blues/Makefile

33 lines
940 B
Makefile

SDL_CFLAGS := `sdl2-config --cflags`
SDL_LIBS := `sdl2-config --libs`
BB := decode.c fileio.c game.c level.c objects.c resource.c screen.c sound.c staticres.c tiles.c unpack.c
JA := game.c level.c resource.c screen.c sound.c staticres.c unpack.c
P2 := game.c level.c resource.c screen.c sound.c staticres.c unpack.c
BB_SRCS := $(foreach f,$(BB),bb/$f)
JA_SRCS := $(foreach f,$(JA),ja/$f)
P2_SRCS := $(foreach f,$(P2),p2/$f)
SRCS := $(BB_SRCS) $(JA_SRCS) $(P2_SRCS)
OBJS := $(SRCS:.c=.o)
DEPS := $(SRCS:.c=.d)
CPPFLAGS += -Wall -Wpedantic -MMD $(SDL_CFLAGS) -I. -g
all: blues bbja pre2
blues: main.o sys_sdl2.o util.o $(BB_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) -lmodplug
bbja: main.o sys_sdl2.o util.o $(JA_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) -lmodplug
pre2: main.o sys_sdl2.o util.o $(P2_SRCS:.c=.o)
$(CC) $(LDFLAGS) -o $@ $^ $(SDL_LIBS) -lmodplug
clean:
rm -f $(OBJS) $(DEPS) *.o
-include $(DEPS)