Import blues from cb14adf6

This commit is contained in:
Gregory Montoir 2018-12-16 23:44:02 +08:00
parent 9ec6c6d7b0
commit ff6fc76c05
11 changed files with 198 additions and 235 deletions

View File

@ -1,7 +1,7 @@
#include "decode.h"
void decode_spr(const uint8_t *src, int src_pitch, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y, bool amiga) {
void decode_spr(const uint8_t *src, int src_pitch, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y, bool reverse_bitplanes) {
assert((src_pitch & 7) == 0);
src_pitch /= 8;
assert((w & 7) == 0);
@ -15,7 +15,7 @@ void decode_spr(const uint8_t *src, int src_pitch, int w, int h, int depth, uint
const int mask = 1 << (7 - i);
for (int bit = 0; bit < depth; ++bit) {
if (src[bit * bitplane_size] & mask) {
color |= 1 << (amiga ? bit : (3 - bit));
color |= 1 << (reverse_bitplanes ? bit : (3 - bit));
}
}
dst[x * 8 + i] = color;

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@ -4,7 +4,7 @@
#include "intern.h"
extern void decode_spr(const uint8_t *src, int src_pitch, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y, bool amiga);
extern void decode_spr(const uint8_t *src, int src_pitch, int w, int h, int depth, uint8_t *dst, int dst_pitch, int dst_x, int dst_y, bool reverse_bitplanes);
extern void decode_amiga_blk(const uint8_t *src, uint8_t *dst, int dst_pitch);
extern void decode_amiga_gfx(uint8_t *dst, int dst_pitch, int w, int h, int depth, const uint8_t *src, const int src_pitch, uint8_t palette_mask, uint16_t gfx_mask);

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@ -111,7 +111,7 @@ struct object_t {
// int16_t unk4E;
int16_t unk50;
uint8_t data51; // health for obj39/40, horizontal direction for other objects
uint8_t unk53;
uint8_t scrolling_lock_flag;
uint8_t unk54;
uint8_t unk55;
uint8_t unk56;

View File

@ -248,7 +248,7 @@ static void init_level() {
}
obj->restart_level_flag = 0;
obj->level_complete_flag = 0;
obj->unk53 = 0;
obj->scrolling_lock_flag = 0;
obj->unk54 = 0;
obj->unk55 = 0;
obj->unk56 = 0;
@ -257,7 +257,7 @@ static void init_level() {
// obj->unk5C = 1;
obj->unk5D = 0;
if (obj->ypos > g_vars.screen_tilemap_h) {
obj->unk53 = 1;
obj->scrolling_lock_flag = 1;
}
obj->blinking_counter = 0;
}
@ -344,10 +344,10 @@ static void do_level_update_scrolling2() {
g_vars.screen_tilemap_yorigin += 16;
}
}
if (!g_options.dos_scrolling) {
const struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER1];
if (!g_options.dos_scrolling && !obj->scrolling_lock_flag) {
const int x1 = TILEMAP_SCROLL_W * 2;
const int x2 = TILEMAP_SCREEN_W - TILEMAP_SCROLL_W * 2;
const struct object_t *obj = &g_vars.objects[OBJECT_NUM_PLAYER1];
if (obj->screen_xpos > x2) {
const int dx = obj->screen_xpos - x2;
g_vars.screen_tilemap_xorigin += dx;
@ -1137,7 +1137,7 @@ void do_level_enter_door(struct object_t *obj) {
obj->xpos = g_vars.doors[i].dst_x16 << 4;
obj->ypos = g_vars.doors[i].dst_y16 << 4;
if (obj->ypos > g_vars.screen_tilemap_h) {
obj->unk53 = 1;
obj->scrolling_lock_flag = 1;
g_vars.screen_tilemap_yorigin = pos[g_vars.level] << 4;
const int w = TILEMAP_SCREEN_W / 16;
g_vars.screen_tilemap_xorigin = (((obj->xpos >> 4) / w) * w) << 4;
@ -1149,7 +1149,7 @@ void do_level_enter_door(struct object_t *obj) {
} else {
g_vars.screen_tilemap_yorigin += 16;
}
obj->unk53 = 0;
obj->scrolling_lock_flag = 0;
}
obj->screen_xpos = obj->xpos - g_vars.screen_tilemap_xorigin;
obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin;
@ -1285,7 +1285,7 @@ static void do_level_update_input(struct object_t *obj) {
}
static void do_level_update_scrolling(struct object_t *obj) {
if (obj->unk53 != 0) {
if (obj->scrolling_lock_flag) {
g_vars.screen_scrolling_dirmask = 0;
return;
}
@ -1538,7 +1538,7 @@ static void do_level_fixup_object_ypos16(struct object_t *obj) {
obj->ypos = 32;
obj->screen_ypos = 32 - g_vars.screen_tilemap_yorigin;
obj->yvelocity = 0;
} else if (obj->ypos > g_vars.screen_tilemap_h && obj->unk53 == 0) {
} else if (obj->ypos > g_vars.screen_tilemap_h && !obj->scrolling_lock_flag) {
obj->ypos = g_vars.screen_tilemap_h - 16;
obj->screen_ypos = obj->ypos - g_vars.screen_tilemap_yorigin;
obj->yvelocity = 0;
@ -1871,10 +1871,10 @@ static void do_level_update_objects() {
if (obj->type < 2) {
if (g_vars.inp_keyboard[0xC1] != 0) { // F7, change player
if (!g_vars.switch_player_scrolling_flag && g_vars.two_players_flag) {
if (!g_vars.player2_scrolling_flag && g_vars.objects[OBJECT_NUM_PLAYER1].unk53 == 0) {
if (!g_vars.player2_scrolling_flag && !g_vars.objects[OBJECT_NUM_PLAYER1].scrolling_lock_flag) {
g_vars.player2_scrolling_flag = 1;
g_vars.switch_player_scrolling_flag = 1;
} else if (g_vars.player2_scrolling_flag && g_vars.objects[OBJECT_NUM_PLAYER2].unk53 == 0) {
} else if (g_vars.player2_scrolling_flag && !g_vars.objects[OBJECT_NUM_PLAYER2].scrolling_lock_flag) {
g_vars.player2_scrolling_flag = 1;
g_vars.switch_player_scrolling_flag = 1;
}

