Import blues from ab9ccae9

This commit is contained in:
Gregory Montoir 2018-08-12 22:55:27 +08:00
parent ce42eaa599
commit 6348a0b0c3
11 changed files with 104 additions and 105 deletions

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@ -30,5 +30,14 @@ By default, the executable loads the data files from the current directory.
This can be changed by using command line switch.
```
./blues --datapath DATA_dos/
Usage: blues [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--cheats=MASK Cheats bitmask
--startpos=XxY Start at position (X,Y)
--fullscreen Enable fullscreen
--scale Graphics scaling factor (default 2)
--filter Graphics scaling filter
--screensize=WxH Graphics screen size (default 320x200)
--cga Enable CGA colors
```

5
game.c
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@ -55,7 +55,7 @@ void do_select_player() {
const int color_rgb = 2;
const int colors_count = 25;
load_img(g_res.amiga_data ? "choix.lbm" : "choix.sqz", GAME_SCREEN_W, g_options.cga_colors ? 1 : -1);
screen_load_graphics();
screen_load_graphics(g_options.cga_colors ? g_res.cga_lut_sqv : 0, 0);
screen_clear_sprites();
do {
screen_copy_img();
@ -175,7 +175,6 @@ void do_select_player() {
}
break;
}
// state_default_:
if (!fade) {
fade_in_palette();
fade = 1;
@ -260,7 +259,7 @@ void game_main() {
load_spr("sprite", g_res.spr_sqv, 0);
load_spr("objet", g_res.spr_sqv + SPRITE_SIZE, 101);
} else {
load_sqv("sprite.sqv", g_res.spr_sqv, 0);
load_sqv("sprite.sqv", g_res.spr_sqv, 0, g_options.cga_colors ? 2 : -1);
}
if (g_options.amiga_status_bar || g_res.amiga_data) {
uint16_t palette[16];

2
game.h
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@ -258,7 +258,7 @@ extern void screen_add_game_sprite1(int x, int y, int frame);
extern void screen_add_game_sprite2(int x, int y, int frame);
extern void screen_add_game_sprite3(int x, int y, int frame, int blinking_counter);
extern void screen_add_game_sprite4(int x, int y, int frame, int blinking_counter);
extern void screen_load_graphics();
extern void screen_load_graphics(const uint8_t *dither_lut_sqv, const uint8_t *dither_lut_avt);
/* sound.c */
extern void sound_init();

