cppcheck/cfg/opengl.cfg

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<?xml version="1.0"?>
<def format="2">
<!-- OpenGL Library Configuration -->
<!-- OpenGL library is typically included by "#include <gl/GL.h>" or "#include <GL/gl.h>", but can
also be indirectly include by the GLU or GLUT library ("#include <GL/glu.h>" or
"#include <GL/glut.h>")-->
<!-- ########## OpenGL Types ########## -->
<!-- https://www.khronos.org/opengl/wiki/OpenGL_Type -->
<podtype name="GLboolean" sign="u" size="1"/>
<podtype name="GLbyte" sign="s" size="1"/>
<podtype name="GLubyte" sign="u" size="1"/>
<podtype name="GLshort" sign="s" size="2"/>
<podtype name="GLushort" sign="u" size="2"/>
<podtype name="GLint" sign="s" size="4"/>
<podtype name="GLuint" sign="u" size="4"/>
<!-- TODO: GLfixed -->
2019-03-12 16:09:08 +01:00
<podtype name="GLint64" sign="s" size="8"/>
<podtype name="GLuint64" sign="u" size="8"/>
<podtype name="GLsizei" sign="u" size="4"/>
<podtype name="GLenum" sign="u" size="4"/>
<!-- TODO: GLintptr -->
<!-- TODO: GLsizeiptr -->
<!-- TODO: GLsync -->
<podtype name="GLbitfield" sign="u" size="4"/>
<!-- TODO: GLhalf -->
<define name="GLfloat" value="float"/>
<define name="GLclampf" value="float"/>
<define name="GLdouble" value="double"/>
<define name="GLclampd" value="double"/>
<!-- ########## OpenGL values / defines ########## -->
<define name="GL_TRUE" value="1"/>
<define name="GL_FALSE" value="0"/>
<!-- ########## OpenGL Functions ########## -->
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glBegin( GLenum mode ); -->
<function name="glBegin">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTexture.xhtml -->
<!-- void glBindTexture( GLenum target, GLuint texture); -->
<function name="glBindTexture">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glClear.xml -->
<!-- void glClear( GLbitfield mask ); -->
<function name="glClear">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
2019-07-12 14:34:15 +02:00
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -->
<!-- void glColor3s( GLshort red, GLshort green, GLshort blue ); -->
<!-- void glColor3i( GLint red, GLint green, GLint blue ); -->
<!-- void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -->
<!-- void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -->
<!-- void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -->
<!-- void glColor3us( GLushort red, GLushort green, GLushort blue ); -->
<!-- void glColor3ui( GLuint red, GLuint green, GLuint blue ); -->
<function name="glColor3b,glColor3s,glColor3i,glColor3f,glColor3d,glColor3ub,glColor3us,glColor3ui">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); -->
<!-- void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); -->
<!-- void glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); -->
<!-- void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); -->
<!-- void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); -->
<!-- void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); -->
<!-- void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); -->
<!-- void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); -->
<function name="glColor4b,glColor4s,glColor4i,glColor4f,glColor4d,glColor4ub,glColor4us,glColor4ui">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glColor.xml -->
<!-- void glColor3bv( const GLbyte * v ); -->
<!-- void glColor3sv( const GLshort * v ); -->
<!-- void glColor3iv( const GLint * v ); -->
<!-- void glColor3fv( const GLfloat * v ); -->
<!-- void glColor3dv( const GLdouble * v ); -->
<!-- void glColor3ubv( const GLubyte * v ); -->
<!-- void glColor3usv( const GLushort * v ); -->
<!-- void glColor3uiv( const GLuint * v ); -->
<!-- void glColor4bv( const GLbyte * v ); -->
<!-- void glColor4sv( const GLshort * v ); -->
<!-- void glColor4iv( const GLint * v ); -->
<!-- void glColor4fv( const GLfloat * v ); -->
<!-- void glColor4dv( const GLdouble * v ); -->
<!-- void glColor4ubv( const GLubyte * v ); -->
<!-- void glColor4usv( const GLushort * v ); -->
<!-- void glColor4uiv( const GLuint * v ); -->
<function name="glColor3bv,glColor3sv,glColor3iv,glColor3fv,glColor3dv,glColor3ubv,glColor3usv,glColor3uiv,glColor4bv,glColor4sv,glColor4iv,glColor4fv,glColor4dv,glColor4ubv,glColor4usv,glColor4uiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glDisable( GLenum cap); -->
<function name="glDisable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glEnable.xml -->
<!-- void glEnable( GLenum cap ); -->
<function name="glEnable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glBegin.xml -->
<!-- void glEnd(void); -->
<function name="glEnd">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml -->
<!-- void glGetBooleanv( GLenum pname, GLboolean * params); -->