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@ -304,7 +304,6 @@ void load_m(const char *filename) {
const int filesize = read_file(filename, g_res.tmp, 0);
const int count = READ_BE_UINT16(g_res.tmp);
assert(filesize == 2 + count * 32);
// 1-bit 16x16 mask
}
static int load_spr_helper(int offset, const uint8_t *ptr, uint16_t (*read16)(const uint8_t *), int depth) {

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@ -262,7 +262,7 @@ void do_game_win_screen() {
fade_in_palette();
fade_out_palette();
load_file("end.eat");
video_copy_vga(0x7D00);
video_copy_vga(0xB500);
static const int count = 5;
static const struct {
uint16_t offset;
@ -304,7 +304,7 @@ void do_game_win_screen() {
fade_in_palette();
wait_input(64000);
fade_out_palette();
video_copy_vga(0x7D00);
memcpy(g_res.tmp + 768, g_res.background, 64000);
}
}
@ -327,7 +327,6 @@ void game_main() {
break;
} else if (ret == 1) {
do_select_screen();
do_difficulty_screen();
} else if (ret == 2) {
g_vars.level = -1;
do_password_screen();
@ -335,7 +334,6 @@ void game_main() {
continue;
}
++g_vars.level;
do_difficulty_screen();
} else {
do_options_screen();
continue;

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@ -8,6 +8,7 @@
#define CHEATS_ONE_HIT_VINYL (1 << 1)
#define CHEATS_DECOR_NO_HIT (1 << 2)
#define CHEATS_UNLIMITED_VINYLS (1 << 3)
#define CHEATS_UNLIMITED_TIME (1 << 4)
extern struct options_t g_options;
@ -142,7 +143,7 @@ struct vars_t {
uint8_t triggers_table[19 + TRIGGERS_COUNT * 16];
int tilemap_x, tilemap_y, tilemap_w, tilemap_h;
int tilemap_end_x, tilemap_end_y;
int tilemap_scroll_dx, tilemap_scroll_dy, tilemap_scroll_xoffset, tilemap_scroll_yoffset;
int tilemap_scroll_dx, tilemap_scroll_dy;
uint8_t *tilemap_data;
uint16_t level_pos_num;
uint8_t tilemap_type, tilemap_flags;
@ -167,7 +168,11 @@ extern const uint8_t sprite_palettes[];
extern const uint8_t level_data1p[];
extern const uint8_t level_data2p[];
extern const uint8_t level_data3[];
extern const uint8_t level_data4[];
extern const uint8_t vscroll_offsets_table[];
extern const uint16_t rot_tbl[];
extern const uint8_t bonus_spr_table[];
extern const uint8_t tiles_5dc9_lut[];
extern const uint8_t tiles_yoffset_table[];
extern const uint8_t monster_spr_anim_data0[];
extern const uint8_t monster_spr_anim_data1[];
extern const uint8_t monster_spr_anim_data2[];
@ -207,6 +212,7 @@ extern void video_draw_dot_pattern(int offset);
extern void video_draw_sprite(int num, int x, int y, int flag);
extern void video_draw_string(const char *s, int offset, int hspace);
extern void video_copy_vga(int size);
extern void video_copy_backbuffer(int h);
extern void fade_in_palette();
extern void fade_out_palette();
extern void ja_decode_spr(const uint8_t *src, int w, int h, uint8_t *dst, int dst_pitch, uint8_t pal_mask);