32
level.c
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@ -34,14 +34,16 @@ static const struct {
const int16_t *xpos;
const int16_t *ypos;
uint8_t music;
uint8_t cga_dither;
uint8_t cga_dither_ck;
uint8_t cga_dither_sqv;
uint8_t cga_dither_avt;
} _levels[MAX_LEVELS] = {
{ "mag.ck1", "mag.ck2", "mag.sql", "magasin.bin", "avtmag.sqv", "enemi1.sqv", level_xpos_magasin, level_ypos_magasin, 1, 3 },
{ "ent.ck1", "ent.ck2", "ent.sql", "entrepot.bin", "avtent.sqv", "enemi2.sqv", level_xpos_ent, level_ypos_ent, 2, 3 },
{ "prison.ck1", "prison.ck2", "prison.sql", "prison.bin", "avtpris.sqv", "enemi3.sqv", level_xpos_prison, level_ypos_prison, 3, 5 },
{ "egou.ck1", "egou.ck2", "egou.sql", "egou.bin", "avtegou.sqv", "enemi4.sqv", level_xpos_egou, level_ypos_egou, 1, 3 },
{ "ville.ck1", "ville.ck2", "ville.sql", "ville.bin", "avtville.sqv", "enemi5.sqv", level_xpos_ville, level_ypos_ville, 2, 7 },
{ "concert.ck1", "concert.ck2", "concert.sql", "concert.bin", "", "enemi6.sqv", level_xpos_concert, level_ypos_concert, 3, 8 },
{ "mag.ck1", "mag.ck2", "mag.sql", "magasin.bin", "avtmag.sqv", "enemi1.sqv", level_xpos_magasin, level_ypos_magasin, 1, 3, 4, 3 },
{ "ent.ck1", "ent.ck2", "ent.sql", "entrepot.bin", "avtent.sqv", "enemi2.sqv", level_xpos_ent, level_ypos_ent, 2, 3, 4, 3 },
{ "prison.ck1", "prison.ck2", "prison.sql", "prison.bin", "avtpris.sqv", "enemi3.sqv", level_xpos_prison, level_ypos_prison, 3, 5, 6, 5 },
{ "egou.ck1", "egou.ck2", "egou.sql", "egou.bin", "avtegou.sqv", "enemi4.sqv", level_xpos_egou, level_ypos_egou, 1, 3, 4, 3 },
{ "ville.ck1", "ville.ck2", "ville.sql", "ville.bin", "avtville.sqv", "enemi5.sqv", level_xpos_ville, level_ypos_ville, 2, 7, 4, 7 },
{ "concert.ck1", "concert.ck2", "concert.sql", "concert.bin", "", "enemi6.sqv", level_xpos_concert, level_ypos_concert, 3, 8, 4, 0 },
};
static const struct {
@ -69,7 +71,7 @@ void load_level_data(int num) {
// .avt
load_spr(_levels_amiga[num].ennemi, g_res.tmp, SPRITES_COUNT);
} else {
const int dither_pattern = g_options.cga_colors ? _levels[num].cga_dither : -1;
const int dither_pattern = g_options.cga_colors ? _levels[num].cga_dither_ck : -1;
if (num == 0 && g_res.dos_demo) {
load_ck("demomag.ck1", 0x6000, dither_pattern);
load_ck("demomag.ck2", 0x8000, dither_pattern);
@ -80,8 +82,8 @@ void load_level_data(int num) {
load_sql(_levels[num].sql);
}
load_bin(_levels[num].bin);
load_avt(_levels[num].avt, g_res.avt_sqv, 0);
load_sqv(_levels[num].sqv, g_res.tmp, SPRITES_COUNT);
load_avt(_levels[num].avt, g_res.avt_sqv, 0, g_options.cga_colors ? _levels[num].cga_dither_avt : -1);
load_sqv(_levels[num].sqv, g_res.tmp, SPRITES_COUNT, g_options.cga_colors ? _levels[num].cga_dither_ck : -1);
}
memcpy(g_vars.level_xpos, _levels[num].xpos, MAX_OBJECTS * sizeof(int16_t));
memcpy(g_vars.level_ypos, _levels[num].ypos, MAX_OBJECTS * sizeof(int16_t));
@ -89,7 +91,11 @@ void load_level_data(int num) {
play_music(_levels[num].music);
g_vars.music_num = _levels[num].music;
}
screen_load_graphics();
if (g_options.cga_colors) {
} else if (g_options.amiga_colors) {
g_sys.set_palette_amiga(_colors_data + g_vars.level * 16, 0);
}
screen_load_graphics(g_options.cga_colors ? g_res.cga_lut_sqv : 0, g_options.cga_colors ? g_res.cga_lut_avt : 0);
}
static void init_level() {
@ -2096,10 +2102,6 @@ void do_level() {
if (g_options.amiga_copper_bars) {
g_sys.set_copper_bars(_copper_data + g_vars.level * 18);
}
if (g_options.cga_colors) {
} else if (g_options.amiga_colors) {
g_sys.set_palette_amiga(_colors_data + g_vars.level * 16, 0);
}
g_vars.inp_keyboard[0xB9] = 0; // SPACE
// g_vars.screen_draw_offset = TILEMAP_OFFSET_Y * 40;
g_vars.update_objects_counter = 0;

