382 lines
8.1 KiB
C
382 lines
8.1 KiB
C
/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "hud.h"
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static void drawHealth(void);
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static void drawPower(void);
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static void drawOxygen(void);
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static void drawInventory(void);
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static void drawBossHealth(void);
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static int messageTime;
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static int infoMessageTime;
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static char message[MAX_DESCRIPTION_LENGTH];
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static int messageType;
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static SDL_Color messageColor;
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static char infoMessage[MAX_DESCRIPTION_LENGTH];
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static Texture *atlasTexture;
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static Atlas *health;
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static Atlas *power;
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static Atlas *oxygen;
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void initHud(void)
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{
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messageTime = FPS * 2;
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messageType = MSG_STANDARD;
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strcpy(message, "");
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messageColor = colors.white;
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atlasTexture = getTexture("gfx/atlas/atlas.png");
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health = getImageFromAtlas("gfx/hud/health.png");
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power = getImageFromAtlas("gfx/hud/power.png");
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oxygen = getImageFromAtlas("gfx/hud/oxygen.png");
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}
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void doHud(void)
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{
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if (--messageTime <= 0)
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{
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messageType = MSG_STANDARD;
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messageTime = 0;
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strcpy(message, "");
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}
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if (--infoMessageTime <= 0)
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{
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infoMessageTime = 0;
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}
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}
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void drawHud(void)
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{
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int x, y, h;
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drawHealth();
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drawPower();
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drawOxygen();
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drawText(10, 82, 16, TA_LEFT, colors.white, _("Weapon: %s"), getWeaponName(world.bob->weaponType));
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if (app.config.inventory)
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{
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drawInventory();
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}
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if (world.isBossActive)
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{
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drawBossHealth();
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}
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else if (messageTime > 0)
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{
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drawRect(0, SCREEN_HEIGHT - 32, SCREEN_WIDTH, 32, 0, 0, 0, 200);
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 26, 16, TA_CENTER, messageColor, message);
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}
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if (infoMessageTime > 0)
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{
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limitTextWidth(500);
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h = getWrappedTextHeight(infoMessage, 20) + 20;
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drawRect((SCREEN_WIDTH / 2) - 300, 40, 600, h, 0, 0, 0, 168);
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drawOutlineRect((SCREEN_WIDTH / 2) - 300, 40, 600, h, 192, 192, 192, 255);
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drawText(SCREEN_WIDTH / 2, 50, 20, TA_CENTER, colors.white, infoMessage);
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limitTextWidth(0);
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}
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if (dev.debug)
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{
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x = -camera.x + world.bob->x + (world.bob->w / 2);
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y = -camera.y + world.bob->y - world.bob->h;
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drawText(x, y, 14, TA_CENTER, colors.white, "[%.0f, %.0f]", world.bob->x / MAP_TILE_SIZE, world.bob->y / MAP_TILE_SIZE);
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}
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}
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static void drawHealth(void)
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{
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int w, h;
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h = MAX(world.bob->health, 0);
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blitRect(atlasTexture->texture, 17, 17, &health->rect, 1);
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w = world.bob->healthMax * 12;
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drawRect(35, 8, w, 18, 0, 64, 0, 255);
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w = h * 12;
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drawRect(35, 8, w, 18, 0, 225, 0, 255);
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if (world.frameCounter % 60 < 30 && getPercent(h, world.bob->healthMax) <= 33)
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{
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drawRect(35, 8, w, 18, 255, 225, 255, 255);
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}
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w = world.bob->healthMax * 12;
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drawOutlineRect(35, 8, w, 18, 0, 0, 0, 255);
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drawText(35 + w + 5, 7, 14, TA_LEFT, colors.white, "%d", h);
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}
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static void drawPower(void)
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{
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float w;
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blitRect(atlasTexture->texture, 17, 42, &power->rect, 1);
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w = world.bob->powerMax * 24;
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drawRect(35, 33, w, 18, 64, 32, 0, 255);
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w = world.bob->power * 24;
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drawRect(35, 33, w, 18, 225, 112, 0, 255);
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w = world.bob->powerMax * 24;
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drawOutlineRect(35, 33, w, 18, 0, 0, 0, 255);
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drawText(35 + w + 5, 32, 14, TA_LEFT, colors.white, "%.1f", world.bob->power);
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}
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static void drawOxygen(void)
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{
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int w;
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blitRect(atlasTexture->texture, 17, 67, &oxygen->rect, 1);
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w = MAX_OXYGEN / 5;
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drawRect(35, 58, w, 18, 0, 32, 64, 255);
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w = world.bob->oxygen / 5;
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drawRect(35, 58, w, 18, 0, 112, 225, 255);
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if (world.frameCounter % 60 < 30 && getPercent(world.bob->oxygen, MAX_OXYGEN) <= 33)
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{
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drawRect(35, 58, w, 18, 255, 225, 255, 255);
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}
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w = MAX_OXYGEN / 5;
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drawOutlineRect(35, 58, w, 18, 0, 0, 0, 255);
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drawText(35 + w + 5, 57, 14, TA_LEFT, colors.white, "%.1fs", (world.bob->oxygen * 1.0) / FPS);
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}
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static void drawInventory(void)
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{
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int x, y, i, size, mid;
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float w, h, d;
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SDL_Rect *r;
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size = 45;
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mid = size / 2;
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x = 930;
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y = 5;
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for (i = 0 ; i < MAX_ITEMS ; i++)
