cppcheck/lib/symboldatabase.h

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/*
* Cppcheck - A tool for static C/C++ code analysis
* Copyright (C) 2007-2011 Daniel Marjamäki and Cppcheck team.
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
#ifndef SymbolDatabaseH
#define SymbolDatabaseH
//---------------------------------------------------------------------------
#include <string>
#include <list>
#include <vector>
#include <set>
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#include "token.h"
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class Tokenizer;
class Settings;
class ErrorLogger;
class Scope;
class SymbolDatabase;
/**
* @brief Access control enumerations.
*/
enum AccessControl { Public, Protected, Private, Global, Namespace, Argument, Local };
/** @brief Information about a member variable. */
class Variable
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{
/** @brief flags mask used to access specific bit. */
enum
{
fIsMutable = (1 << 0), /** @brief mutable variable */
fIsStatic = (1 << 1), /** @brief static variable */
fIsConst = (1 << 2), /** @brief const variable */
fIsClass = (1 << 3) /** @brief user defined type */
};
/**
* Get specified flag state.
* @param flag_ flag to get state of
* @return true if flag set or false in flag not set
*/
bool getFlag(int flag_) const
{
return bool((_flags & flag_) != 0);
}
/**
* Set specified flag state.
* @param flag_ flag to set state
* @param state_ new state of flag
*/
void setFlag(int flag_, bool state_)
{
_flags = state_ ? _flags | flag_ : _flags & ~flag_;
}
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public:
Variable(const Token *name_, const Token *start_, const Token *end_,
std::size_t index_, AccessControl access_, bool mutable_,
bool static_, bool const_, bool class_, const Scope *type_,
const Scope *scope_)
: _name(name_),
_start(start_),
_end(end_),
_index(index_),
_access(access_),
_flags(0),
_type(type_),
_scope(scope_)
{
setFlag(fIsMutable, mutable_);
setFlag(fIsStatic, static_);
setFlag(fIsConst, const_);
setFlag(fIsClass, class_);
}
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/**
* Get name token.
* @return name token
*/
const Token *nameToken() const
{
return _name;
}
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/**
* Get type start token.
* @return type start token
*/
const Token *typeStartToken() const
{
return _start;
}
/**
* Get type end token.
* @return type end token
*/
const Token *typeEndToken() const
{
return _end;
}
/**
* Get name string.
* @return name string
*/
const std::string &name() const
{
static const std::string noname;
// name may not exist for function arguments
if (_name)
return _name->str();
return noname;
}
/**
* Get variable ID.
* @return variable ID
*/
unsigned int varId() const
{
// name may not exist for function arguments
if (_name)
return _name->varId();
return 0;
}
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/**
* Get index of variable in declared order.
* @return varaible index
*/
std::size_t index() const
{
return _index;
}
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/**
* Is variable public.
* @return true if public, false if not
*/
bool isPublic() const
{
return _access == Public;
}
/**
* Is variable protected.
* @return true if protected, false if not
*/
bool isProtected() const
{
return _access == Protected;
}
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/**
* Is variable private.
* @return true if private, false if not
*/
bool isPrivate() const
{
return _access == Private;
}
/**
* Is variable global.
* @return true if global, false if not
*/
bool isGlobal() const
{
return _access == Global;
}
/**
* Is variable in a namespace.
* @return true if in a namespace, false if not
*/
bool isNamespace() const
{
return _access == Namespace;
}
/**
* Is variable a function argument.
* @return true if a function argument, false if not
*/
bool isArgument() const
{
return _access == Argument;
}
/**
* Is variable local.
* @return true if local, false if not
*/
bool isLocal() const
{
return _access == Local;
}
/**
* Is variable mutable.
* @return true if mutable, false if not
*/
bool isMutable() const
{
return getFlag(fIsMutable);
}
/**
* Is variable static.
* @return true if static, false if not
*/
bool isStatic() const
{
return getFlag(fIsStatic);
}
/**
* Is variable const.
* @return true if const, false if not
*/
bool isConst() const
{
return getFlag(fIsConst);
}
/**
* Is variable a user defined (or unknown) type.
* @return true if user defined type, false if not
*/
bool isClass() const
{
return getFlag(fIsClass);
}
/**
* Get Scope pointer of known type.
* @return pointer to type if known, NULL if not known
*/
const Scope *type() const
{
return _type;
}
/**
* Get Scope pointer of enclosing scope.
* @return pointer to enclosing scope
*/
const Scope *scope() const
{
return _scope;
}
private:
/** @brief variable name token */
const Token *_name;
/** @brief variable type start token */
const Token *_start;
/** @brief variable type end token */
const Token *_end;
/** @brief order declared */
std::size_t _index;
/** @brief what section is this variable declared in? */
AccessControl _access; // public/protected/private
/** @brief flags */
int _flags;
/** @brief pointer to user defined type info (for known types) */
const Scope *_type;
/** @brief pointer to scope this variable is in */
const Scope *_scope;
};
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class Function
{
public:
enum Type { eConstructor, eCopyConstructor, eOperatorEqual, eDestructor, eFunction };
Function()
: tokenDef(NULL),
argDef(NULL),
token(NULL),
arg(NULL),
start(NULL),
access(Public),
hasBody(false),
isInline(false),
isConst(false),
isVirtual(false),
isPure(false),
isStatic(false),
isFriend(false),
isExplicit(false),
isOperator(false),
retFuncPtr(false),
type(eFunction)
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{
}
unsigned int argCount() const;
unsigned int initializedArgCount() const;
void addArguments(const SymbolDatabase *symbolDatabase, const Scope *scope);
const Token *tokenDef; // function name token in class definition
const Token *argDef; // function argument start '(' in class definition
const Token *token; // function name token in implementation
const Token *arg; // function argument start '('
const Token *start; // function start '{'
AccessControl access; // public/protected/private
bool hasBody; // has implementation
bool isInline; // implementation in class definition
bool isConst; // is const
bool isVirtual; // is virtual
bool isPure; // is pure virtual
bool isStatic; // is static
bool isFriend; // is friend
bool isExplicit; // is explicit
bool isOperator; // is operator
bool retFuncPtr; // returns function pointer
Type type; // constructor, destructor, ...