9
main.c
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@ -20,12 +20,13 @@ static const char *USAGE =
"Usage: %s [OPTIONS]...\n"
" --datapath=PATH Path to data files (default '.')\n"
" --level=NUM Start at level NUM\n"
" --debug=MASK Debug mask\n"
" --cheats=MASK Cheats mask\n"
" --startpos=XxY Start at position (X,Y)\n"
" --fullscreen Enable fullscreen\n"
" --scale Graphics scaling factor (default 2)\n"
" --filter Graphics scaling filter\n"
" --screensize=WxH Graphics screen size (default 320x200)\n"
" --cga Enable CGA colors\n"
;
int main(int argc, char *argv[]) {
@ -37,7 +38,7 @@ int main(int argc, char *argv[]) {
g_options.amiga_colors = true;
// g_options.amiga_status_bar = true;
g_options.dos_scrolling = false;
// g_options.cga_colors = true;
g_options.cga_colors = false;
const char *data_path = DEFAULT_DATA_PATH;
int scale_factor = DEFAULT_SCALE_FACTOR;
const char *scale_filter = DEFAULT_SCALE_FILTER;
@ -59,6 +60,7 @@ int main(int argc, char *argv[]) {
{ "scale", required_argument, 0, 7 },
{ "filter", required_argument, 0, 8 },
{ "screensize", required_argument, 0, 9 },
{ "cga", no_argument, 0, 10 },
{ 0, 0, 0, 0 },
};
int index;
@ -98,6 +100,9 @@ int main(int argc, char *argv[]) {
g_options.screen_h = ((g_options.screen_h + 15) & ~15) + 40;
}
break;
case 10:
g_options.cga_colors = true;
break;
default:
fprintf(stdout, USAGE, argv[0]);
return -1;

