Import blues from 8bc7cf4e
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parent
ec71a464eb
commit
627fa13e25
21
decode.c
21
decode.c
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@ -28,3 +28,24 @@ void decode_ega_spr(const uint8_t *src, int src_pitch, int w, int h, uint8_t *ds
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src += src_pitch - w;
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}
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}
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void decode_amiga_planar8(const uint8_t *src, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y) {
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dst += dst_y * dst_pitch + dst_x;
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const int plane_size = w * h;
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for (int y = 0; y < h; ++y) {
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for (int x = 0; x < w; ++x) {
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for (int i = 0; i < 8; ++i) {
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int color = 0;
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const int mask = 1 << (7 - i);
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for (int bit = 0; bit < depth; ++bit) {
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if (src[bit * plane_size] & mask) {
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color |= 1 << bit;
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}
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}
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dst[x * 8 + i] = color;
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}
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++src;
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}
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dst += dst_pitch;
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}
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}
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1
decode.h
1
decode.h
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@ -5,5 +5,6 @@
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#include "intern.h"
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extern void decode_ega_spr(const uint8_t *src, int src_pitch, int w, int h, uint8_t *dst, int dst_pitch, int dst_x, int dst_y);
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extern void decode_amiga_planar8(const uint8_t *src, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y);
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#endif /* DECODE_H__ */
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7
game.c
7
game.c
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@ -17,7 +17,7 @@ void update_input() {
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void do_title_screen() {
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const uint32_t timestamp = g_sys.get_timestamp() + 20 * 1000;
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load_img("pres.sqz");
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load_img(g_options.amiga_lbms ? "blues.lbm" : "pres.sqz");
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fade_in_palette();
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do {
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update_input();
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@ -28,7 +28,6 @@ void do_title_screen() {
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play_sound(SOUND_0);
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fade_out_palette();
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g_sys.input.space = 0;
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read_file("avtmag.sqv", g_res.avt_sqv);
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}
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static void check_cheat_code() {
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@ -53,7 +52,7 @@ void do_select_player() {
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int frame2 = 1;
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const int color_rgb = 2;
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const int colors_count = 25;
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load_img("choix.sqz");
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load_img(g_options.amiga_lbms ? "choix.lbm" : "choix.sqz");
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screen_load_graphics();
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screen_clear_sprites();
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do {
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@ -239,7 +238,7 @@ static void do_inter_screen_helper(int xpos, int ypos, int c) {
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static void do_inter_screen() {
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static const uint8_t xpos[] = { 0xFA, 0x50, 0xF0, 0xC8, 0x50, 0x50 };
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static const uint8_t ypos[] = { 0xAA, 0x37, 0x28, 0x5F, 0xA5, 0xAA };
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load_img("inter.sqz");
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load_img(g_options.amiga_lbms ? "inter.lbm" : "inter.sqz");
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g_vars.screen_h = 199;
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screen_clear_sprites();
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if (g_vars.level > 1) {
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3
game.h
3
game.h
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@ -42,6 +42,9 @@ struct options_t {
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int start_ypos16;
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bool amiga_copper_bars;
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bool amiga_colors;
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bool amiga_sprites;
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bool amiga_lbms;
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bool amiga_data;
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};
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extern struct options_t g_options;
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28
level.c
28
level.c
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@ -29,7 +29,7 @@ static const uint16_t _colors_data[16 * MAX_LEVELS] = {
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0x000,0x30b,0x747,0x446,0x006,0xfda,0x400,0xf87,0x37a,0x600,0xd63,0x000,0x000,0x800,0xdd0,0x98d
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};
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static const struct level_data_t {
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static const struct {
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const char *ck1;
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const char *ck2;
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const char *sql;
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@ -48,6 +48,18 @@ static const struct level_data_t {
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{ "concert.ck1", "concert.ck2", "concert.sql", "concert.bin", "", "enemi6.sqv", level_xpos_concert, level_ypos_concert, 3 },
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};
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static const struct {
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const char *m;
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const char *bin;
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} _levels_amiga[MAX_LEVELS] = {
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{ "mag.m", "magasin.bin" },
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{ "ent.m", "entrepo.bin" },
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{ "pris.m", "prison.bin" },
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{ "egou.m", "egout.bin" },
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{ "ville.m", "ville.bin" },
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{ 0, "concert.bin" },