View File

@ -127,11 +127,7 @@ static void level_draw_tile(uint8_t tile_num, int x, int y, int dx, int dy) {
}
static void level_draw_tilemap() {
for (int y = 0; y < MIN(200, GAME_SCREEN_H) - PANEL_H; ++y) {
for (int x = 0; x < GAME_SCREEN_W; x += 320) {
memcpy(g_res.vga + y * GAME_SCREEN_W + x, g_res.background + y * 320, MIN(320, GAME_SCREEN_W - x));
}
}
video_copy_backbuffer(PANEL_H);
const uint8_t *current_lut = g_vars.tilemap_current_lut + 0x100;
if (current_lut >= &g_vars.tilemap_lut_init[0x600]) {
g_vars.tilemap_current_lut = g_vars.tilemap_lut_init;
@ -160,10 +156,6 @@ static void level_adjust_hscroll_right(int dx) {
}
g_vars.tilemap_scroll_dx -= 4;
++g_vars.tilemap_x;
g_vars.tilemap_scroll_xoffset += 4;
if (g_vars.tilemap_scroll_xoffset > 84) {
g_vars.tilemap_scroll_xoffset -= 84;
}
}
static void level_adjust_hscroll_left(int dx) {
@ -176,12 +168,6 @@ static void level_adjust_hscroll_left(int dx) {
if (g_vars.tilemap_x < 0) {
g_vars.tilemap_x = 0;
g_vars.tilemap_scroll_dx = 0;
g_vars.tilemap_scroll_xoffset = 0;
} else {
g_vars.tilemap_scroll_xoffset -= 4;
if (g_vars.tilemap_scroll_xoffset < 0) {
g_vars.tilemap_scroll_xoffset += 84;
}
}
}
@ -197,11 +183,7 @@ static void level_adjust_vscroll_down(int dy) {
return;
}
g_vars.tilemap_scroll_dy -= 16;
++g_vars.tilemap_scroll_yoffset;
++g_vars.tilemap_y;
if (g_vars.tilemap_scroll_yoffset >= 12) {
g_vars.tilemap_scroll_yoffset -= 12;
}
}
static void level_adjust_vscroll_up(int dy) {
@ -214,12 +196,6 @@ static void level_adjust_vscroll_up(int dy) {
if (g_vars.tilemap_y < 0) {
g_vars.tilemap_scroll_dy = 0;
g_vars.tilemap_y = 0;
g_vars.tilemap_scroll_yoffset = 0;
} else {
--g_vars.tilemap_scroll_yoffset;
if (g_vars.tilemap_scroll_yoffset < 0) {
g_vars.tilemap_scroll_yoffset += 12;
}
}
}
@ -512,9 +488,9 @@ static void level_update_player_anim_7(struct player_t *player) {
play_sound(SOUND_8);
level_update_player_anim_0(player);
} else {
player->obj.x_pos += 12;
player->obj.y_pos += 12;
level_update_player_anim_6(player);
player->obj.x_pos -= 12;
player->obj.y_pos -= 12;
}
player->obj.spr_num = 7;
}
@ -963,11 +939,13 @@ static void level_update_player_position() {
} else {
g_vars.player_xscroll += obj->x_pos - (g_vars.tilemap_x << 4) - TILEMAP_SCREEN_W / 2;
}
const int y = (g_vars.tilemap_y << 4) + g_vars.tilemap_scroll_dy + 88 - obj->y_pos;
const int y = (g_vars.tilemap_y << 4) + g_vars.tilemap_scroll_dy + (TILEMAP_SCREEN_H / 2) - obj->y_pos;
if (y >= 0) {
level_adjust_vscroll_up((int8_t)level_data4[0x88 + y]);
const int dy = (int8_t)vscroll_offsets_table[y];
level_adjust_vscroll_up(dy);
} else {
level_adjust_vscroll_down((int8_t)level_data4[0x88 - y]);
const int dy = (int8_t)vscroll_offsets_table[-y];
level_adjust_vscroll_down(dy);
}
}
@ -1205,14 +1183,14 @@ static void level_update_object82_type0(struct object_t *obj) {
} else {
const int state = object82_state(obj);
if (state == 0) {
const int num = object82_counter(obj) << 1;
int16_t ax1 = ((int16_t)READ_LE_UINT16(level_data4 + 0x1AE + num) * 60) >> 8;
object82_hflip(obj) = ax1 >> 8;
int16_t ax2 = ((int16_t)READ_LE_UINT16(level_data4 + 0x12C + num) * 60) >> 8;
const int angle = object82_counter(obj);
const int16_t r1 = (60 * (int16_t)rot_tbl[angle + 65]) >> 8;
object82_hflip(obj) = r1 >> 8;
const int16_t r2 = (60 * (int16_t)rot_tbl[angle]) >> 8;
object82_counter(obj) += 2;
const uint8_t *p = object82_type0_init_data(obj);
obj->x_pos = ax1 + READ_LE_UINT16(p);
obj->y_pos = ax2 + READ_LE_UINT16(p + 2);
obj->x_pos = r1 + READ_LE_UINT16(p);
obj->y_pos = r2 + READ_LE_UINT16(p + 2);
struct player_t *player = level_get_closest_player(obj, 80);
if (player) {
object82_type0_player_num(obj) = player - &g_vars.players_table[0];
@ -1518,9 +1496,10 @@ static void level_update_triggers() {
object_blinking_counter(&obj[2]) = 0;
obj[3].spr_num = 204;
object_blinking_counter(&obj[3]) = 0;
obj->data[2].b[1] = 0x80; // rotation table index
obj->data[2].b[1] = 128; // angle
obj->data[2].b[0] = 0;
obj->data[4].w = 0x3A00; // radius
obj->data[4].b[1] = 58; // radius
obj->data[4].b[0] = 0;
obj->data[5].w = 8; // angle step
*ptr = obj - g_vars.objects_table;
obj->data[0].w = data - start;
@ -1669,7 +1648,7 @@ static void level_update_triggers() {
struct object_t *obj = find_object(72, 10, 1);
if (obj) {
const uint16_t num = READ_LE_UINT16(data + 8);
obj->spr_num = 190 + level_data4[0x3B0 + num];
obj->spr_num = 190 + bonus_spr_table[num];
object_blinking_counter(obj) = 0;
obj->x_pos = x_pos;
obj->y_pos = y_pos;
@ -1704,8 +1683,10 @@ static void level_update_triggers() {
obj[0].y_pos = obj[1].y_pos = obj[2].y_pos = obj[3].y_pos = READ_LE_UINT16(_di + 2);
int dx, ax = obj[0].data[1].w * 2;
obj[0].data[2].w += ax;
ax = obj[0].data[4].b[1] * (int16_t)READ_LE_UINT16(level_data4 + 0x1AE + obj[0].data[2].b[1] * 2);
ax >>= 8;
const int angle = obj[0].data[2].b[1];
const int radius = obj[0].data[4].b[1];
ax = (radius * (int16_t)rot_tbl[angle + 65]) >> 8;
obj[0].x_pos += ax;
ax >>= 1;
dx = ax;
@ -1715,8 +1696,7 @@ static void level_update_triggers() {
obj[3].x_pos += ax;
obj[1].x_pos += dx;
ax = obj[0].data[4].b[1] * (int16_t)READ_LE_UINT16(level_data4 + 0x12C + obj[0].data[2].b[1] * 2);
ax >>= 8;
ax = (radius * (int16_t)rot_tbl[angle]) >> 8;
obj[0].y_pos += ax;
ax >>= 1;
dx = ax;
@ -1998,7 +1978,7 @@ static void level_update_triggers() {
if (level_collide_objects(obj, &g_vars.objects_table[0])) {
do_end_of_level();
g_vars.change_next_level_flag = 1;
continue;
return;
}
}
} else {
@ -2331,20 +2311,20 @@ static void level_tile_func_5dc9(struct object_t *obj, int bp) {
uint8_t al;
al = g_vars.tilemap_data[offset - g_vars.tilemap_w];
al = g_vars.level_tiles_lut[al];
al = level_data4[0x3C5 + al];
al = tiles_5dc9_lut[al];
if (al == 0) {
return;
}
al = g_vars.tilemap_data[offset - g_vars.tilemap_w - 1];
al = g_vars.level_tiles_lut[al];
al = level_data4[0x3C5 + al];
al = tiles_5dc9_lut[al];
if (al == 0) {
obj->x_pos -= 2;
return;
}
al = g_vars.tilemap_data[offset - g_vars.tilemap_w + 1];
al = g_vars.level_tiles_lut[al];
al = level_data4[0x3C5 + al];
al = tiles_5dc9_lut[al];
if (al != 0) {
if ((player_flags(obj) & 0x10) == 0) {
return;
@ -2476,7 +2456,7 @@ static void level_tile_func_5f0e(struct object_t *obj, int bp) {
obj->data[7].b[0] = 0;
}
// sloppy tiles
// slopes
static void level_tile_func_5f7b(struct object_t *obj, int bp, int bx) {
if (bp != _undefined) {
player_flags2(obj) &= ~0x40;
@ -2495,8 +2475,9 @@ static void level_tile_func_5f7b(struct object_t *obj, int bp, int bx) {
player_jump_counter(&player->obj) = 7;
player_x_delta(&player->obj) >>= 1;
}
const uint8_t *p = level_data4 + 0x3F0 + ((bx - 18) << 3);
player->obj.y_pos += (int8_t)p[player->obj.x_pos & 15];
assert(bx >= 18);
const uint8_t *p = tiles_yoffset_table + ((bx - 18) << 3);
player->obj.y_pos += p[player->obj.x_pos & 15];
}
// electricity
@ -2604,7 +2585,7 @@ static void level_update_tiles(struct object_t *obj, int ax, int dx, int bp) {
const int offset = (dx >> 4) * g_vars.tilemap_w + (ax >> 4);
_al = level_get_tile(offset - g_vars.tilemap_w);
level_tile_func(tile_funcs2[_al], obj, bp, _al * 2);
if (obj->spr_num == 3) {
if (obj->spr_num != 3) {
_al = level_get_tile(offset - g_vars.tilemap_w * 2);
level_tile_func(tile_funcs2[_al], obj, bp, _al * 2);
}
@ -2696,7 +2677,9 @@ static void level_sync() {
++g_vars.level_time_counter;
if (g_vars.level_time_counter >= 28) {
g_vars.level_time_counter = 0;
--g_vars.level_time;
if ((g_options.cheats & CHEATS_UNLIMITED_TIME) == 0) {
--g_vars.level_time;
}
}
g_sys.update_screen(g_res.vga, 1);
g_sys.render_clear_sprites();
@ -2736,7 +2719,7 @@ static void load_level_data(uint16_t level) {
dst += 2;
}
}
data += 7 * stride; // 14 * count
data += 7 * stride;
if (g_debug_mask & DBG_GAME) {
for (int i = 0; i < g_vars.triggers_table[18]; ++i) {
const uint8_t *obj_data = g_vars.triggers_table + 19 + i * 16;
@ -2894,8 +2877,6 @@ static void level_init_players() {
static void level_init_tilemap() {
g_vars.tilemap_x = 0;
g_vars.tilemap_y = 0;
g_vars.tilemap_scroll_xoffset = 0;
g_vars.tilemap_scroll_yoffset = 0;
g_vars.tilemap_scroll_dx = 0;
g_vars.tilemap_scroll_dy = 0;
while (1) {
@ -2996,12 +2977,12 @@ static bool start_level() {
}
}
static bool change_level() {
if ((g_vars.level & 7) == 0 && (g_vars.level >> 3) < 4) {
static bool change_level(bool first_level) {
if (first_level || ((g_vars.level & 7) == 0 && (g_vars.level >> 3) < 4)) {
do_difficulty_screen();
}
if ((g_vars.level & 3) == 0 && g_vars.level < LEVELS_COUNT) {
do_level_password_screen();
// do_level_password_screen();
}
do_level_number_screen();
const int num = ((g_vars.level >> 3) & 3) + 1;
@ -3010,13 +2991,20 @@ static bool change_level() {
}
void do_level() {
change_level();
change_level(true);
while (!g_sys.input.quit) {
g_vars.timestamp = g_sys.get_timestamp();
update_input();
level_update_palette();
level_update_input();
level_update_triggers();
if (g_vars.change_next_level_flag) {
++g_vars.level;
if (change_level(false)) {
continue;
}
break;
}
level_update_players();
level_draw_tilemap();
draw_panel();
@ -3025,13 +3013,6 @@ void do_level() {
level_adjust_player_position();
level_sync();
++g_vars.level_loop_counter;
if (g_vars.change_next_level_flag) {
++g_vars.level;
if (change_level()) {
continue;
}
break;
}
assert(g_vars.player != 2);
if ((player_flags2(&g_vars.players_table[0].obj) & 0x10) == 0) {
continue;