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@ -23,11 +23,6 @@ void res_init(int vga_size) {
if (!g_res.avt_sqv) {
print_error("Failed to allocate avt buffer, %d bytes", AVT_SQV_SIZE);
}
static const int CGA_SIZE = 160 * 200;
g_res.cga = (uint8_t *)malloc(CGA_SIZE);
if (!g_res.cga) {
print_error("Failed to allocate cga buffer, %d bytes", CGA_SIZE);
}
const int tmp_size = 32000 + vga_size;
g_res.tmp = (uint8_t *)malloc(tmp_size);
if (!g_res.tmp) {
@ -69,8 +64,6 @@ void res_fini() {
g_res.avt_sqv = 0;
free(g_res.tmp);
g_res.tmp = 0;
free(g_res.cga);
g_res.cga = 0;
free(g_res.vga);
g_res.vga = 0;
free(g_res.tiles);
@ -98,54 +91,20 @@ int read_compressed_file(const char *filename, uint8_t *dst) {
extern const uint8_t dither_cga_table[];
static void dither_cga(int num, uint8_t *dst) {
const uint8_t *_bx = dither_cga_table + num * 32;
for (int i = 0; i < 256; ++i) { // even lines
const uint8_t a = _bx[(i & 15) * 2]; // 0x20 | 0x10
const uint8_t b = _bx[(i >> 4) * 2 + 1]; // 0x80 | 0x40
const uint8_t tmp = ((b & 3) << 2) | (a & 3);
dst[0x100 + i] = tmp << 4;
dst[ i] = tmp;
}
for (int i = 0; i < 256; ++i) { // odd lines
const uint8_t a = _bx[(i & 15) * 2 + 1]; // 0x20 | 0x10
const uint8_t b = _bx[(i >> 4) * 2]; // 0x80 | 0x40
const uint8_t tmp = ((b & 3) << 2) | (a & 3);
dst[0x300 + i] = tmp << 4;
dst[0x200 + i] = tmp;
}
for (int i = 0; i < 256; ++i) {
uint8_t mask = i;
static const uint8_t lut[] = { 1, 0, 3, 2 };
for (int j = 0; j < 4; ++j) {
dst[0x400 + lut[j]] = ((mask & 1) << 7) | ((mask & 2) << 2); // 0x80 | 0x08
mask >>= 2;
}
dst += 4;
const uint8_t *p = dither_cga_table + num * 32;
for (int i = 0; i < 16; ++i, p += 2) {
dst[i] = p[0] & 3; // even scanline
dst[0x10 + i] = p[1] & 3; // odd scanline
}
}
static void copy_cga(const uint8_t *src, uint8_t *di, uint8_t *dither_temp) {
static void copy_cga(uint8_t *dst, int dst_pitch, uint8_t *dither_lut) {
for (int y = 0; y < 200; ++y) {
for (int x = 0; x < 40; ++x) {
int a = 0;
int d = 0;
for (int i = 0; i < 4; ++i) {
const int b = src[i * 40] * 4;
a |= READ_LE_UINT16(dither_temp + 0x400 + b) >> (3 - i);
d |= READ_LE_UINT16(dither_temp + 0x402 + b) >> (3 - i);
const uint8_t *p = dither_lut + (y & 1) * 0x10;
for (int x = 0; x < 320; ++x) {
dst[x] = p[dst[x]] & 3;
}
const uint8_t *p = dither_temp + (y & 1) * 0x200;
uint8_t _cl = p[a & 255] | p[0x100 + (a >> 8)];
uint8_t _ch = p[d & 255] | p[0x100 + (d >> 8)];
for (int i = 0; i < 4; ++i) {
*di++ = _ch & 3; _ch >>= 2;
}
for (int i = 0; i < 4; ++i) {
*di++ = _cl & 3; _cl >>= 2;
}
++src;
}
src += 120;
dst += dst_pitch;
}
}
@ -218,9 +177,6 @@ static void load_iff(const uint8_t *data, uint32_t size, uint8_t *dst, int dst_p
memcpy(scanline + scanline_offset, buf + i, code);
i += code;
}
if (!(cga_dither_pattern < 0)) {
memcpy(g_res.cga + offset, scanline + scanline_offset, code);
}
offset += code;
if ((offset % 160) == 0) {
decode_bitplane_scanline(scanline, 4, 160, dst + y * dst_pitch);
@ -235,14 +191,13 @@ static void load_iff(const uint8_t *data, uint32_t size, uint8_t *dst, int dst_p
}
}
if (!(cga_dither_pattern < 0)) {
uint8_t dither_temp[2048];
memset(dither_temp, 0, sizeof(dither_temp));
dither_cga(cga_dither_pattern, dither_temp);
copy_cga(g_res.cga, dst, dither_temp);
uint8_t cga_lut[16 * 2];
dither_cga(cga_dither_pattern, cga_lut);
copy_cga(dst, dst_pitch, cga_lut);
}
}
void load_avt(const char *filename, uint8_t *dst, int offset) {
void load_avt(const char *filename, uint8_t *dst, int offset, int dither_pattern) {
read_compressed_file(filename, dst);
const uint8_t *ptr = dst;
const int count = READ_LE_UINT16(ptr); ptr += 6;
@ -252,6 +207,9 @@ void load_avt(const char *filename, uint8_t *dst, int offset) {
ptr += 132;
}
g_res.avt_count = count;
if (!(dither_pattern < 0)) {
dither_cga(dither_pattern, g_res.cga_lut_avt);
}
}
static const uint8_t *trigger_lookup_table1(uint8_t num) {
@ -388,10 +346,13 @@ void load_spr(const char *filename, uint8_t *dst, int offset) {
}
}
void load_sqv(const char *filename, uint8_t *dst, int offset) {
void load_sqv(const char *filename, uint8_t *dst, int offset, int dither_pattern) {
read_compressed_file(filename, dst);
const int count = load_spr_helper(offset, dst, READ_LE_UINT16, 4);
g_res.spr_count = offset + count;
if (!(dither_pattern < 0)) {
dither_cga(dither_pattern, g_res.cga_lut_sqv);
}
}
void load_sql(const char *filename) {

