Fixed issues if one got into high codepoint ranges.
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531cd3bedb
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c5f60a7865
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@ -111,6 +111,7 @@ void font_load_glyphset(RenFont* font, int idx) {
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unsigned int byte_width = font->subpixel ? 3 : 1;
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unsigned int byte_width = font->subpixel ? 3 : 1;
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for (int j = 0, pen_x = 0; j < bitmaps_cached; ++j) {
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for (int j = 0, pen_x = 0; j < bitmaps_cached; ++j) {
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GlyphSet* set = check_alloc(calloc(1, sizeof(GlyphSet)));
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GlyphSet* set = check_alloc(calloc(1, sizeof(GlyphSet)));
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font->sets[j][idx] = set;
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for (int i = 0; i < 256; ++i) {
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for (int i = 0; i < 256; ++i) {
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int glyph_index = FT_Get_Char_Index( font->face, i + idx * MAX_GLYPHSET);
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int glyph_index = FT_Get_Char_Index( font->face, i + idx * MAX_GLYPHSET);
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if (!glyph_index || FT_Load_Glyph(font->face, glyph_index, load_option | FT_LOAD_BITMAP_METRICS_ONLY) || font_set_style(&font->face->glyph->outline, j * (64 / SUBPIXEL_BITMAPS_CACHED), font->style) || FT_Render_Glyph(font->face->glyph, render_option))
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if (!glyph_index || FT_Load_Glyph(font->face, glyph_index, load_option | FT_LOAD_BITMAP_METRICS_ONLY) || font_set_style(&font->face->glyph->outline, j * (64 / SUBPIXEL_BITMAPS_CACHED), font->style) || FT_Render_Glyph(font->face->glyph, render_option))
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@ -121,6 +122,8 @@ void font_load_glyphset(RenFont* font, int idx) {
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pen_x += glyph_width;
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pen_x += glyph_width;
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font->max_height = slot->bitmap.rows > font->max_height ? slot->bitmap.rows : font->max_height;
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font->max_height = slot->bitmap.rows > font->max_height ? slot->bitmap.rows : font->max_height;
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}
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}
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if (pen_x == 0)
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continue;
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set->surface = check_alloc(SDL_CreateRGBSurface(0, pen_x, font->max_height, font->subpixel ? 24 : 8, 0, 0, 0, 0));
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set->surface = check_alloc(SDL_CreateRGBSurface(0, pen_x, font->max_height, font->subpixel ? 24 : 8, 0, 0, 0, 0));
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unsigned char* pixels = set->surface->pixels;
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unsigned char* pixels = set->surface->pixels;
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for (int i = 0; i < 256; ++i) {
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for (int i = 0; i < 256; ++i) {
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@ -137,11 +140,10 @@ void font_load_glyphset(RenFont* font, int idx) {
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memcpy(&pixels[target_offset], &slot->bitmap.buffer[source_offset], slot->bitmap.width);
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memcpy(&pixels[target_offset], &slot->bitmap.buffer[source_offset], slot->bitmap.width);
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}
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}
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}
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}
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font->sets[j][idx] = set;
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}
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}
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}
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}
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static GlyphSet* font_get_glyphset(RenFont* font, int codepoint, int subpixel_idx) {
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static GlyphSet* font_get_glyphset(RenFont* font, unsigned int codepoint, int subpixel_idx) {
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int idx = (codepoint >> 8) % MAX_GLYPHSET;
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int idx = (codepoint >> 8) % MAX_GLYPHSET;
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if (!font->sets[subpixel_idx][idx])
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if (!font->sets[subpixel_idx][idx])
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font_load_glyphset(font, idx);
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font_load_glyphset(font, idx);
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@ -164,8 +166,7 @@ RenFont* ren_font_load(const char* path, float size, bool subpixel, unsigned cha
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font->subpixel = subpixel;
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font->subpixel = subpixel;
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font->hinting = hinting;
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font->hinting = hinting;
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font->style = style;
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font->style = style;
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GlyphSet* set = font_get_glyphset(font, ' ', 0);
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font->space_advance = (int)font_get_glyphset(font, ' ', 0)->metrics[' '].xadvance;
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font->space_advance = (int)set->metrics[' '].xadvance;
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font->tab_advance = font->space_advance * 2;
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font->tab_advance = font->space_advance * 2;
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return font;
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return font;
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failure:
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failure:
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@ -206,8 +207,8 @@ float ren_font_get_width(RenFont *font, const char *text) {