View File

@ -60,6 +60,14 @@ void video_copy_vga(int size) {
}
}
void video_copy_backbuffer(int h) {
for (int y = 0; y < MIN(200, GAME_SCREEN_H) - h; ++y) {
for (int x = 0; x < GAME_SCREEN_W; x += 320) {
memcpy(g_res.vga + y * GAME_SCREEN_W + x, g_res.background + y * 320, MIN(320, GAME_SCREEN_W - x));
}
}
}
void fade_in_palette() {
if (!g_sys.input.quit) {
g_sys.fade_in_palette();
@ -164,7 +172,7 @@ void ja_decode_tile(const uint8_t *buffer, uint8_t pal_mask, uint8_t *dst, int d
}
}
static void decode_motif(const uint8_t *src, uint8_t *dst, uint8_t color) {
static void decode_motif_scanline(const uint8_t *src, uint8_t *dst, uint8_t color) {
for (int x = 0; x < 40; ++x) {
for (int b = 0; b < 8; ++b) {
const uint8_t mask = 1 << (7 - b);
@ -180,7 +188,7 @@ void ja_decode_motif(int num, uint8_t color) {
int y = 0;
for (int j = 0; j < 25; ++j) {
for (int i = 0; i < 8; ++i) {
decode_motif(src + i * 40 + j * 320, g_res.vga + y * GAME_SCREEN_W, color);
decode_motif_scanline(src + i * 40 + j * 320, g_res.vga + y * GAME_SCREEN_W, color);
++y;
}
}

