Add correct hit-test information and menu icon
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7531a0ddc8
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@ -400,9 +400,11 @@ function core.init()
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end
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end
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core.window_borderless = false
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core.hit_test_title_height = 0
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if config.borderless then
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system.set_window_bordered(false)
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system.set_window_hit_test()
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core.window_borderless = true
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end
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core.frame_start = 0
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@ -16,11 +16,25 @@ function TitleView:on_mouse_pressed()
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core.set_active_view(core.last_active_view)
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end
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function TitleView:on_mouse_moved(px, py, ...)
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end
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function TitleView:update()
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TitleView.super.update(self)
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local title_height = self.size.y
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if core.window_borderless and title_height ~= core.hit_test_title_height then
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local resize_border = title_height / 2
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system.set_window_hit_test(title_height, resize_border)
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core.hit_test_title_height = title_height
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end
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end
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function TitleView:get_items()
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local title = core.compose_window_title(core.window_title)
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return {
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style.text, style.icon_font, "g ", style.font, title,
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style.text, style.icon_font, "M ", style.font, title,
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}, {
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style.text, style.icon_font, "_", TitleView.separator, "w", TitleView.separator, "W",
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}
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Binary file not shown.
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@ -101,6 +101,12 @@
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"css": "window-close",
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"code": 87,
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"src": "fontawesome"
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},
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{
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"uid": "559647a6f430b3aeadbecd67194451dd",
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"css": "menu-1",
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"code": 77,
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"src": "fontawesome"
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}
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]
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}
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@ -35,17 +35,22 @@ static char* key_name(char *dst, int sym) {
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return dst;
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}
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// FIXME: shouldn't be hard-coded but should depend on TitleView's height
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#define TITLE_BAR_WIDTH 100
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#define RESIZE_BORDER 40
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struct HitTestInfo {
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int title_height;
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int resize_border;
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};
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typedef struct HitTestInfo HitTestInfo;
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static SDL_HitTestResult SDLCALL
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hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
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static HitTestInfo window_hit_info[1] = {{0, 0}};
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static SDL_HitTestResult SDLCALL hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
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const HitTestInfo *hit_info = (HitTestInfo *) data;
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const int resize_border = hit_info->resize_border;
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (pt->y < TITLE_BAR_WIDTH && pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER) {
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if (pt->y < hit_info->title_height && pt->x > resize_border && pt->x < w - resize_border) {
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return SDL_HITTEST_DRAGGABLE;
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}
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@ -53,21 +58,21 @@ hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
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return SDL_HITTEST_RESIZE_##name; \
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}
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if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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if (pt->x < resize_border && pt->y < resize_border) {
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REPORT_RESIZE_HIT(TOPLEFT);
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} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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} else if (pt->x > resize_border && pt->x < w - resize_border && pt->y < resize_border) {
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REPORT_RESIZE_HIT(TOP);
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} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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} else if (pt->x > w - resize_border && pt->y < resize_border) {
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REPORT_RESIZE_HIT(TOPRIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
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} else if (pt->x > w - resize_border && pt->y > resize_border && pt->y < h - resize_border) {
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REPORT_RESIZE_HIT(RIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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} else if (pt->x > w - resize_border && pt->y > h - resize_border) {
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REPORT_RESIZE_HIT(BOTTOMRIGHT);
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} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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} else if (pt->x < w - resize_border && pt->x > resize_border && pt->y > h - resize_border) {
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REPORT_RESIZE_HIT(BOTTOM);
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} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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} else if (pt->x < resize_border && pt->y > h - resize_border) {
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REPORT_RESIZE_HIT(BOTTOMLEFT);
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} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
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} else if (pt->x < resize_border && pt->y < h - resize_border && pt->y > resize_border) {
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REPORT_RESIZE_HIT(LEFT);
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}
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@ -247,7 +252,9 @@ static int f_set_window_bordered(lua_State *L) {
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static int f_set_window_hit_test(lua_State *L) {
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if (SDL_SetWindowHitTest(window, hit_test, NULL) == -1) {
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window_hit_info->title_height = luaL_checknumber(L, 1);
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window_hit_info->resize_border = luaL_checknumber(L, 2);
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if (SDL_SetWindowHitTest(window, hit_test, window_hit_info) == -1) {
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lua_pushboolean(L, 0);
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} else {
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lua_pushboolean(L, 1);
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