blobwarsAttrition/src/system/input.c

177 lines
3.4 KiB
C

/*
Copyright (C) 2018-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "input.h"
void initInput(void)
{
}
static void doKeyDown(SDL_KeyboardEvent *event)
{
if (event->keysym.scancode < MAX_KEYBOARD_KEYS && event->repeat == 0)
{
app.keyboard[event->keysym.scancode] = 1;
app.lastKeyPressed = event->keysym.scancode;
}
}
static void doKeyUp(SDL_KeyboardEvent *event)
{
if (event->keysym.scancode < MAX_KEYBOARD_KEYS)
{
app.keyboard[event->keysym.scancode] = 0;
}
}
static void doMouseDown(SDL_MouseButtonEvent *event)
{
if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
{
app.mouse.button[event->button] = 1;
}
}
static void doMouseUp(SDL_MouseButtonEvent *event)
{
if (event->button >= 0 && event->button < MAX_MOUSE_BUTTONS)
{
app.mouse.button[event->button] = 0;
}
}
/*
* Note: the following assumes that SDL_BUTTON_X1 and SDL_BUTTON_X2 are 4 and 5, respectively. They usually are.
*/
static void doMouseWheel(SDL_MouseWheelEvent *event)
{
if (event->y == -1)
{
app.mouse.button[SDL_BUTTON_X1] = 1;
}
if (event->y == 1)
{
app.mouse.button[SDL_BUTTON_X2] = 1;
}
}
static void doMouseMotion(SDL_MouseMotionEvent *event)
{
app.mouse.dx = event->xrel;
app.mouse.dy = event->yrel;
}
static void doButtonDown(SDL_JoyButtonEvent *event)
{
if (event->state == SDL_PRESSED)
{
app.joypadButton[event->button] = 1;
app.lastButtonPressed = event->button;
}
}
static void doButtonUp(SDL_JoyButtonEvent *event)
{
if (event->state == SDL_RELEASED)
{
app.joypadButton[event->button] = 0;
}
}
static void doJoyAxis(SDL_JoyAxisEvent *event)
{
if (event->axis < JOYPAD_AXIS_MAX)
{
app.joypadAxis[event->axis] = event->value;
}
}
void clearInput(void)
{
SDL_Event event;
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
memset(&app.mouse, 0, sizeof(Mouse));
memset(&app.joypadButton, 0, sizeof(int) * SDL_CONTROLLER_BUTTON_MAX);
while (SDL_PollEvent(&event))
{
}
}
void handleInput(void)
{
SDL_Event event;
app.mouse.dx = 0;
app.mouse.dy = 0;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_MOUSEMOTION:
doMouseMotion(&event.motion);
break;
case SDL_MOUSEWHEEL:
doMouseWheel(&event.wheel);
break;
case SDL_MOUSEBUTTONDOWN:
doMouseDown(&event.button);
break;
case SDL_MOUSEBUTTONUP:
doMouseUp(&event.button);
break;
case SDL_KEYDOWN:
doKeyDown(&event.key);
break;
case SDL_KEYUP:
doKeyUp(&event.key);
break;
case SDL_JOYBUTTONDOWN:
doButtonDown(&event.jbutton);
break;
case SDL_JOYBUTTONUP:
doButtonUp(&event.jbutton);
break;
case SDL_JOYAXISMOTION:
doJoyAxis(&event.jaxis);
break;
case SDL_QUIT:
exit(0);
break;
}
}
SDL_GetMouseState(&app.mouse.x, &app.mouse.y);
}