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@ -82,70 +82,52 @@ const uint8_t level_data3[] = {
0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00
};
const uint8_t level_data4[] = {
0x2D,0x2D,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x30,0x2D,0x2D,0x2D,0x2D,
0x41,0x2D,0x45,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x41,0x2D,
0x44,0x46,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x43,0x2D,
0x42,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x37,0x38,0x39,0x2D,0x34,0x35,0x36,0x2D,0x31,
0x32,0x33,0x30,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,
0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x2D,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,
0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,
0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x04,0x04,0x04,0x04,0x04,
0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,
0x05,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x07,0x07,0x07,0x07,0x07,0x07,0x08,0x08,
0x08,0x09,0x09,0x09,0x0A,0x0A,0x0B,0x0B,0x0C,0x0D,0x0E,0x10,0x10,0x10,0x10,0x10,
const uint8_t vscroll_offsets_table[] = {
0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,0x02,0x02,0x02,0x02,0x02,0x02,
0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,
0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x05,0x06,0x06,0x06,0x06,0x06,0x06,0x06,
0x07,0x07,0x07,0x07,0x07,0x07,0x08,0x08,0x08,0x09,0x09,0x09,0x0A,0x0A,0x0B,0x0B,
0x0C,0x0D,0x0E,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x01,0xFF,0x01,0xFF,
0x01,0xFF,0x01,0xFF,0x02,0xFF,0x02,0xFF,0x03,0xFF,0x04,0xFF,0x05,0xFF,0x07,0xFF,
0x08,0xFF,0x0A,0xFF,0x0C,0xFF,0x0D,0xFF,0x0F,0xFF,0x12,0xFF,0x14,0xFF,0x16,0xFF,
0x19,0xFF,0x1C,0xFF,0x1F,0xFF,0x22,0xFF,0x25,0xFF,0x28,0xFF,0x2C,0xFF,0x2F,0xFF,
0x33,0xFF,0x37,0xFF,0x3B,0xFF,0x3F,0xFF,0x43,0xFF,0x47,0xFF,0x4B,0xFF,0x50,0xFF,
0x55,0xFF,0x59,0xFF,0x5E,0xFF,0x63,0xFF,0x68,0xFF,0x6D,0xFF,0x72,0xFF,0x78,0xFF,
0x7D,0xFF,0x82,0xFF,0x88,0xFF,0x8D,0xFF,0x93,0xFF,0x99,0xFF,0x9F,0xFF,0xA4,0xFF,
0xAA,0xFF,0xB0,0xFF,0xB6,0xFF,0xBC,0xFF,0xC2,0xFF,0xC8,0xFF,0xCF,0xFF,0xD5,0xFF,
0xDB,0xFF,0xE1,0xFF,0xE7,0xFF,0xEE,0xFF,0xF4,0xFF,0xFA,0xFF,0x00,0x00,0x00,0x00,
0x06,0x00,0x0C,0x00,0x12,0x00,0x19,0x00,0x1F,0x00,0x25,0x00,0x2B,0x00,0x31,0x00,
0x38,0x00,0x3E,0x00,0x44,0x00,0x4A,0x00,0x50,0x00,0x56,0x00,0x5C,0x00,0x61,0x00,
0x67,0x00,0x6D,0x00,0x73,0x00,0x78,0x00,0x7E,0x00,0x83,0x00,0x88,0x00,0x8E,0x00,
0x93,0x00,0x98,0x00,0x9D,0x00,0xA2,0x00,0xA7,0x00,0xAB,0x00,0xB0,0x00,0xB5,0x00,
0xB9,0x00,0xBD,0x00,0xC1,0x00,0xC5,0x00,0xC9,0x00,0xCD,0x00,0xD1,0x00,0xD4,0x00,
0xD8,0x00,0xDB,0x00,0xDE,0x00,0xE1,0x00,0xE4,0x00,0xE7,0x00,0xEA,0x00,0xEC,0x00,
0xEE,0x00,0xF1,0x00,0xF3,0x00,0xF4,0x00,0xF6,0x00,0xF8,0x00,0xF9,0x00,0xFB,0x00,
0xFC,0x00,0xFD,0x00,0xFE,0x00,0xFE,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFE,0x00,0xFE,0x00,0xFD,0x00,0xFC,0x00,0xFB,0x00,
0xF9,0x00,0xF8,0x00,0xF6,0x00,0xF4,0x00,0xF3,0x00,0xF1,0x00,0xEE,0x00,0xEC,0x00,
0xEA,0x00,0xE7,0x00,0xE4,0x00,0xE1,0x00,0xDE,0x00,0xDB,0x00,0xD8,0x00,0xD4,0x00,
0xD1,0x00,0xCD,0x00,0xC9,0x00,0xC5,0x00,0xC1,0x00,0xBD,0x00,0xB9,0x00,0xB5,0x00,
0xB0,0x00,0xAB,0x00,0xA7,0x00,0xA2,0x00,0x9D,0x00,0x98,0x00,0x93,0x00,0x8E,0x00,
0x88,0x00,0x83,0x00,0x7E,0x00,0x78,0x00,0x73,0x00,0x6D,0x00,0x67,0x00,0x61,0x00,
0x5C,0x00,0x56,0x00,0x50,0x00,0x4A,0x00,0x44,0x00,0x3E,0x00,0x38,0x00,0x31,0x00,
0x2B,0x00,0x25,0x00,0x1F,0x00,0x19,0x00,0x12,0x00,0x0C,0x00,0x06,0x00,0x00,0x00,
0xFA,0xFF,0xF4,0xFF,0xEE,0xFF,0xE7,0xFF,0xE1,0xFF,0xDB,0xFF,0xD5,0xFF,0xCF,0xFF,
0xC8,0xFF,0xC2,0xFF,0xBC,0xFF,0xB6,0xFF,0xB0,0xFF,0xAA,0xFF,0xA4,0xFF,0x9F,0xFF,
0x99,0xFF,0x93,0xFF,0x8D,0xFF,0x88,0xFF,0x82,0xFF,0x7D,0xFF,0x78,0xFF,0x72,0xFF,
0x6D,0xFF,0x68,0xFF,0x63,0xFF,0x5E,0xFF,0x59,0xFF,0x55,0xFF,0x50,0xFF,0x4B,0xFF,
0x47,0xFF,0x43,0xFF,0x3F,0xFF,0x3B,0xFF,0x37,0xFF,0x33,0xFF,0x2F,0xFF,0x2C,0xFF,
0x28,0xFF,0x25,0xFF,0x22,0xFF,0x1F,0xFF,0x1C,0xFF,0x19,0xFF,0x16,0xFF,0x14,0xFF,
0x12,0xFF,0x0F,0xFF,0x0D,0xFF,0x0C,0xFF,0x0A,0xFF,0x08,0xFF,0x07,0xFF,0x05,0xFF,
0x04,0xFF,0x03,0xFF,0x02,0xFF,0x02,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,0x01,0xFF,
