lite-xl/src/renwindow.c

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#include <assert.h>
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#include <stdio.h>
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#include "renwindow.h"
#ifdef LITE_USE_SDL_RENDERER
static int query_surface_scale(RenWindow *ren) {
int w_pixels, h_pixels;
int w_points, h_points;
SDL_GL_GetDrawableSize(ren->window, &w_pixels, &h_pixels);
SDL_GetWindowSize(ren->window, &w_points, &h_points);
/* We consider that the ratio pixel/point will always be an integer and
it is the same along the x and the y axis. */
assert(w_pixels % w_points == 0 && h_pixels % h_points == 0 && w_pixels / w_points == h_pixels / h_points);
return w_pixels / w_points;
}
static void setup_renderer(RenWindow *ren, int w, int h) {
/* Note that w and h here should always be in pixels and obtained from
a call to SDL_GL_GetDrawableSize(). */
if (!ren->renderer) {
ren->renderer = SDL_CreateRenderer(ren->window, -1, 0);
}
if (ren->texture) {
SDL_DestroyTexture(ren->texture);
}
ren->texture = SDL_CreateTexture(ren->renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_STREAMING, w, h);
ren->rensurface.scale = query_surface_scale(ren);
}
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#endif
void renwin_init_surface(RenWindow *ren) {
ren->scale_x = ren->scale_y = 1;
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#ifdef LITE_USE_SDL_RENDERER
if (ren->rensurface.surface) {
SDL_FreeSurface(ren->rensurface.surface);
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}
int w, h;
SDL_GL_GetDrawableSize(ren->window, &w, &h);
ren->rensurface.surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, SDL_PIXELFORMAT_BGRA32);
if (!ren->rensurface.surface) {
fprintf(stderr, "Error creating surface: %s", SDL_GetError());
exit(1);
}
setup_renderer(ren, w, h);
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#endif
}
void renwin_init_command_buf(RenWindow *ren) {
ren->command_buf = NULL;
ren->command_buf_idx = 0;
ren->command_buf_size = 0;
}
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static RenRect scaled_rect(const RenRect rect, const int scale) {
return (RenRect) {rect.x * scale, rect.y * scale, rect.width * scale, rect.height * scale};
}
void renwin_clip_to_surface(RenWindow *ren) {
SDL_SetClipRect(renwin_get_surface(ren).surface, NULL);
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}
void renwin_set_clip_rect(RenWindow *ren, RenRect rect) {
RenSurface rs = renwin_get_surface(ren);
RenRect sr = scaled_rect(rect, rs.scale);
SDL_SetClipRect(rs.surface, &(SDL_Rect){.x = sr.x, .y = sr.y, .w = sr.width, .h = sr.height});
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}
RenSurface renwin_get_surface(RenWindow *ren) {
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#ifdef LITE_USE_SDL_RENDERER
return ren->rensurface;
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#else
SDL_Surface *surface = SDL_GetWindowSurface(ren->window);
if (!surface) {
fprintf(stderr, "Error getting window surface: %s", SDL_GetError());
exit(1);
}
return (RenSurface){.surface = surface, .scale = 1};
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#endif
}
void renwin_resize_surface(UNUSED RenWindow *ren) {
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#ifdef LITE_USE_SDL_RENDERER
int new_w, new_h;
SDL_GL_GetDrawableSize(ren->window, &new_w, &new_h);
/* Note that (w, h) may differ from (new_w, new_h) on retina displays. */
if (new_w != ren->rensurface.surface->w || new_h != ren->rensurface.surface->h) {
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renwin_init_surface(ren);
renwin_clip_to_surface(ren);
setup_renderer(ren, new_w, new_h);
}
#endif
}
void renwin_update_scale(RenWindow *ren) {
#ifndef LITE_USE_SDL_RENDERER
SDL_Surface *surface = SDL_GetWindowSurface(ren->window);
int window_w = surface->w, window_h = surface->h;
SDL_GetWindowSize(ren->window, &window_w, &window_h);
ren->scale_x = (float)surface->w / window_w;
ren->scale_y = (float)surface->h / window_h;
#endif
}
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void renwin_show_window(RenWindow *ren) {
SDL_ShowWindow(ren->window);
}
void renwin_update_rects(RenWindow *ren, RenRect *rects, int count) {
#ifdef LITE_USE_SDL_RENDERER
const int scale = ren->rensurface.scale;
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for (int i = 0; i < count; i++) {
const RenRect *r = &rects[i];
const int x = scale * r->x, y = scale * r->y;
const int w = scale * r->width, h = scale * r->height;
const SDL_Rect sr = {.x = x, .y = y, .w = w, .h = h};
int32_t *pixels = ((int32_t *) ren->rensurface.surface->pixels) + x + ren->rensurface.surface->w * y;
SDL_UpdateTexture(ren->texture, &sr, pixels, ren->rensurface.surface->w * 4);
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}
SDL_RenderCopy(ren->renderer, ren->texture, NULL, NULL);
SDL_RenderPresent(ren->renderer);
#else
SDL_UpdateWindowSurfaceRects(ren->window, (SDL_Rect*) rects, count);
#endif
}
void renwin_free(RenWindow *ren) {
SDL_DestroyWindow(ren->window);
ren->window = NULL;
#ifdef LITE_USE_SDL_RENDERER
SDL_DestroyTexture(ren->texture);
SDL_DestroyRenderer(ren->renderer);
SDL_FreeSurface(ren->rensurface.surface);
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#endif
}