Currently some plugins had/have issues with predicates that check
if active view is a docview to perform certain operations like draw
in the case of minimap or lineguide. Since is() was checking the
entire inheritance tree it was returning true for views that inherit
from the same parent, which caused CommandView to be matched along
DocView, etc... This change does the following to solve the issue:
* Make Object:is() only match the top level parent of the object which
is more in line with what one would expect from a method named 'is'.
* Introduces Object:extends() which keeps the same functionality that
Object:is() offered before.
Using `get_active_node` might result in a locked `Node`; calling
`add_view` on that `Node` throws an error.
`get_active_node_default` always returns an unlocked `Node`.
* Send `mouseleft` event when the mouse leaves the window
* Call `View:on_mouse_left` when the mouse leaves the `View`
Previously `View:on_mouse_left` was called only when the mouse left the
window, and it was called on every visible `View`.
Now it gets also called when the mouse "changes" `View`, and only the
last `View` the mouse was on will receive the event.
* Change to 1 click as per RFC on discord, with 100% in favour.
* Added in the ability to specify as a view name, so it doesn't modify the title, and also fixed a bug where if you clicked *over* the amount of times your config says, it wouldn't regsiter.
* Changed plugin to use keymap.
This allows `keymap.add` to map shortcuts to functions.
If the function returns `false`, the next command is executed (as if the
`predicate` of a `command` failed).
We color a 1x1 `SDL_Surface` with the desired color. This surface is
then stretched over the area we need to cover using `SDL_BlitScaled`.
This way we avoid having to do the blending ourselves.
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies
* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed
All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`
* remove undefined behavior, correct data types
* Comment manual bit manipulation to be investigated
* check for more edge cases, replace multiple cleanups with goto
* remove system specific includes
* Introduces a flag that syntax writers can turn off named
space_handling, turning it off means that your syntax will take care
of handling the excessive amount of spaces that can slow down the
tokenizer.
* Adds another pattern at the end of every single table that also
improves tokenizer performance by matching words that weren't match by
any of the synxtax patterns.
* Modifies language_md to turn off the provided space_handling and do its
own since it has rules that require a space at the beginning, also
handles long consecutives amount of dashes used in tables that degrade
performance.
* This changes where discussed in collaboration with @Guldoman and
@takase1121 thanks to all!