0x01,0xFF,0x01,0xFF,0x01,0xFF,0x02,0xFF,0x02,0xFF,0x03,0xFF,0x04,0xFF,0x05,0xFF,
0x07,0xFF,0x08,0xFF,0x0A,0xFF,0x0C,0xFF,0x0D,0xFF,0x0F,0xFF,0x12,0xFF,0x14,0xFF,
0x16,0xFF,0x19,0xFF,0x1C,0xFF,0x1F,0xFF,0x22,0xFF,0x25,0xFF,0x28,0xFF,0x2C,0xFF,
0x2F,0xFF,0x33,0xFF,0x37,0xFF,0x3B,0xFF,0x3F,0xFF,0x43,0xFF,0x47,0xFF,0x4B,0xFF,
0x50,0xFF,0x55,0xFF,0x59,0xFF,0x5E,0xFF,0x63,0xFF,0x68,0xFF,0x6D,0xFF,0x72,0xFF,
0x78,0xFF,0x7D,0xFF,0x82,0xFF,0x88,0xFF,0x8D,0xFF,0x93,0xFF,0x99,0xFF,0x9F,0xFF,
0xA4,0xFF,0xAA,0xFF,0xB0,0xFF,0xB6,0xFF,0xBC,0xFF,0xC2,0xFF,0xC8,0xFF,0xCF,0xFF,
0xD5,0xFF,0xDB,0xFF,0xE1,0xFF,0xE7,0xFF,0xEE,0xFF,0xF4,0xFF,0xFA,0xFF,0x00,0x00,
0x10,0x10,0x10,0x10
};
const uint16_t rot_tbl[] = {
0xFF01,0xFF01,0xFF01,0xFF01,0xFF02,0xFF02,0xFF03,0xFF04,0xFF05,0xFF07,0xFF08,0xFF0A,0xFF0C,0xFF0D,0xFF0F,0xFF12,
0xFF14,0xFF16,0xFF19,0xFF1C,0xFF1F,0xFF22,0xFF25,0xFF28,0xFF2C,0xFF2F,0xFF33,0xFF37,0xFF3B,0xFF3F,0xFF43,0xFF47,
0xFF4B,0xFF50,0xFF55,0xFF59,0xFF5E,0xFF63,0xFF68,0xFF6D,0xFF72,0xFF78,0xFF7D,0xFF82,0xFF88,0xFF8D,0xFF93,0xFF99,
0xFF9F,0xFFA4,0xFFAA,0xFFB0,0xFFB6,0xFFBC,0xFFC2,0xFFC8,0xFFCF,0xFFD5,0xFFDB,0xFFE1,0xFFE7,0xFFEE,0xFFF4,0xFFFA,
0x0000,0x0000,0x0006,0x000C,0x0012,0x0019,0x001F,0x0025,0x002B,0x0031,0x0038,0x003E,0x0044,0x004A,0x0050,0x0056,
0x005C,0x0061,0x0067,0x006D,0x0073,0x0078,0x007E,0x0083,0x0088,0x008E,0x0093,0x0098,0x009D,0x00A2,0x00A7,0x00AB,
0x00B0,0x00B5,0x00B9,0x00BD,0x00C1,0x00C5,0x00C9,0x00CD,0x00D1,0x00D4,0x00D8,0x00DB,0x00DE,0x00E1,0x00E4,0x00E7,
0x00EA,0x00EC,0x00EE,0x00F1,0x00F3,0x00F4,0x00F6,0x00F8,0x00F9,0x00FB,0x00FC,0x00FD,0x00FE,0x00FE,0x00FF,0x00FF,
0x00FF,0x00FF,0x00FF,0x00FF,0x00FF,0x00FE,0x00FE,0x00FD,0x00FC,0x00FB,0x00F9,0x00F8,0x00F6,0x00F4,0x00F3,0x00F1,
0x00EE,0x00EC,0x00EA,0x00E7,0x00E4,0x00E1,0x00DE,0x00DB,0x00D8,0x00D4,0x00D1,0x00CD,0x00C9,0x00C5,0x00C1,0x00BD,
0x00B9,0x00B5,0x00B0,0x00AB,0x00A7,0x00A2,0x009D,0x0098,0x0093,0x008E,0x0088,0x0083,0x007E,0x0078,0x0073,0x006D,
0x0067,0x0061,0x005C,0x0056,0x0050,0x004A,0x0044,0x003E,0x0038,0x0031,0x002B,0x0025,0x001F,0x0019,0x0012,0x000C,
0x0006,0x0000,0xFFFA,0xFFF4,0xFFEE,0xFFE7,0xFFE1,0xFFDB,0xFFD5,0xFFCF,0xFFC8,0xFFC2,0xFFBC,0xFFB6,0xFFB0,0xFFAA,
0xFFA4,0xFF9F,0xFF99,0xFF93,0xFF8D,0xFF88,0xFF82,0xFF7D,0xFF78,0xFF72,0xFF6D,0xFF68,0xFF63,0xFF5E,0xFF59,0xFF55,
0xFF50,0xFF4B,0xFF47,0xFF43,0xFF3F,0xFF3B,0xFF37,0xFF33,0xFF2F,0xFF2C,0xFF28,0xFF25,0xFF22,0xFF1F,0xFF1C,0xFF19,
0xFF16,0xFF14,0xFF12,0xFF0F,0xFF0D,0xFF0C,0xFF0A,0xFF08,0xFF07,0xFF05,0xFF04,0xFF03,0xFF02,0xFF02,0xFF01,0xFF01,
0xFF01,0xFF01,0xFF01,0xFF01,0xFF01,0xFF02,0xFF02,0xFF03,0xFF04,0xFF05,0xFF07,0xFF08,0xFF0A,0xFF0C,0xFF0D,0xFF0F,
0xFF12,0xFF14,0xFF16,0xFF19,0xFF1C,0xFF1F,0xFF22,0xFF25,0xFF28,0xFF2C,0xFF2F,0xFF33,0xFF37,0xFF3B,0xFF3F,0xFF43,
0xFF47,0xFF4B,0xFF50,0xFF55,0xFF59,0xFF5E,0xFF63,0xFF68,0xFF6D,0xFF72,0xFF78,0xFF7D,0xFF82,0xFF88,0xFF8D,0xFF93,
0xFF99,0xFF9F,0xFFA4,0xFFAA,0xFFB0,0xFFB6,0xFFBC,0xFFC2,0xFFC8,0xFFCF,0xFFD5,0xFFDB,0xFFE1,0xFFE7,0xFFEE,0xFFF4,
0xFFFA,0x0000
};
const uint8_t bonus_spr_table[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,
0x05,0x00,0x06,0x00,0x07,0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,
0x05,0x00,0x06,0x00,0x07
};
const uint8_t tiles_5dc9_lut[] = {
0x00,0x01,0x01,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x00,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x01
};
const uint8_t tiles_yoffset_table[] = {
0x0F,0x0E,0x0D,0x0C,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
@ -169,93 +151,7 @@ const uint8_t level_data4[] = {
0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x0F,0x0F,0x0F,0x0E,
0x0E,0x0E,0x0D,0x0D,0x0D,0x0C,0x0C,0x0C,0x0B,0x0B,0x0B,0x0A,0x0A,0x0A,0x09,0x09,
0x09,0x09,0x0A,0x0A,0x0A,0x0B,0x0B,0x0B,0x0C,0x0C,0x0C,0x0D,0x0D,0x0D,0x0E,0x0E,
0x0E,0x0F,0x0F,0x0F,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
0x00,0x00,0x00,0x00,0x00,0x1D,0x1E,0x00,0x04,0x01,0x01,0x01,0x00,0x00,0x00,0x0B,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x19,0x1B,0x05,0x00,0x05,0x00,0x01,0x01,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x00,0x07,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x05,0x1C,0x1A,0x05,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,
