blobwarsAttrition/src/world/entities/items/item.c

183 lines
3.7 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "item.h"
static void reset(void);
static void tick(void);
static void touch(Entity *other);
static void changeEnvironment(void);
static void die(void);
static void destructablePickupItem(Entity *e);
static void enemyPickupItem(Entity *e);
static void bobPickupItem(void);
void initItem(Entity *e)
{
initEntity(e);
STRNCPY(e->spriteName, "Weapon", MAX_NAME_LENGTH);
e->flags |= EF_IGNORE_BULLETS;
e->isMissionTarget = 1;
e->canBePickedUp = 1;
e->canBeCarried = 0;
e->collected = 0;
e->sprite[FACING_LEFT] = e->sprite[FACING_RIGHT] = e->sprite[FACING_DIE] = getSpriteIndex(e->spriteName);
e->tick = tick;
e->touch = touch;
e->changeEnvironment = changeEnvironment;
e->reset = reset;
e->die = die;
}
static void reset(void)
{
self->startX = (int) self->x;
self->startY = (int) self->y;
}
static void tick(void)
{
if (self->isOnGround)
{
self->dx *= 0.95;
}
/* hack, to ensure the size doesn't exceed the maxmium of something carrying it */
self->w = self->w > 32 ? 32 : self->w;
}
static void touch(Entity *other)
{
if (self->alive == ALIVE_ALIVE && other != NULL && self->canBePickedUp)
{
if (other->type == ET_BOB && !world.bob->stunTimer)
{
bobPickupItem();
}
else if (other->type == ET_ENEMY)
{
enemyPickupItem(other);
}
else if (other->type == ET_DESTRUCTABLE)
{
destructablePickupItem(other);
}
}
}
static void bobPickupItem(void)
{
if (!self->isMissionTarget)
{
if (self->thinkTime == 0)
{
self->alive = ALIVE_DEAD;
addKey(self->name);
game.keysFound++;
updateObjective("KEY");
setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name);
playSound(SND_KEY, CH_ITEM);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more keys");
}
}
else if (self->canBeCarried)
{
if (numCarriedItems() < MAX_ITEMS)
{
self->flags |= EF_GONE;
if (!self->collected)
{
updateObjective(self->name);
self->collected = 1;
}
addBobItem(self);
setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name);
playSound(SND_ITEM, CH_ITEM);
}
else
{
setGameplayMessage(MSG_GAMEPLAY, "Can't carry any more items");
}
}
else
{
self->alive = ALIVE_DEAD;
updateObjective(self->name);
if (strcmp(world.id, "teeka") != 0)
{
setGameplayMessage(MSG_STANDARD, "Picked up a %s", self->name);
}
playSound(SND_ITEM, CH_ITEM);
}
}
static void enemyPickupItem(Entity *e)
{
if (e->canCarryItem && e->carriedItem == NULL && e->alive == ALIVE_ALIVE)
{
e->carriedItem = self;
self->flags |= EF_GONE;
}
}
static void destructablePickupItem(Entity *e)
{
if (e->carriedItem == NULL && e->alive == ALIVE_ALIVE)
{
e->carriedItem = self;
self->flags |= EF_GONE;
}
}
static void changeEnvironment(void)
{
if (self->environment == ENV_SLIME || self->environment == ENV_LAVA)
{
addTeleportStars(self);
self->x = self->startX;
self->y = self->startY;
addTeleportStars(self);
playSound(SND_APPEAR, CH_ANY);
}
}
static void die(void)
{
/* we will handle this ourselves! */
}