Francesco
fcbb424f16
Remove the CI badge from readme
2021-05-01 22:56:41 +02:00
Francesco
c2775b496c
Use explicit dispatch to trigger CI builds
2021-05-01 22:56:04 +02:00
Adam
e4da235f7e
Made it so that you can continue clicking and still select things. ( #166 )
2021-05-01 22:32:50 +02:00
Adam
dd604c1336
Nil check, to avoid issues for files that don't have filenames yet (new files, etc..) ( #169 )
2021-05-01 22:25:39 +02:00
Adam Harrison
b69242312d
Changed HTML plugin to have case insensitive matching of script and style tags.
2021-05-01 14:52:39 -04:00
Francesco Abbate
1a05e00fdd
Fix detection of user file module
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Close #54
2021-05-01 19:27:29 +02:00
Francesco Abbate
e6d88909a8
Fix log message about project dir
2021-05-01 19:27:29 +02:00
Francesco Abbate
5766329313
Fix filename problem
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Close #163
2021-05-01 19:27:29 +02:00
Francesco Abbate
857807b23a
Use ab filename as initial text for open file command
2021-05-01 19:27:29 +02:00
adamharrison
3fe6665b9a
Nested Syntax Highlighting ( #160 )
2021-05-01 11:45:30 +02:00
Francesco Abbate
a72431ace7
Merge branch with support for retina display
2021-04-29 14:15:58 +02:00
Francesco Abbate
3d84fe5488
Make usage of SDL renderer optional
2021-04-29 14:15:24 +02:00
Francesco Abbate
cec302c04e
github actions: Do not use gcc to compile on Mac OS
2021-04-27 17:49:24 +02:00
Francesco Abbate
7c79105d2f
Fix missing scaling for update rects in renderer
2021-04-27 07:29:13 -07:00
Francesco Abbate
9486940082
Update the whole texture with RenderCopy
2021-04-27 15:21:23 +02:00
Francesco Abbate
67f431c69c
Alternative texture update scheme
2021-04-27 14:04:02 +02:00
Francesco Abbate
0fe8415bb4
Add assert if font loading fails during rendering
2021-04-27 11:56:02 +02:00
Francesco Abbate
8b9fbecd74
Ensure we update only modified rects
2021-04-27 09:52:02 +02:00
Francesco Abbate
f2a33a567b
Cleanup FontDesc struct and implementation
2021-04-26 15:56:18 +02:00
Francesco Abbate
46c3bdea67
First implementation of scaling for retina display
...
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.
For non-retina display the scaling between points and pixels is
equal to one so nothing will change.
There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.
Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
adamharrison
2e7817f609
Use the active view's filename when opening a file
2021-04-25 20:58:56 +02:00
lqdev
c859498d68
check version in init.lua within directory plugins
2021-04-25 19:14:36 +02:00
lqdev
34e94bb8aa
fixed versioning, again
2021-04-25 12:35:00 +02:00
lqdev
064fc35c77
added .tar.gz files to .gitignore
2021-04-25 11:45:34 +02:00
lqdev
5e8e2f54b5
directories should not be loaded
2021-04-25 11:45:08 +02:00
Francesco Abbate
57e6de978b
Fix error with missing ren_resize call
2021-04-23 07:09:50 -07:00
Francesco Abbate
18bcfa7e54
Call package macos in build script and do not create disk image
2021-04-23 07:05:57 -07:00
Francesco Abbate
33fe7295c0
First working implemention
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Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate
685b8c82d0
WIP: testing usage of SDL renderer
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It does segfault.
2021-04-23 11:58:53 +02:00
Francesco
58422271ce
Update README
2021-04-22 21:35:09 +02:00
Francesco Abbate
dd9b4f06ab
Fix keymap binding on macos
2021-04-21 01:42:56 -07:00
Francesco Abbate
9d9c7f291c
Make control to cmd translate on macos automatic
2021-04-21 10:16:51 +02:00
Francesco Abbate
12ca5f3d2a
Add momentum scroll for macos
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Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate
1f6680b492
Add macos flush specific fix
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Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate
80192573da
Add macos keybindings
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Thanks to @mathewmariani, modifications taken from his lite-macos repository
2021-04-21 09:48:30 +02:00
Francesco Abbate
f50728bf18
New version tag
2021-04-21 09:05:51 +02:00
Francesco Abbate
2c8e723c6d
Disable borderless window by default
2021-04-21 09:05:15 +02:00
Francesco Abbate
901b8634db
Update changelog
2021-04-21 09:04:55 +02:00
Francesco Abbate
8bcace1d59
Merge remote-tracking branch 'origin/border-less-window'
2021-04-21 08:42:57 +02:00
Francesco Abbate
c97fa9a3a6
Fix bug with wrong hashing of rencache commands
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The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.
Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco
cb28b5fa31
Update README about Mac OS
2021-04-19 16:45:20 +02:00
Francesco Abbate
52ee1ed2b9
Add command in build-package script to create dmg
2021-04-19 01:29:51 -07:00
Francesco Abbate
94c8f34a81
Fix missing header for macos
2021-04-19 01:18:52 -07:00
Francesco Abbate
2f8c70ac51
Remove bundle_open.h file
2021-04-19 09:52:00 +02:00
Francesco Abbate
a7d6a48321
Add objective-c languange in meson only for macos
2021-04-19 08:12:55 +02:00
Francesco Abbate
53f77a29ea
Implement correctly loading from macos bundle resources
2021-04-18 08:51:31 -07:00
Francesco Abbate
f913a8513f
Testing functions to open files from bundle
2021-04-18 17:08:35 +02:00
Francesco Abbate
032018ec48
More aggressive wait_event timeout when window has focus
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Adopt a time based logic for cursor blinking and wait for event
when idle with a timeout equal to blink remaining time.
2021-04-17 14:57:28 -07:00
Francesco Abbate
394f98041d
Update build-package.sh script for macos
2021-04-17 17:15:32 +02:00
Francesco Abbate
40326c6497
Add Info.plist and icon for macos
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Taken from https://github.com/mathewmariani/lite-macos
2021-04-17 17:15:32 +02:00