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@ -39,13 +39,14 @@ struct resource_data_t {
const uint8_t *spr_frames[MAX_SPR_FRAMES];
uint8_t palette[16 * 3];
struct trigger_t triggers[MAX_TRIGGERS];
uint8_t *cga;
uint8_t *vga;
int vga_size;
uint8_t *tiles;
uint8_t *snd;
bool dos_demo;
bool amiga_data;
uint8_t cga_lut_avt[16 * 2];
uint8_t cga_lut_sqv[16 * 2];
};
extern struct resource_data_t g_res;
@ -54,14 +55,14 @@ extern void res_init(int vga_size);
extern void res_fini();
extern int read_file(const char *filename, uint8_t *dst, int size);
extern int read_compressed_file(const char *filename, uint8_t *dst);
extern void load_avt(const char *filename, uint8_t *dst, int offset);
extern void load_avt(const char *filename, uint8_t *dst, int offset, int dither_pattern);
extern void load_bin(const char *filename);
extern void load_blk(const char *filename);
extern void load_ck(const char *filename, uint16_t offset, int dither_pattern);
extern void load_img(const char *filename, int screen_w, int dither_pattern);
extern void load_m(const char *filename);
extern void load_spr(const char *filename, uint8_t *dst, int offset);
extern void load_sqv(const char *filename, uint8_t *dst, int offset);
extern void load_sqv(const char *filename, uint8_t *dst, int offset, int dither_pattern);
extern void load_sql(const char *filename);
extern uint8_t * lookup_sql(int x, int y);

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@ -199,10 +199,26 @@ void screen_add_game_sprite4(int x, int y, int frame, int blinking_counter) {
// print_warning("screen_add_game_sprite4");
}
static void decode_graphics(int spr_type, int start, int end) {
static void dither_graphics(uint8_t *dst, int dst_pitch, int w, int h, const uint8_t *dither_lut, uint8_t color_key) {
for (int y = 0; y < h; ++y) {
const uint8_t *p = dither_lut + (y & 1) * 0x10;
for (int x = 0; x < w; ++x) {
const uint8_t color = dst[x];
if (color == 0) {
dst[x] = color_key;
} else {
dst[x] = p[color] & 3;
}
}
dst += dst_pitch;
}
}
static void decode_graphics(int spr_type, int start, int end, const uint8_t *dither_lut) {
struct sys_rect_t r[MAX_SPR_FRAMES];
uint8_t *data = (uint8_t *)calloc(MAX_SPRITESHEET_W * MAX_SPRITESHEET_H, 1);
if (data) {
const uint8_t color_key = dither_lut ? 0x20 : 0;
const int depth = g_res.amiga_data && (start == 0) ? 3 : 4;
int current_x = 0;
int max_w = 0;
@ -230,6 +246,9 @@ static void decode_graphics(int spr_type, int start, int end) {
}
}
decode_spr(ptr, w, w, h, depth, data, MAX_SPRITESHEET_W, current_x, current_y, g_res.amiga_data);
if (dither_lut) {
dither_graphics(data + current_y * MAX_SPRITESHEET_W + current_x, MAX_SPRITESHEET_W, w, h, dither_lut, color_key);
}
r[j].x = current_x;
r[j].y = current_y;
r[j].w = w;
@ -243,17 +262,18 @@ static void decode_graphics(int spr_type, int start, int end) {
assert(current_y + max_h <= MAX_SPRITESHEET_H);
render_unload_sprites(spr_type);
const int palette_offset = (g_res.amiga_data && start == 0) ? 16 : 0;
render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h, palette_offset);
render_load_sprites(spr_type, end - start, r, data, MAX_SPRITESHEET_W, current_y + max_h, palette_offset, color_key);
free(data);
}
}
void screen_load_graphics() {
void screen_load_graphics(const uint8_t *dither_lut_sqv, const uint8_t *dither_lut_avt) {
if (g_res.spr_count <= SPRITES_COUNT) {
decode_graphics(RENDER_SPR_GAME, 0, g_res.spr_count);
decode_graphics(RENDER_SPR_GAME, 0, g_res.spr_count, dither_lut_sqv);
} else {
decode_graphics(RENDER_SPR_LEVEL, SPRITES_COUNT, g_res.spr_count);
decode_graphics(RENDER_SPR_LEVEL, SPRITES_COUNT, g_res.spr_count, dither_lut_sqv);
// foreground tiles
const uint8_t color_key = dither_lut_avt ? 0x20 : 0;
struct sys_rect_t r[MAX_SPR_FRAMES];
static const int FG_TILE_W = 16;
static const int FG_TILE_H = 16;
@ -267,24 +287,27 @@ void screen_load_graphics() {
r[i].w = FG_TILE_W;
r[i].h = FG_TILE_H;
}
if (dither_lut_avt) {
dither_graphics(data, FG_TILE_W * g_res.avt_count, FG_TILE_W * g_res.avt_count, FG_TILE_H, dither_lut_avt, color_key);
}
render_unload_sprites(RENDER_SPR_FG);
render_load_sprites(RENDER_SPR_FG, g_res.avt_count, r, data, g_res.avt_count * FG_TILE_W, FG_TILE_H, 0);
render_load_sprites(RENDER_SPR_FG, g_res.avt_count, r, data, g_res.avt_count * FG_TILE_W, FG_TILE_H, 0, color_key);
free(data);
}
// background tiles (Amiga) - re-arrange to match DOS .ck1/.ck2 layout
if (g_res.amiga_data) {
static const int BG_TILES_COUNT = 256;
static const int W = 320 / 16;
memcpy(g_res.tmp, g_res.tiles, BG_TILES_COUNT * 16 * 8);
memcpy(g_res.vga, g_res.tiles, BG_TILES_COUNT * 16 * 8);
for (int i = 0; i < 128; ++i) {
const int y = (i / W);
const int x = (i % W);
decode_amiga_blk(g_res.tmp + i * 16 * 8, g_res.tiles + (y * 640 + x) * 16, 640);
decode_amiga_blk(g_res.vga + i * 16 * 8, g_res.tiles + (y * 640 + x) * 16, 640);
}
for (int i = 128; i < 256; ++i) {
const int y = ((i - 128) / W);
const int x = ((i - 128) % W) + W;
decode_amiga_blk(g_res.tmp + i * 16 * 8, g_res.tiles + (y * 640 + x) * 16, 640);
decode_amiga_blk(g_res.vga + i * 16 * 8, g_res.tiles + (y * 640 + x) * 16, 640);
}
}
}

