* Reintroduce some missing Lua API's from native plugin API
* Add new upvalue functions to header
* Fix things that are actually macros in current lua
* Introduce lua_insert,replace,remove macros from lua5.4
As suggested by Guldoman this change introduces the usage
of pipes to allow blocking the get changes call until any
file system changes are received, which now properly reduces
the cpu usage on idle to 0%.
This change better fixes#1237
* move signal.h inclusion outside of if-else block
not sure if this change is appropriate, we need to make sure SIG_IGN
is only set on POSIX targets. To verify this we might need to include
unistd.h,
* fix syntax error
this is often overlooked when compiling for normal platforms
* added regex.gmatch iterator and other fixes
* fixed issues reported by Guldoman
* push strings with fixed len just in case for binary safety
* added limit to regex.gsub and use pushinteger
* added description to regex.gsub limits param
* replaced substitutions regex description for correctness
* ignore negative limits on regex.gsub
* add missing windows header
* hold the handle until GC so that the file can't be modified in use,
this is a regression when we switched to CreateFile.
* set wpath to NULL to avoid double free
* fix stdalign and min/max for MSVC
* add missing ISREG and ISDIR for MSVC
* use MAX_PATH instead of PATH_MAX
* remove unecessary headers inclusion
* add MSVC CI
* add appropriate macros to platform detection
* re-add msvc CI artifacts
* upload the generated artifacts
* patch lua for MSVC CI builds
* update patch for MSVC compatibility
* Getting ready for 2.1.
* Fixed version.
* Year.
* Manually added line as takase said to.
* Fixed minor issue at takase's behest.
* Dunno where that went.
* Updated to use a function pointer.
* OK, as discussed, adding this manually for now.
* Updated SDL.
Previously the relative position was calculated using the window
position and the global mouse coordinates. In some systems like wayland,
this operation returns incorrect values.
* Added in conditional, as detaching will fail with "Operation not permitted" on linux; setsid sets a new process group anyway.
* Added in variable to check detached state on cleanup, so we don't send TERM.
defining anything that isn't a specific set of architectures x86 is just wrong.
It should at least be called something non identifying like "native"
Lite-XL already builds for FreeBSD so add it to the platform detection
* Added in native modules with suffixes, giving priority to those with matching architectures and platforms.
* PowerPC isn't x86, and it's x86_64.
* Changed things over to allow compiler to set a tuple, makes more sense from a build perspective.
* Spelling mistake.
* Added in arm target tuples.
* Added a smoothing option to font loading.
* Added a font strikethrough option to font loading.
* Fixed underline applying incorrectly in cases of non-underlined fallback fonts being used.
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* Allow passing font options to renderer.font:copy().
* Added renderer.font:get_path()
* Reintroduced set_size() for more faster font size changes
* Swapped copy wiht set_size on scale plugin for better performance
* Use code_font:copy() instead of renderer.font.load() on language_md to
properly match user font now that font options are supported on copy.
* Added new changes to renderer docs
* Modified autoreload to use new dirwatch infrastructure, and added in nagview to verify that fs changes don't stomp on our changes, unless you want them to.
* Split out reload functionality to actual document, and added in a thread to check the document, in the cases where it wouldn't be covered by dirwatch.
* As per request from jgmdev, added in ability to show nagview always.
* Changed things over to use dirwatch.
* Made sure we redrew things, added in a contingency in 'save' for times when we load a non-existent file, and added some checks.
* Send `mouseleft` event when the mouse leaves the window
* Call `View:on_mouse_left` when the mouse leaves the `View`
Previously `View:on_mouse_left` was called only when the mouse left the
window, and it was called on every visible `View`.
Now it gets also called when the mouse "changes" `View`, and only the
last `View` the mouse was on will receive the event.
We color a 1x1 `SDL_Surface` with the desired color. This surface is
then stretched over the area we need to cover using `SDL_BlitScaled`.
This way we avoid having to do the blending ourselves.
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies
* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed
All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`
* remove undefined behavior, correct data types
* Comment manual bit manipulation to be investigated
* check for more edge cases, replace multiple cleanups with goto
* remove system specific includes
* Fixed some issues with inotify and multiple events at the same time. Seems to be working now.
* Cleaned up and simplified function, and commented, and fixed a number of bugs.
* Simplifying and fixing further.
* Improved performance for skipping large amounts of files.
* Added in extra checks, and changed paths. We should probably unify these path styles.
* Fixed stutter.
* Removed extraneous functions.
* Cleaned up more, added more testing; dealt with multiple sequential events correctly.
Removed dmon, and replaced with logic that works across Linux, Mac, FreeBSD and Windows. Have tested on all platforms, and seems to work.
Co-authored-by: Jan200101 <sentrycraft123@gmail.com>
Before, if `offset > 1` was used, the match would have failed because
the beginning of the string was never met.
Now we force the beginning of the string to be the one specified by the
offset.
* Fixed rendering computations for y offset.
* Force monospacing if every ascii character has the same integer advance.
* Added in explanatory comment.
* Fixed issues.
* Made lines less long.
Simplifies and uniformize the logic on the Lua side for the
setting of directories' watches. Now we always use the methods:
systems.watch_dir_add / rm
on all the project's directories at any depth when we are not
in files limit mode.
In files limited mode the functions systems.watch_dir_add/rm are
called only on the expanded folders. The shown_subdir table is also
updated only in files limited mode.
On the C side, using the dmon library, we remove the recursive argument
from the system.watch_dir and we always call it recursively except on
Linux. At the same time the functions:
systems.watch_dir_add / rm
are provided but as dummy functions that does nothing except on Linux
where they work as before to add / remove sub-directories in the inotify
watch.
In this was on the Lua side we always act we if the watches needed to be
set for each sub-directory explicitly, independently of the system.
The important improvement introduced is that we always avoid calling
dmon_watch recursively on Linux. This latter thing is problematic with
inotify and is therefore avoided on Linux.
On the other side we simplifies the logic on the Lua side and remove
conditions based on the OS used.
Fix a conspicuous omission to call the dmon_unwatch function
when changing project directory.
This uncovered a bug or a quirk of the dmon library where the watch_ids
can change as a result of calling dmon_unwatch because they are just
indexes on a contiguous array. Use a workaround to always unwatch the
first valid watch_id N times.
The last column of pixel on the window's right side isn't correctly
drawn and pixels appear dirty and more noticeably when the a NagView
message was previously shown, a stripe of red pixels remains on the right.
We use now a more souding roundig scheme. Now the rectangles to clip or to
draw are passed around as Lua numbers without any rounding. In turns, when
the rect coordinates are passed to the renderer we ensure the border of the
rect are correctly snapped to the pixel's grid. It works by computing the
coordinates of the edges, round them to integers and then compute the rect's
width based on the rounded coordinates values.