924b0f3438 | ||
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bb | ||
ja | ||
p2 | ||
Makefile | ||
README.md | ||
bbja1.png | ||
bbja2.png | ||
blues1.png | ||
blues2.png | ||
intern.h | ||
main.c | ||
sys.h | ||
sys_sdl2.c | ||
util.c | ||
util.h |
README.md
Blues Brothers
This is a rewrite of the Blues Brothers and Blues Brothers: Jukebox Adventure game engines developed by Titus Interactive.
There is also early support for Prehistork 2.
Requirements
Blues Brothers
The game data files of the DOS or Amiga version are required.
*.BIN, *.CK1, *.CK2, *.SQL, *.SQV, *.SQZ
For sounds and music, the Amiga version files or the ExoticA set need to be copied.
Jukebox Adventure
The game data files of the DOS version are required.
*.EAT, *.MOD
Prehistorik 2
The game data files of the DOS version are required.
*.SQZ, *.TRK
Running
By default, the executable loads the data files from the current directory. This can be changed using command line switches.
Usage: blues [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--level=NUM Start at level NUM
--cheats=MASK Cheats bitmask
--startpos=XxY Start at position (X,Y)
--fullscreen Enable fullscreen
--scale=N Graphics scaling factor (default 2)
--filter=NAME Graphics scaling filter (default 'nearest')
--screensize=WxH Graphics screen size (default 320x200)
--cga Enable CGA colors