0x00,0x0B,0x0C,0x0D,0x0E,0x0F,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x0B,0x0C,0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x00,0x00,
0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x21,0x22,0x21,0x22,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1B,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x2A,0x2A,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x23,0x00,0x1F,0x20,0x00,0x00,0x1D,0x1E,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x1A,
0x19,0x1B,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x06,0x06,0x06,0x06,0x06,0x06,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,
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0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x00,0x02,0x02,0x00,0x02,0x02,0x02,0x00,0x00,0x00,0x01,0x01,0x01,0x00,0x00,0x00,
0x00,0x02,0x02,0x00,0x00,0x02,0x02,0x00,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x02,0x02,0x02,0x02,0x00,0x00,0x24,0x24,0x24,0x25,0x25,0x25,0x02,0x00,0x00,
0x00,0x00,0x00,0x00,0x0A,0x0A,0x0A,0x02,0x02,0x00,0x00,0x21,0x22,0x21,0x22,0x0A,
0x0A,0x0A,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x09,0x09,0x09,0x09,0x02,0x02,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,
0x01,0x01,0x08,0x01,0x01,0x26,0x26,0x26,0x27,0x27,0x27,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x09,0x09,0x09,0x09,0x09,0x09,0x09,
0x09,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x06,0x06,0x06,0x06,0x06,0x06,
0x00,0x02,0x02,0x02,0x02,0x02,0x02,0x01,0x08,0x01,0x02,0x02,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x23,0x23,0x00,0x08,0x00,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x02,
0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x23,0x23,0x02,0x08,0x02,0x02,0x00,
0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x23,0x23,0x08,
0x08,0x02,0x02,0x00,0x00,0x02,0x00,0x00,0x23,0x23,0x23,0x23,0x00,0x00,0x00,0x00,
0x24,0x24,0x24,0x25,0x25,0x25,0x02,0x26,0x26,0x26,0x27,0x27,0x27,0x28,0x28,0x28,
0x00,0x00,0x08,0x00,0x02,0x02,0x00,0x23,0x00,0x00,0x00,0x21,0x22,0x21,0x22,0x08,
0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x23,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,
0x00,0x01,0x01,0x00,0x00,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x21,
0x22,0x21,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x02,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x02,0x02,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x23,0x23,0x23,0x23,0x23,0x23,
0x23,0x23,0x23,0x23,0x02,0x02,0x02,0x02,0x23,0x00,0x00,0x00,0x00,0x02,0x02,0x02,
0x02,0x02,0x02,0x02,0x23,0x02,0x02,0x02,0x02,0x02,0x23,0x02,0x23,0x00,0x00,0x00,
0x02,0x02,0x23,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x02,0x02,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x06,0x06,
0xAA,0x5D,0x83,0x5E,0x83,0x5E,0xAA,0x5D,0x73,0x5F,0xAA,0x5D,0xAA,0x5D,0x78,0x5F,
0xAA,0x5D,0x83,0x5E,0x83,0x5E,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x0E,0x5F,0x0E,0x5F,0x83,0x5E,0xAA,0x5D,0xAA,0x5D,0xAA,0x5D,0xAA,0x5D,
0xAA,0x5D,0xAA,0x5D,0x0E,0x5F,0xAA,0x5D,0x83,0x5E,0x83,0x5E,0xAA,0x5D,0x73,0x5F,
0xAA,0x5D,0xEC,0x5E,0x78,0x5F,0x3E,0x5D,0x83,0x5E,0x83,0x5E,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x16,0x5F,0x16,0x5F,0xA7,0x5F,0x94,0x5F,
0x94,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,0x0E,0x5F,0xC8,0x5D,0xC8,0x5D,
0xC9,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC9,0x5D,
0xC9,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,
0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,
0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,
0xC8,0x5D,0x9E,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,
0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0x58,0x5E,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,0xC8,0x5D,
0xC8,0x5D,0xC8,0x5D,0x58,0x5E,0x58,0x5E,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,0x7B,0x5F,
0x7B,0x5F,0x7B,0x5F,0xC8,0x5D,0xC8,0x5D,0x9E,0x5F,0x94,0x5F,0x94,0x5F,0x94,0x5F,
0x94,0x5F,0x94,0x5F,0x94,0x5F,0xC8,0x5D
0x0E,0x0F,0x0F,0x0F,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10
};
const uint8_t monster_spr_anim_data0[] = {
0xE6,0x00,0xFF,0xFF