<!-- void glGetDoublev( GLenum pname, GLdouble * params); -->
<!-- void glGetFloatv( GLenum pname, GLfloat * params); -->
<!-- void glGetIntegerv( GLenum pname, GLint * params); -->
<function name="glGetBooleanv,glGetDoublev,glGetFloatv,glGetIntegerv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="out">
<not-null/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetString.xhtml -->
<!-- const GLubyte *glGetString( GLenum name); -->
<function name="glGetString">
<noreturn>false</noreturn>
<returnValue type="const GLubyte *"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const GLubyte *glGetStringi( GLenum name, GLuint index); -->
<function name="glGetStringi">
<noreturn>false</noreturn>
<returnValue type="const GLubyte *"/>
<use-retval/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glIsEnabled.xml -->
<!-- GLboolean glIsEnabled( GLenum cap ); -->
<function name="glIsEnabled">
<noreturn>false</noreturn>
<returnValue type="GLboolean"/>
<use-retval/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLoadMatrix.xml -->
<!-- void glLoadMatrixd( const GLdouble * m); -->
<!-- void glLoadMatrixf( const GLfloat * m); -->
<function name="glLoadMatrixd,glLoadMatrixf">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMaterial.xml -->
<!-- void glMaterialf( GLenum face, GLenum pname, GLfloat param); -->
<!-- void glMateriali( GLenum face, GLenum pname, GLint param); -->
<function name="glMaterialf,glMateriali">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glMaterialfv( GLenum face, GLenum pname, const GLfloat * params); -->
<!-- void glMaterialiv( GLenum face, GLenum pname, const GLint * params); -->
<function name="glMaterialfv,glMaterialiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glMatrixMode.xml -->
<!-- void glMatrixMode( GLenum mode); -->
<function name="glMatrixMode">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -->
<!-- void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -->
<!-- void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -->
<!-- void glNormal3i( GLint nx, GLint ny, GLint nz ); -->
<!-- void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); -->
<function name="glNormal3b,glNormal3d,glNormal3f,glNormal3i,glNormal3s">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glNormal.xml -->
<!-- void glNormal3bv( const GLbyte * v ); -->
<!-- void glNormal3dv( const GLdouble * v ); -->
<!-- void glNormal3fv( const GLfloat * v ); -->
<!-- void glNormal3iv( const GLint * v ); -->
<!-- void glNormal3sv( const GLshort * v ); -->
<function name="glNormal3bv,glNormal3dv,glNormal3fv,glNormal3iv,glNormal3sv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPushMatrix.xml -->
<!-- void glPopMatrix( void); -->
<function name="glPopMatrix">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPushMatrix.xml -->
<!-- void glPushMatrix( void); -->
<function name="glPushMatrix">
<noreturn>false</noreturn>
<returnValue type="void"/>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml -->
<!-- void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); -->
<!-- void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -->
<function name="glRotated,glRotatef">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
2019-07-12 09:42:40 +02:00
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTexCoord.xml -->
<!-- void glTexCoord1s( GLshort s ); -->
<!-- void glTexCoord1i( GLint s ); -->
<!-- void glTexCoord1f( GLfloat s ); -->
<!-- void glTexCoord1d( GLdouble s ); -->
<function name="glTexCoord1s,glTexCoord1i,glTexCoord1f,glTexCoord1d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord2s( GLshort s, GLshort t ); -->
<!-- void glTexCoord2i( GLint s, GLint t ); -->
<!-- void glTexCoord2f( GLfloat s, GLfloat t ); -->
<!-- void glTexCoord2d( GLdouble s, GLdouble t ); -->
<function name="glTexCoord2s,glTexCoord2i,glTexCoord2f,glTexCoord2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord3s( GLshort s, GLshort t, GLshort r ); -->
<!-- void glTexCoord3i( GLint s, GLint t, GLint r ); -->
<!-- void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -->
<!-- void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -->
<function name="glTexCoord3s,glTexCoord3i,glTexCoord3f,glTexCoord3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); -->
<!-- void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -->
<!-- void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -->
<!-- void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -->
<function name="glTexCoord4s,glTexCoord4i,glTexCoord4f,glTexCoord4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void glTexCoord1sv( const GLshort * v ); -->
<!-- void glTexCoord1iv( const GLint * v ); -->
