.. |
camera.c
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Focus camera on doors, etc., that are opened when offscreen.
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2018-02-07 19:21:13 +00:00 |
camera.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
effects.c
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Start of extra blood / explosions.
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2018-02-27 21:55:15 +00:00 |
effects.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
entities.c
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Don't kill entity stuck inside another, just remove from quadtree.
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2018-03-14 22:42:15 +00:00 |
entities.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
hud.c
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Don't scale items in inventory screen if <= 40px.
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2018-03-04 21:40:44 +00:00 |
hud.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
items.c
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Increase chance of battery being dropped.
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2018-03-13 08:24:53 +00:00 |
items.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
map.c
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Use single variable to track mission type.
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2018-02-14 07:26:51 +00:00 |
map.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
objectives.c
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Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
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2018-03-09 07:32:23 +00:00 |
objectives.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
particles.c
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Start of extra blood / explosions.
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2018-02-27 21:55:15 +00:00 |
particles.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
player.c
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Misc. code fixes.
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2018-02-25 17:32:29 +00:00 |
player.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
quadtree.c
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Fix segfault when freeing entities.
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2018-02-22 19:03:48 +00:00 |
quadtree.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
radar.c
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Code tidy.
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2018-03-15 08:01:04 +00:00 |
radar.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
triggers.c
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Trigger gameplay message crash fix.
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2018-02-24 16:00:04 +00:00 |
triggers.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
world.c
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Code tidy.
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2018-03-15 08:01:04 +00:00 |
world.h
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Removed static cheat.
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2018-03-09 18:26:44 +00:00 |
worldLoader.c
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Use single variable to track mission type.
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2018-02-14 07:26:51 +00:00 |
worldLoader.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |
worldSaver.c
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Misc. tweaks.
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2018-02-15 21:40:21 +00:00 |
worldSaver.h
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Tidied all header.
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2018-03-01 07:52:50 +00:00 |