View File

@ -39,6 +39,7 @@ static struct input_t *_input = &g_sys.input;
static int _copper_color;
static uint32_t _copper_palette[COPPER_BARS_H];
static SDL_GameController *_controller;
static SDL_Joystick *_joystick;
static int sdl2_init() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
@ -64,6 +65,12 @@ static int sdl2_init() {
}
}
}
if (!_controller) {
_joystick = SDL_JoystickOpen(0);
if (_joystick) {
fprintf(stdout, "Using joystick '%s'\n", SDL_JoystickName(_joystick));
}
}
}
return 0;
}
@ -90,6 +97,10 @@ static void sdl2_fini() {
SDL_GameControllerClose(_controller);
_controller = 0;
}
if (_joystick) {
SDL_JoystickClose(_joystick);
_joystick = 0;
}
SDL_Quit();
}
@ -420,6 +431,50 @@ static void handle_controllerbutton(int button, bool pressed) {
}
}
static void handle_joystickhatmotion(int value) {
_input->direction = 0;
if (value & SDL_HAT_UP) {
_input->direction |= INPUT_DIRECTION_UP;
}
if (value & SDL_HAT_DOWN) {
_input->direction |= INPUT_DIRECTION_DOWN;
}
if (value & SDL_HAT_LEFT) {
_input->direction |= INPUT_DIRECTION_LEFT;
}
if (value & SDL_HAT_RIGHT) {
_input->direction |= INPUT_DIRECTION_RIGHT;
}
}
static void handle_joystickaxismotion(int axis, int value) {
static const int THRESHOLD = 3200;
switch (axis) {
case 0:
_input->direction &= ~(INPUT_DIRECTION_RIGHT | INPUT_DIRECTION_LEFT);
if (value > THRESHOLD) {
_input->direction |= INPUT_DIRECTION_RIGHT;
} else if (value < -THRESHOLD) {
_input->direction |= INPUT_DIRECTION_LEFT;
}
break;
case 1:
_input->direction &= ~(INPUT_DIRECTION_UP | INPUT_DIRECTION_DOWN);
if (value > THRESHOLD) {
_input->direction |= INPUT_DIRECTION_DOWN;
} else if (value < -THRESHOLD) {
_input->direction |= INPUT_DIRECTION_UP;
}
break;
}
}
static void handle_joystickbutton(int button, int pressed) {
if (button == 0) {
_input->space = pressed;
}
}
static int handle_event(const SDL_Event *ev) {
switch (ev->type) {
case SDL_QUIT:
@ -461,6 +516,26 @@ static int handle_event(const SDL_Event *ev) {
handle_controlleraxis(ev->caxis.axis, ev->caxis.value);
}
break;
case SDL_JOYHATMOTION:
if (_joystick) {
handle_joystickhatmotion(ev->jhat.value);
}
break;
case SDL_JOYAXISMOTION:
if (_joystick) {
handle_joystickaxismotion(ev->jaxis.axis, ev->jaxis.value);
}
break;
case SDL_JOYBUTTONUP:
if (_joystick) {
handle_joystickbutton(ev->jbutton.button, 0);
}
break;
case SDL_JOYBUTTONDOWN:
if (_joystick) {
handle_joystickbutton(ev->jbutton.button, 1);
}
break;
default:
return -1;
}