TILE_OUTSIDE], 0);
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}
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blitRect(atlasTexture->texture, x, y, tiles[tile], 0);
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decal = world.map.decal[mx][my];
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if (decal != 0)
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{
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blitRect(atlasTexture->texture, x, y, decals[decal - 1], 0);
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}
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}
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}
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else
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{
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blitRect(atlasTexture->texture, x, y, tiles[MAP_TILE_OUTSIDE], 0);
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}
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my++;
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}
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my = camera.y / MAP_TILE_SIZE;
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mx++;
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}
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}
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int isWithinMap(int x, int y)
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{
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return (x >= 0 && y >= 0 && x < MAP_WIDTH && y < MAP_HEIGHT);
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}
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int isSolid(int x, int y)
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{
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if (!isWithinMap(x, y))
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{
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return 1;
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}
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if ((world.map.data[x][y] >= MAP_TILE_SOLID) && (world.map.data[x][y] < MAP_TILE_NON_SOLID))
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{
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return 1;
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}
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return 0;
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}
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void addBloodDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(1, 4);
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}
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}
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void addScorchDecal(int x, int y)
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{
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if (isSolid(x, y) && world.map.decal[x][y] == 0)
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{
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world.map.decal[x][y] = (int) rrnd(5, 8);
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}
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}
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int isLiquid(int x, int y)
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{
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return isWithinMap(x, y) && world.map.data[x][y] > MAP_TILE_AIR && world.map.data[x][y] < MAP_TILE_SOLID;
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}
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int isWalkable(int x, int y)
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{
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return isSolid(x, y);
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}
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static void calculateMapBounds(void)
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{
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int x, y;
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for (y = 0 ; y < MAP_HEIGHT; y++)
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{
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for (x = 0 ; x < MAP_WIDTH; x++)
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{
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if (world.map.data[x][y] != 0)
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{
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if (x < world.map.bounds.x)
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{
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world.map.bounds.x = x;
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}
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if (x > world.map.bounds.w)
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{
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world.map.bounds.w = x;
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}
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if (y < world.map.bounds.y)
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{
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world.map.bounds.y = y;
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}
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if (y > world.map.bounds.h)
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{
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world.map.bounds.h = y;
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}
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}
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}
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}
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if (world.map.bounds.h - MAP_RENDER_HEIGHT < world.map.bounds.y)
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{
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world.map.bounds.y = 0;
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}
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world.map.bounds.x = (int) limit(world.map.bounds.x, 0, MAP_WIDTH - MAP_RENDER_WIDTH);
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world.map.bounds.y = (int) limit(world.map.bounds.y, 0, MAP_HEIGHT - MAP_RENDER_HEIGHT);
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world.map.bounds.x *= MAP_TILE_SIZE;
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world.map.bounds.y *= MAP_TILE_SIZE;
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world.map.bounds.w *= MAP_TILE_SIZE;
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world.map.bounds.h *= MAP_TILE_SIZE;
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world.map.bounds.w -= SCREEN_WIDTH;
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world.map.bounds.h -= SCREEN_HEIGHT;
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world.map.bounds.w += MAP_TILE_SIZE;
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world.map.bounds.h += MAP_TILE_SIZE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Map bounds [%d, %d, %d, %d]", world.map.bounds.x, world.map.bounds.y, world.map.bounds.w, world.map.bounds.h);
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MAX_Y = 0;
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for (y = 0; y < MAP_HEIGHT; y++)
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{
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for (x = 0; x < MAP_WIDTH; x++)
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{
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if (world.map.data[x][y] != 0)
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{
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if (y > MAX_Y)
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{
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MAX_Y = y;
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}
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}
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}
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}
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}
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static void loadMapData(void)
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{
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char filename[MAX_FILENAME_LENGTH];
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char *data, *p;
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int i, x, y;
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sprintf(filename, "data/maps/raw/%s.raw.z", world.id);
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Loading %s", filename);
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data = readCompressedFile(filename);
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p = data;
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for (y = 0 ; y < MAP_HEIGHT ; y++)
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{
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for (x = 0 ; x < MAP_WIDTH ; x++)
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{
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sscanf(p, "%d", &i);
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if (!world.isOutpostMission)
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{
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if (i >= 4 && i <= 7)
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{
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i = rrnd(4, 7);
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}
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}
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else
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{
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if (i >= 4 && i <= 8)
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{
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i = rrnd(4, 8);
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}
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}
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if (i >= 200 && i <= 203)
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{
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i = rrnd(200, 203);
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}
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world.map.data[x][y] = i;
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do {p++;} while (*p != ' ');
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}
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}
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free(data);
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calculateMapBounds();
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}
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static void loadCommonTiles(void)
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{
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int i;
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char filename[MAX_FILENAME_LENGTH];
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tiles[1] = loadTile("gfx/tiles/common/1.png");
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tiles[2] = loadTile("gfx/tiles/common/2.png");
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tiles[3] = loadTile("gfx/tiles/common/3.png");
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for (i = MAP_TILE_ANIMATED_WATER ; i < MAP_TILE_MAX ; i++)
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{
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sprintf(filename, "gfx/tiles/common/%d.png", i);
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tiles[i] = loadTile(filename);
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}
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}
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static void loadTileset(void)
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{
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int i;
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char filename[MAX_FILENAME_LENGTH];
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for (i = MAP_TILE_SOLID ; i < MAP_TILE_ANIMATED_WATER ; i++)
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{
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sprintf(filename, "gfx/tiles/%s/%d.png", world.tileset, i);
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tiles[i] = loadTile(filename);
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}
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}
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static SDL_Rect *loadTile(char *filename)
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{
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return &getImageFromAtlas(filename)->rect;
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}
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static void loadDecals(void)
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{
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int i;
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char filename[MAX_FILENAME_LENGTH];
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for (i = 0 ; i < 4 ; i++)
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{
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sprintf(filename, "gfx/decals/blood%d.png", (i + 1));
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decals[i] = loadTile(filename);
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sprintf(filename, "gfx/decals/scorch%d.png", (i + 1));
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decals[i + 4] = loadTile(filename);
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}
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}
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