std::list<Variable> argumentList; // argument list
};
class Scope
{
// let tests access private function for testing
friend class TestSymbolDatabase;
public:
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struct BaseInfo
{
AccessControl access; // public/protected/private
std::string name;
Scope *scope;
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};
struct FriendInfo
{
std::string name;
Scope *scope;
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};
enum ScopeType { eGlobal, eClass, eStruct, eUnion, eNamespace, eFunction, eIf, eElse, eElseIf, eFor, eWhile, eDo, eSwitch, eUnconditional };
enum NeedInitialization { Unknown, True, False };
Scope(SymbolDatabase *check_, const Token *classDef_, Scope *nestedIn_);
Scope(SymbolDatabase *check_, const Token *classDef_, Scope *nestedIn_, ScopeType type_, const Token *start_);
SymbolDatabase *check;
ScopeType type;
std::string className;
const Token *classDef; // class/struct/union/namespace token
const Token *classStart; // '{' token
const Token *classEnd; // '}' token
std::list<Function> functionList;
std::list<Variable> varlist;
std::vector<BaseInfo> derivedFrom;
std::list<FriendInfo> friendList;
Scope *nestedIn;
std::list<Scope *> nestedList;
AccessControl access;
unsigned int numConstructors;
NeedInitialization needInitialization;
Scope *functionOf; // class/struct this function belongs to
bool isClassOrStruct() const
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{
return (type == eClass || type == eStruct);
}
bool isLocal() const
{
return (type == eIf || type == eElse || type == eElseIf ||
type == eFor || type == eWhile || type == eDo ||
type == eSwitch || type == eUnconditional);
}
/**
* @brief find if name is in nested list
* @param name name of nested scope
*/
Scope * findInNestedList(const std::string & name);
/**
* @brief find if name is in nested list
* @param name name of nested scope
*/
Scope * findInNestedListRecursive(const std::string & name);
void addVariable(const Token *token_, const Token *start_,
const Token *end_, AccessControl access_, bool mutable_,
bool static_, bool const_, bool class_, const Scope *type_,
const Scope *scope_)
{
varlist.push_back(Variable(token_, start_, end_, varlist.size(),
access_, mutable_, static_, const_, class_,
type_, scope_));
}
/** @brief initialize varlist */
void getVariableList();
const Function *getDestructor() const;
/**
* @brief get the number of nested scopes that are not functions
*
* This returns the number of user defined types (class, struct, union)
* that are defined in this user defined type or namespace.
*/
unsigned int getNestedNonFunctions() const;
bool hasDefaultConstructor() const;
AccessControl defaultAccess() const;
private:
/**
* @brief helper function for getVariableList()
* @param tok pointer to token to check
* @param vartok populated with pointer to the variable token, if found
* @param typetok populated with pointer to the type token, if found
* @return true if tok points to a variable declaration, false otherwise
*/
bool isVariableDeclaration(const Token* tok, const Token*& vartok, const Token*& typetok) const;
bool isSimpleVariable(const Token* tok) const;
bool isArrayVariable(const Token* tok) const;
bool findClosingBracket(const Token* tok, const Token*& close) const;
};
class SymbolDatabase
{
public:
SymbolDatabase(const Tokenizer *tokenizer, const Settings *settings, ErrorLogger *errorLogger);
~SymbolDatabase();
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/** @brief Information about all namespaces/classes/structrues */
std::list<Scope *> scopeList;
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/**
* @brief find a variable type if it's a user defined type
* @param start scope to start looking in
* @param type token containing variable type
* @return pointer to type if found or NULL if not found
*/
const Scope *findVariableType(const Scope *start, const Token *type) const;
const Scope *findFunctionScopeByToken(const Token *tok) const;
const Function *findFunctionByToken(const Token *tok) const;
bool argsMatch(const Scope *info, const Token *first, const Token *second, const std::string &path, unsigned int depth) const;
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bool isClassOrStruct(const std::string &type) const
{
return bool(classAndStructTypes.find(type) != classAndStructTypes.end());
}
const Variable *getVariableFromVarId(unsigned int varId) const
{
return _variableList[varId];
}
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private:
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// Needed by Borland C++:
friend class Scope;
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void addFunction(Scope **info, const Token **tok, const Token *argStart);
void addNewFunction(Scope **info, const Token **tok);
const Token *initBaseInfo(Scope *info, const Token *tok);
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bool isFunction(const Token *tok, const Token **funcStart, const Token **argStart) const;
/** class/struct types */
std::set<std::string> classAndStructTypes;
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const Tokenizer *_tokenizer;
const Settings *_settings;
ErrorLogger *_errorLogger;
/** variable symbol table */
std::vector<const Variable *> _variableList;
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};
#endif