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while (text < end) {
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while (text < end) {
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unsigned int codepoint;
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unsigned int codepoint;
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text = utf8_to_codepoint(text, &codepoint);
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text = utf8_to_codepoint(text, &codepoint);
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float advance = font_get_glyphset(font, codepoint, 0)->metrics[codepoint % 256].xadvance;
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GlyphMetric* metric = &font_get_glyphset(font, codepoint, 0)->metrics[codepoint % 256];
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width += advance ? advance : font->space_advance;
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width += metric->xadvance ? metric->xadvance : font->space_advance;
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}
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}
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const int surface_scale = renwin_surface_scale(&window_renderer);
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const int surface_scale = renwin_surface_scale(&window_renderer);
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return width / surface_scale;
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return width / surface_scale;
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@ -237,10 +238,10 @@ float ren_draw_text(RenFont *font, const char *text, float x, int y, RenColor co
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int bitmap_index = font->subpixel ? (int)(fmod(pen_x, 1.0) * SUBPIXEL_BITMAPS_CACHED) : 0;
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int bitmap_index = font->subpixel ? (int)(fmod(pen_x, 1.0) * SUBPIXEL_BITMAPS_CACHED) : 0;
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GlyphSet* set = font_get_glyphset(font, codepoint, bitmap_index);
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GlyphSet* set = font_get_glyphset(font, codepoint, bitmap_index);
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GlyphMetric* metric = &set->metrics[codepoint % 256];
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GlyphMetric* metric = &set->metrics[codepoint % 256];
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unsigned char* source_pixels = set->surface->pixels;
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int start_x = floor(pen_x) + metric->bitmap_left, end_x = metric->x1 - metric->x0 + pen_x;
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int start_x = floor(pen_x) + metric->bitmap_left, end_x = metric->x1 - metric->x0 + pen_x;
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int glyph_end = metric->x1, glyph_start = metric->x0;
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int glyph_end = metric->x1, glyph_start = metric->x0;
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if (color.a > 0 && end_x >= clip.x && start_x < clip_end_x) {
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if (set->surface && color.a > 0 && end_x >= clip.x && start_x < clip_end_x) {
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unsigned char* source_pixels = set->surface->pixels;
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for (int line = metric->y0; line < metric->y1; ++line) {
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for (int line = metric->y0; line < metric->y1; ++line) {
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int target_y = line + y - metric->y0 - metric->bitmap_top + font->size * surface_scale;
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int target_y = line + y - metric->y0 - metric->bitmap_top + font->size * surface_scale;
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if (target_y < clip.y)
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if (target_y < clip.y)
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@ -291,16 +292,6 @@ static inline RenColor blend_pixel(RenColor dst, RenColor src) {
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return dst;
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return dst;
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}
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}
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#define rect_draw_loop(expr) \
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for (int j = y1; j < y2; j++) { \
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for (int i = x1; i < x2; i++) { \
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*d = expr; \
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d++; \
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} \
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d += dr; \
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}
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void ren_draw_rect(RenRect rect, RenColor color) {
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void ren_draw_rect(RenRect rect, RenColor color) {
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if (color.a == 0) { return; }
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if (color.a == 0) { return; }
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@ -329,7 +320,11 @@ void ren_draw_rect(RenRect rect, RenColor color) {
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SDL_Rect rect = { x1, y1, x2 - x1, y2 - y1 };
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SDL_Rect rect = { x1, y1, x2 - x1, y2 - y1 };
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SDL_FillRect(surface, &rect, SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a));
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SDL_FillRect(surface, &rect, SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a));
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} else {
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} else {
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rect_draw_loop(blend_pixel(*d, color));
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for (int j = y1; j < y2; j++) {
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for (int i = x1; i < x2; i++, d++)
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*d = blend_pixel(*d, color);
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d += dr;
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}
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}
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}
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}
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}
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