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{
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if (i > 0 && i % (MAX_ITEMS / 2) == 0)
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{
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y += (size + 5);
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x = 930;
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}
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drawRect(x, y, size, size, 0, 0, 0, 128);
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drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
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if (world.bob->items[i] != NULL)
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{
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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w = r->w;
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h = r->h;
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if (w > 40 || h > 40)
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{
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d = 40;
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d /= (w > h) ? w : h;
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w *= d;
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h *= d;
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}
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, w, h, r, 1);
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}
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x += (size + 5);
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}
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}
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static void drawBossHealth(void)
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{
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float percent;
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int w;
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percent = world.boss->health;
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percent /= world.boss->healthMax;
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w = MAX(500 * percent, 0);
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drawRect(0, SCREEN_HEIGHT - 32, SCREEN_WIDTH, 32, 0, 0, 0, 200);
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drawText(440, SCREEN_HEIGHT - 28, 16, TA_RIGHT, colors.white, world.boss->name);
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drawRect(450, SCREEN_HEIGHT - 24, w, 16, 255, 0, 0, 255);
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drawOutlineRect(450, SCREEN_HEIGHT - 24, 500, 16, 192, 192, 192, 255);
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}
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void drawMissionStatus(void)
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{
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Objective *o;
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int y, x, w, h, size, mid, i;
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float rw, rh, d;
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SDL_Color c;
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SDL_Rect *r;
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char *status;
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drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
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w = 800;
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h = 550;
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x = (SCREEN_WIDTH - w) / 2;
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drawRect(x, (SCREEN_HEIGHT - h) / 2, w, h, 0, 0, 0, 128);
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drawOutlineRect(x, (SCREEN_HEIGHT - h) / 2, w, h, 255, 255, 255, 200);
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drawText(SCREEN_WIDTH / 2, 100, 40, TA_CENTER, colors.white, _("Objectives"));
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y = 180;
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for (o = world.objectiveHead.next ; o != NULL ; o = o->next)
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{
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c = o->required ? colors.red : colors.white;
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status = _("Incomplete");
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if (o->currentValue >= o->targetValue)
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{
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c = colors.green;
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status = _("Complete");
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}
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drawText(x + 20, y, 24, TA_LEFT, c, o->description);
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drawText(SCREEN_WIDTH / 2 + 100, y, 24, TA_LEFT, c, "%d / %d", MIN(o->currentValue, o->targetValue), o->targetValue);
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drawText(x + w - 20, y, 24, TA_RIGHT, c, status);
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y += 55;
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}
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size = 60;
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mid = size / 2;
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y = (((SCREEN_HEIGHT - h) / 2) + h) - 165;
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x = ((SCREEN_WIDTH - w) / 2) + 90;
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for (i = 0 ; i < MAX_ITEMS ; i++)
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{
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if (i > 0 && i % (MAX_ITEMS / 2) == 0)
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{
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y += (size + 20);
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x = ((SCREEN_WIDTH - w) / 2) + 90;
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}
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drawRect(x, y, size, size, 0, 0, 0, 128);
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drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
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if (world.bob->items[i] != NULL)
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{
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r = getCurrentFrame(world.bob->items[i]->sprite[0]);
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rw = r->w;
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rh = r->h;
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if (rw > 40 || rh > 40)
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{
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d = 40;
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d /= (rw > rh) ? rw : rh;
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rw *= d;
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rh *= d;
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}
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blitRectScaled(atlasTexture->texture, x + mid, y + mid, rw, rh, r, 1);
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if (world.bob->items[i]->value > 0)
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{
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drawText(x + size - 5, y, 14, TA_RIGHT, colors.white, "%d", world.bob->items[i]->value);
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}
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}
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x += (size + 30);
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}
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}
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void setGameplayMessage(int newMessageType, const char *format, ...)
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{
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char newMessage[MAX_DESCRIPTION_LENGTH];
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va_list args;
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memset(&newMessage, '\0', sizeof(newMessage));
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va_start(args, format);
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vsprintf(newMessage, format, args);
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va_end(args);
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if (strlen(newMessage) > 0 && newMessageType >= messageType && strcmp(message, newMessage))
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{
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STRNCPY(message, newMessage, MAX_DESCRIPTION_LENGTH);
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messageType = newMessageType;
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messageTime = FPS * 3;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "%s", message);
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switch (messageType)
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{
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case MSG_STANDARD:
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case MSG_GAMEPLAY:
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messageColor = colors.white;
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break;
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case MSG_PROGRESS:
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messageColor = colors.cyan;
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break;
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case MSG_OBJECTIVE:
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messageColor = colors.green;
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break;
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}
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}
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}
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void showInfoMessage(char *newInfoMessage)
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{
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STRNCPY(infoMessage, newInfoMessage, MAX_DESCRIPTION_LENGTH);
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infoMessageTime = FPS / 4;
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}
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