blobwarsAttrition/src/entities/structures/itemPad.c

149 lines
3.2 KiB
C

/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "itemPad.h"
static void init(void);
static void tick(void);
static void touch(Entity *other);
static void getCollisionBounds(SDL_Rect *r);
static void load(cJSON *root);
static void save(cJSON *root);
Entity *initItemPad(void)
{
Structure *s;
s = createStructure();
s->type = ET_ITEM_PAD;
s->flags |= EF_WEIGHTLESS | EF_NO_CLIP | EF_NO_ENVIRONMENT | EF_IGNORE_BULLETS;
s->plane = PLANE_FOREGROUND;
s->isStatic = 1;
s->init = init;
s->tick = tick;
s->touch = touch;
s->getCollisionBounds = getCollisionBounds;
s->load = load;
s->save = save;
return (Entity*)s;
}
static void init(void)
{
if (self->active)
{
self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSprite("ItemPadActive");
}
else
{
self->sprite[FACING_LEFT] = self->sprite[FACING_RIGHT] = self->sprite[FACING_DIE] = getSprite("ItemPadInactive");
}
}
static void tick(void)
{
Structure *s;
s = (Structure*)self;
s->bobTouching = MAX(s->bobTouching - 1, 0);
}
static void touch(Entity *other)
{
Structure *s;
Item *i;
s = (Structure*)self;
if (other->type == ET_BOB && !s->active)
{
i = getItem(s->requiredItem);
if (i != NULL)
{
removeItem(i->name);
i->flags &= ~EF_GONE;
i->x = s->x + (s->w / 2) - (i->w / 2);
i->y = s->y - i->h;
i->canBeCarried = i->canBePickedUp = i->isMissionTarget = 0;
s->active = 1;
setGameplayMessage(MSG_GAMEPLAY, _("%s removed"), s->requiredItem);
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite("ItemPadActive");
s->spriteFrame = 0;
updateObjective(s->name);
playBattleSound(SND_ITEM_PAD, s->uniqueId % MAX_SND_CHANNELS, s->x, s->y);
}
else if (!s->bobTouching)
{
setGameplayMessage(MSG_GAMEPLAY, _("%s required"), s->requiredItem);
}
s->bobTouching = 2;
}
}
static void getCollisionBounds(SDL_Rect *r)
{
r->x = self->x;
r->y = self->y - 4;
r->w = self->w;
r->h = self->h;
}
static void load(cJSON *root)
{
Structure *s;
s = (Structure*)self;
if (cJSON_GetObjectItem(root, "active"))
{
s->active = cJSON_GetObjectItem(root, "active")->valueint;
}
STRNCPY(s->requiredItem, cJSON_GetObjectItem(root, "requiredItem")->valuestring, MAX_NAME_LENGTH);
}
static void save(cJSON *root)
{
Structure *s;
s = (Structure*)self;
cJSON_AddStringToObject(root, "type", "ItemPad");
cJSON_AddNumberToObject(root, "active", s->active);
cJSON_AddStringToObject(root, "requiredItem", s->requiredItem);
}