2
sys.h
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@ -57,7 +57,7 @@ extern struct sys_t g_sys;
#define RENDER_SPR_LEVEL 1 /* level sprites */
#define RENDER_SPR_FG 2 /* foreground tiles */
extern void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset);
extern void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key);
extern void render_unload_sprites(int spr_type);
extern void render_add_sprite(int spr_type, int frame, int x, int y, int xflip);
extern void render_clear_sprites();

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@ -503,7 +503,7 @@ struct sys_t g_sys = {
.unlock_audio = sdl2_unlock_audio,
};
void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset) {
void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, const uint8_t *data, int w, int h, int palette_offset, uint8_t color_key) {
assert(spr_type < ARRAYSIZE(_spritesheets));
struct spritesheet_t *spr_sheet = &_spritesheets[spr_type];
spr_sheet->count = count;
@ -522,7 +522,7 @@ void render_load_sprites(int spr_type, int count, const struct sys_rect_t *r, co
spr_sheet->texture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, w, h);
SDL_SetTextureBlendMode(spr_sheet->texture, SDL_BLENDMODE_BLEND);
for (int i = 0; i < w * h; ++i) {
argb[i] = (data[i] == 0) ? 0 : (0xFF000000 | _screen_palette[palette_offset + data[i]]);
argb[i] = (data[i] == color_key) ? 0 : (0xFF000000 | _screen_palette[palette_offset + data[i]]);
}
SDL_UpdateTexture(spr_sheet->texture, 0, argb, w * sizeof(uint32_t));
free(argb);

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@ -851,7 +851,6 @@ void triggers_update_tiles1(struct object_t *obj) {
obj35->ypos16 = obj->ypos16;
obj35->anim_num = 1;
obj35->animframes_ptr = animframes_059d + obj35->type * 116 / 4;
// seg003:12A3
if (_di == 0) {
do_level_update_tile(obj->xpos16, obj->ypos16, p[2]);
} else {