<!-- void glTexCoord1fv( const GLfloat * v ); -->
<!-- void glTexCoord1dv( const GLdouble * v ); -->
<!-- void glTexCoord2sv( const GLshort * v ); -->
<!-- void glTexCoord2iv( const GLint * v ); -->
<!-- void glTexCoord2fv( const GLfloat * v ); -->
<!-- void glTexCoord2dv( const GLdouble * v ); -->
<!-- void glTexCoord3sv( const GLshort * v ); -->
<!-- void glTexCoord3iv( const GLint * v ); -->
<!-- void glTexCoord3fv( const GLfloat * v ); -->
<!-- void glTexCoord3dv( const GLdouble * v ); -->
<!-- void glTexCoord4sv( const GLshort * v ); -->
<!-- void glTexCoord4iv( const GLint * v ); -->
<!-- void glTexCoord4fv( const GLfloat * v ); -->
<!-- void glTexCoord4dv( const GLdouble * v ); -->
<function name="glTexCoord1sv,glTexCoord1iv,glTexCoord1fv,glTexCoord1dv,glTexCoord2sv,glTexCoord2iv,glTexCoord2fv,glTexCoord2dv,glTexCoord3sv,glTexCoord3iv,glTexCoord3fv,glTexCoord4sv,glTexCoord4iv,glTexCoord4fv,glTexCoord4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml -->
<!-- void glTexParameterf( GLenum target, GLenum pname, GLfloat param); -->
<!-- void glTexParameteri( GLenum target, GLenum pname, GLint param); -->
<!-- void glTextureParameterf( GLuint texture, GLenum pname, GLfloat param); -->
<!-- void glTextureParameteri( GLuint texture, GLenum pname, GLint param); -->
<function name="glTexParameterf,glTexParameteri,glTextureParameterf,glTextureParameteri">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml -->
<!-- void glTexParameterfv( GLenum target, GLenum pname, const GLfloat * params); -->
<!-- void glTexParameteriv( GLenum target, GLenum pname, const GLint * params); -->
<!-- void glTexParameterIiv( GLenum target, GLenum pname, const GLint * params); -->
<!-- void glTexParameterIuiv( GLenum target, GLenum pname, const GLuint * params); -->
<!-- void glTextureParameterfv( GLuint texture, GLenum pname, const GLfloat *params); -->
<!-- void glTextureParameteriv( GLuint texture, GLenum pname, const GLint *params); -->
<!-- void glTextureParameterIiv( GLuint texture, GLenum pname, const GLint *params); -->
<!-- void glTextureParameterIuiv( GLuint texture, GLenum pname, const GLuint *params); -->
<function name="glTexParameterfv,glTexParameteriv,glTexParameterIiv,glTexParameterIuiv,glTextureParameterfv,glTextureParameteriv,glTextureParameterIiv,glTextureParameterIuiv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml -->
<!-- void glTranslated( GLdouble x, GLdouble y, GLdouble z); -->
<!-- void glTranslatef( GLfloat x, GLfloat y, GLfloat z); -->
<function name="glTranslated,glTranslatef">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glUseProgram.xml -->
<!-- void glUseProgram( GLuint program); -->
<function name="glUseProgram">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glVertex.xml -->
<!-- void glVertex2s( GLshort x, GLshort y ); -->
<!-- void glVertex2i( GLint x, GLint y ); -->
<!-- void glVertex2f( GLfloat x, GLfloat y ); -->
<!-- void glVertex2d( GLdouble x, GLdouble y );-->
<function name="glVertex2s,glVertex2i,glVertex2f,glVertex2d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex3s( GLshort x, GLshort y, GLshort z ); -->
<!-- void glVertex3i( GLint x, GLint y, GLint z ); -->
<!-- void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -->
<!-- void glVertex3d( GLdouble x, GLdouble y, GLdouble z); -->
<function name="glVertex3s,glVertex3i,glVertex3f,glVertex3d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); -->
<!-- void glVertex4i( GLint x, GLint y, GLint z, GLint w ); -->
<!-- void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -->
<!-- void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w); -->
<function name="glVertex4s,glVertex4i,glVertex4f,glVertex4d">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-uninit/>
</arg>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
<arg nr="4" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void glVertex2sv( const GLshort * v ); -->
<!-- void glVertex2iv( const GLint * v ); -->
<!-- void glVertex2fv( const GLfloat * v ); -->
<!-- void glVertex2dv( const GLdouble * v ); -->
<!-- void glVertex3sv( const GLshort * v ); -->
<!-- void glVertex3iv( const GLint * v ); -->
<!-- void glVertex3fv( const GLfloat * v ); -->
<!-- void glVertex3dv( const GLdouble * v ); -->
<!-- void glVertex4sv( const GLshort * v ); -->
<!-- void glVertex4iv( const GLint * v ); -->
<!-- void glVertex4fv( const GLfloat * v ); -->
<!-- void glVertex4dv( const GLdouble * v ); -->
<function name="glVertex2sv,glVertex2iv,glVertex2fv,glVertex2dv,glVertex3sv,glVertex3iv,glVertex3fv,glVertex3dv,glVertex4sv,glVertex4iv,glVertex4fv,glVertex4dv">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1" direction="in">
<not-null/>
<not-uninit/>
</arg>
</function>
</def>