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};
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static const char *_demo_filenames[] = {
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"demomag.ck1", "demomag.ck2", "demomag.sql"
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};
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@ -63,9 +75,19 @@ void load_level_data(int num) {
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load_ck(_levels[num].ck2, 0x8000);
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load_sql(_levels[num].sql);
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}
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load_bin(_levels[num].bin);
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if (g_options.amiga_data) {
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load_bin(_levels_amiga[num].bin);
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} else {
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load_bin(_levels[num].bin);
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}
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load_avt(_levels[num].avt, g_res.avt_sqv, 0);
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load_sqv(_levels[num].sqv, g_res.tmp, SPRITES_COUNT);
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if (g_options.amiga_sprites) {
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char name[16];
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snprintf(name, sizeof(name), "ennemi%d", 1 + num);
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load_spr(name, g_res.tmp, SPRITES_COUNT);
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} else {
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load_sqv(_levels[num].sqv, g_res.tmp, SPRITES_COUNT);
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}
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memcpy(g_vars.level_xpos, _levels[num].xpos, MAX_OBJECTS * sizeof(int16_t));
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memcpy(g_vars.level_ypos, _levels[num].ypos, MAX_OBJECTS * sizeof(int16_t));
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if (g_vars.music_num != _levels[num].music) {
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3
main.c
3
main.c
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@ -23,6 +23,9 @@ int main(int argc, char *argv[]) {
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g_options.start_ypos16 = -1;
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g_options.amiga_copper_bars = true;
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g_options.amiga_colors = true;
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// g_options.amiga_sprites = true;
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// g_options.amiga_lbms = true;
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// g_options.amiga_data = true;
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const char *data_path = DEFAULT_DATA_PATH;
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if (argc == 2) {
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struct stat st;
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63
resource.c
63
resource.c
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@ -44,14 +44,7 @@ void res_init() {
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if (!g_res.snd) {
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print_warning("Failed to allocate sound buffer, %d bytes", SOUND_SIZE);
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} else {
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int f = fio_open(filename, 1);
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const int filesize = fio_size(f);
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if (filesize != SOUND_SIZE) {
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print_warning("Unexpected '%s' file size %d", filename, filesize);
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} else if (fio_read(f, g_res.snd, SOUND_SIZE) != SOUND_SIZE) {
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print_error("Failed to read %d bytes from file '%s'", filesize, filename);
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}
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fio_close(f);
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read_file(filename, g_res.snd, SOUND_SIZE);
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}
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}
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if (fio_exists("demomag.sql")) {
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@ -69,10 +62,12 @@ void res_fini() {
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free(g_res.snd);
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}
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int read_file(const char *filename, uint8_t *dst) {
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int read_file(const char *filename, uint8_t *dst, int size) {
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const int f = fio_open(filename, 1);
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const int filesize = fio_size(f);
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if (fio_read(f, dst, filesize) != filesize) {
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if (size > 0 && size != filesize) {
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print_error("Unexpected '%s' file size %d (%d)", filename, filesize, size);
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} else if (fio_read(f, dst, filesize) != filesize) {
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print_error("Failed to read %d bytes from file '%s'", filesize, filename);
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}
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fio_close(f);
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@ -210,8 +205,7 @@ static const uint8_t *trigger_lookup_table3(uint8_t num) {
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void load_bin(const char *filename) {
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uint8_t bin[MAX_TRIGGERS * 10];
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const int size = read_file(filename, bin);
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assert(size == MAX_TRIGGERS * 10);
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read_file(filename, bin, MAX_TRIGGERS * 10);
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const uint8_t *p = bin;
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for (int i = 0; i < MAX_TRIGGERS; ++i) {
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struct trigger_t *t = &g_res.triggers[i];
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@ -247,7 +241,13 @@ void load_ck(const char *filename, uint16_t offset) {
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}
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void load_img(const char *filename) {
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const int size = read_compressed_file(filename, g_res.tmp);
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int size;
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const char *ext = strrchr(filename, '.');
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if (ext && strcmp(ext + 1, "lbm") == 0) {
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size = read_file(filename, g_res.tmp, 0);
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} else {
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size = read_compressed_file(filename, g_res.tmp);
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}
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assert(size <= 32000);
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load_iff(g_res.tmp, size, g_res.tmp + 32000, 320);
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g_sys.set_screen_palette(g_res.palette, 16);
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@ -255,21 +255,44 @@ void load_img(const char *filename) {
