blues/resource.h

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C
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#ifndef RESOURCE_H__
#define RESOURCE_H__
#include "intern.h"
#define TILE_NUM_CRATE 5
#define TILE_NUM_BALLOON 8
#define TILE_NUM_UMBRELLA 9
struct trigger_t {
int16_t tile_type;
int16_t tile_flags;
uint8_t op_func;
const uint8_t *op_table1; // dy for (x&15)
const uint8_t *op_table2; // tile_animation
int16_t unk10;
const uint8_t *op_table3; // tile_trigger
uint8_t unk16; // next_tile_num
uint8_t tile_index; // op_table2
uint8_t foreground_tile_num;
};
#define MAX_AVT 50
#define MAX_SPR_FRAMES 200
#define MAX_TRIGGERS 256
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#define SPRITE_SIZE 35566
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#define SOUND_SIZE 29376
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#define SPRITES_COUNT 146
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#define RESOURCE_FLAGS_DEMO (1 << 0)
struct resource_data_t {
uint32_t flags;
uint8_t *sql;
uint8_t *spr_sqv;
uint8_t *avt_sqv;
uint8_t *tmp;
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int avt_count;
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const uint8_t *avt[MAX_AVT];
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int spr_count;
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const uint8_t *spr_frames[MAX_SPR_FRAMES];
uint8_t palette[16 * 3];
struct trigger_t triggers[MAX_TRIGGERS];
uint8_t *vga;
uint8_t *tiles;
uint8_t *snd;
};
extern struct resource_data_t g_res;
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extern void res_init(int vga_size);
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extern void res_fini();
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extern int read_file(const char *filename, uint8_t *dst, int size);
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extern int read_compressed_file(const char *filename, uint8_t *dst);
extern void load_avt(const char *filename, uint8_t *dst, int offset);
extern void load_bin(const char *filename);
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extern void load_blk(const char *filename);
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extern void load_ck(const char *filename, uint16_t offset);
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extern void load_img(const char *filename, int screen_w);
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extern void load_m(const char *filename);
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extern void load_spr(const char *filename, uint8_t *dst, int offset);
extern void load_sqv(const char *filename, uint8_t *dst, int offset);
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extern void load_sql(const char *filename);
extern uint8_t * lookup_sql(int x, int y);
#endif /* RESOURCE_H__ */