Changed approach to files limited project. Now we keep into the
top-level dir a list of subdirectories to be shown. When in file
limited mode we will not scan subdirectories unless they are in
the list of shown subdirectories.
With the new mechanism the function get_subdirectory_files always
recurse into subdirectories by default but is able to figure out
to stop recursing into subdirectories for files limited project.
The new mechanism is more robust of the previous one. Now the
rescan of subdirectories is compatible with files limited project.
Add a flag core.redraw to force redraw when rescan is done.
Inhibit recursion when files_limit is reached.
Still doesn't work correctly for files limited directories.
Ensure that we call coroutine.yield when scanning recursively.
Do not use a weak-key based on project dir when adding the job for rescan.
Since "dir" was not unique many threads were missing.
Ensure we do not block waiting for events if there are pending rescan.
In theory the dmon based directory monitoring is enough to ensure that
the list of project files is always correct. In reality some events
may be missing and the project files list may get disaligned with the
real list of files.
To avoid the problem we add an additional rescan to be done later in a
thread on any project subdirectory affected by an event of directory of
file change.
In the rescan found the same files already present the thread terminates.
If a difference is found the files list is modified and a new rescan is
scheduled.
If the max number of files limit is achieved when the application
is starting the StatusView is not yet configured so we cannot
show the warning.
We show the warning in the function scanning the directory only if
the StatusView is up. On the other side, when the application starts
it will check if the initial project dir hit the max files limit and
show the warning if needed.
When scanning a subdirectory on-demand ensure files aready present
are not added twice. Files or directory can be already present due
to dir monitoring create message.
Fix check for ignore files when adding a file to respond to a dir monitor
event to use each part of the file's path.
Fix C function to compare files for treeview placement.
Introduce a new field in items generated by TreeView:each_item()
to point "dir" to the toplevel directory entry.
In this was we can simplify the code and know if the toplevel
directory is files limited.
Verity if dmon_watch returns an error.
Add a check if an added file for which we received a create event is
ignored based on the user's config.
Add some explanatory comments in the code.
Since the directory monitoring is now basically working we remove the
project scan thread periodically scanning the project directory.
Each project's directory is scanned only once at the beginning when
calling the function `core.add_project_directory` and is updated
incrementally when directory change events are treated.
The config variable `project_scan_rate` is removed as well as the
function `core.reschedule_project_scan`.
Use the function defined in the "common" module.
Move the check for not-nil filename from common.normalize_path
to core.open_doc. In this latter the filename can be nil if a
new unnamed document is created.
Move the function mkdirp into common to be generally available.
Use the new common.mkdirp from create_user_directory() from
core/init.lua replacing previous parent directory creation code
within the function.
The previous mkdirp function did not work on Windows where
absolute paths starts with a drive letter. The code from
create_user_directory() did not have this problem but was wrong
in the way it was creating the nested directories.
The new implementation in common.mkdirp fix both problems.
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.
It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.
The simplification of the Lua code alone is enough to justify this change?
* Retrieve scale plugin from lite-plugins
* New implementation of scale plugin and font C API
Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.
Using these functions we don't need to know the name of the font but
we can just change their size.
Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.
Use smaller step to scale fonts.
Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.
* Add contextmenu plugin from takase
From https://github.com/takase1121/lite-contextmenu
Adapted to show font scaling commands and find/replace commands.
i# testing.lua
* Fix the cursor flickering with contextmenu
To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.
The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.
* Remove unneeded scale plugin return functions
Use regular expressions instead of Lua patterns for find and replace editor commands.
Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
In order to stay simple and closer to the lite's design principles we
deprecate the core.add_save_hook function and the related mechanism.
Instead we now directly override the Doc:save() method.
The method is already overrided from core.init to add the automatic
reloading of style when user's module is saved.
The cleanup is related to the discussion in issue #229.
When the number of files in a project directory is above the max
limit switch back to a mechanism to read directory content only
when the corresponding folder is expanded in the treeview.
When the command core:find-file is invoked the command core:open-file
is executed instead because the complete list of the project's
files is not available.
When a project search is done we search through all the files within
the project dir without indexing them.
Address issues #217#203#183.