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memcpy(g_res.vga, g_res.tmp + 32000, 64000);
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}
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void load_sqv(const char *filename, uint8_t *dst, int offset) {
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read_compressed_file(filename, dst);
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const uint8_t *ptr = dst;
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const int count = READ_LE_UINT16(ptr); ptr += 6;
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print_debug(DBG_RESOURCE, "sqv count %d", count);
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static int load_spr_helper(int offset, const uint8_t *ptr, uint16_t (*read16)(const uint8_t *)) {
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const int count = read16(ptr); ptr += 6;
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print_debug(DBG_RESOURCE, "spr count %d", count);
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assert(offset + count <= MAX_SPR_FRAMES);
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for (int i = 0; i < count; ++i) {
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g_res.spr_frames[offset + i] = ptr;
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const int h = READ_LE_UINT16(ptr - 4);
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const int w = READ_LE_UINT16(ptr - 2);
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const int h = read16(ptr - 4);
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const int w = read16(ptr - 2);
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assert((w & 3) == 0);
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const int size = (w >> 1) * h + 4;
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print_debug(DBG_RESOURCE, "sprite %d, dim %d,%d size %d", i, w, h, size);
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ptr += size;
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}
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return count;
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}
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void load_spr(const char *filename, uint8_t *dst, int offset) {
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read_file(filename, dst, 0);
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const int count = load_spr_helper(offset, dst, READ_BE_UINT16);
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g_res.spr_count = offset + count;
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// convert to little endian
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uint8_t *ptr = dst;
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for (int i = 0; i < count; ++i) {
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const int h = READ_BE_UINT16(ptr + 2);
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ptr[2] = h;
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ptr[3] = 0;
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const int w = READ_BE_UINT16(ptr + 4);
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ptr[4] = w;
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ptr[5] = 0;
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assert((w & 3) == 0);
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const int size = (w >> 1) * h + 4;
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ptr += size;
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}
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}
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void load_sqv(const char *filename, uint8_t *dst, int offset) {
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read_compressed_file(filename, dst);
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const int count = load_spr_helper(offset, dst, READ_LE_UINT16);
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g_res.spr_count = offset + count;
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}
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@ -50,13 +50,14 @@ extern struct resource_data_t g_res;
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extern void res_init();
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extern void res_fini();
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extern int read_file(const char *filename, uint8_t *dst);
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extern int read_file(const char *filename, uint8_t *dst, int size);
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extern int read_compressed_file(const char *filename, uint8_t *dst);
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extern void load_avt(const char *filename, uint8_t *dst, int offset);
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extern void load_bin(const char *filename);
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extern void load_ck(const char *filename, uint16_t offset);
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extern void load_img(const char *filename);
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extern void load_sqv(const char *filename, uint8_t *dst, int size);
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extern void load_spr(const char *filename, uint8_t *dst, int offset);
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extern void load_sqv(const char *filename, uint8_t *dst, int offset);
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extern void load_sql(const char *filename);
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extern uint8_t * lookup_sql(int x, int y);
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13
screen.c
13
screen.c
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@ -160,6 +160,7 @@ void screen_add_game_sprite4(int x, int y, int frame, int blinking_counter) {
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}
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static void decode_graphics(int spr_type, int start, int end) {
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const bool amiga = g_options.amiga_sprites && start != 0;
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struct sys_rect_t r[MAX_SPR_FRAMES];
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uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1);
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if (data) {
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@ -179,11 +180,19 @@ static void decode_graphics(int spr_type, int start, int end) {
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}
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current_x = 0;
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max_h = h;
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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if (amiga) {
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decode_amiga_planar8(ptr, w / 8, h, 4, data, MAX_SPRITESHEET_W, current_x, current_y);
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} else {
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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}
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r[j].x = current_x;
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r[j].y = current_y;
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} else {
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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if (amiga) {
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decode_amiga_planar8(ptr, w / 8, h, 4, data, MAX_SPRITESHEET_W, current_x, current_y);
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} else {
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decode_ega_spr(ptr, w, w, h, data, MAX_SPRITESHEET_W, current_x, current_y);
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}
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r[j].x = current_x;
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r[j].y = current_y;
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current_x += w;
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