Commit Graph

1162 Commits

Author SHA1 Message Date
Adam e4da235f7e
Made it so that you can continue clicking and still select things. (#166) 2021-05-01 22:32:50 +02:00
Adam dd604c1336
Nil check, to avoid issues for files that don't have filenames yet (new files, etc..) (#169) 2021-05-01 22:25:39 +02:00
Adam Harrison b69242312d Changed HTML plugin to have case insensitive matching of script and style tags. 2021-05-01 14:52:39 -04:00
Francesco Abbate 1a05e00fdd Fix detection of user file module
Close #54
2021-05-01 19:27:29 +02:00
Francesco Abbate e6d88909a8 Fix log message about project dir 2021-05-01 19:27:29 +02:00
Francesco Abbate 5766329313 Fix filename problem
Close #163
2021-05-01 19:27:29 +02:00
Francesco Abbate 857807b23a Use ab filename as initial text for open file command 2021-05-01 19:27:29 +02:00
adamharrison 3fe6665b9a
Nested Syntax Highlighting (#160) 2021-05-01 11:45:30 +02:00
Francesco Abbate a72431ace7 Merge branch with support for retina display 2021-04-29 14:15:58 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate cec302c04e github actions: Do not use gcc to compile on Mac OS 2021-04-27 17:49:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
adamharrison 2e7817f609
Use the active view's filename when opening a file 2021-04-25 20:58:56 +02:00
lqdev c859498d68 check version in init.lua within directory plugins 2021-04-25 19:14:36 +02:00
lqdev 34e94bb8aa fixed versioning, again 2021-04-25 12:35:00 +02:00
lqdev 064fc35c77 added .tar.gz files to .gitignore 2021-04-25 11:45:34 +02:00
lqdev 5e8e2f54b5 directories should not be loaded 2021-04-25 11:45:08 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00
Francesco Abbate 18bcfa7e54 Call package macos in build script and do not create disk image 2021-04-23 07:05:57 -07:00
Francesco Abbate 33fe7295c0 First working implemention
Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate 685b8c82d0 WIP: testing usage of SDL renderer
It does segfault.
2021-04-23 11:58:53 +02:00
Francesco 58422271ce
Update README 2021-04-22 21:35:09 +02:00
Francesco Abbate dd9b4f06ab Fix keymap binding on macos 2021-04-21 01:42:56 -07:00
Francesco Abbate 9d9c7f291c Make control to cmd translate on macos automatic 2021-04-21 10:16:51 +02:00
Francesco Abbate 12ca5f3d2a Add momentum scroll for macos
Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate 1f6680b492 Add macos flush specific fix
Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate 80192573da Add macos keybindings
Thanks to @mathewmariani, modifications taken from his lite-macos repository
2021-04-21 09:48:30 +02:00
Francesco Abbate f50728bf18 New version tag 2021-04-21 09:05:51 +02:00
Francesco Abbate 2c8e723c6d Disable borderless window by default 2021-04-21 09:05:15 +02:00
Francesco Abbate 901b8634db Update changelog 2021-04-21 09:04:55 +02:00
Francesco Abbate 8bcace1d59 Merge remote-tracking branch 'origin/border-less-window' 2021-04-21 08:42:57 +02:00
Francesco Abbate c97fa9a3a6 Fix bug with wrong hashing of rencache commands
The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.

Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco cb28b5fa31
Update README about Mac OS 2021-04-19 16:45:20 +02:00
Francesco Abbate 52ee1ed2b9 Add command in build-package script to create dmg 2021-04-19 01:29:51 -07:00
Francesco Abbate 94c8f34a81 Fix missing header for macos 2021-04-19 01:18:52 -07:00
Francesco Abbate 2f8c70ac51 Remove bundle_open.h file 2021-04-19 09:52:00 +02:00
Francesco Abbate a7d6a48321 Add objective-c languange in meson only for macos 2021-04-19 08:12:55 +02:00
Francesco Abbate 53f77a29ea Implement correctly loading from macos bundle resources 2021-04-18 08:51:31 -07:00
Francesco Abbate f913a8513f Testing functions to open files from bundle 2021-04-18 17:08:35 +02:00
Francesco Abbate 032018ec48 More aggressive wait_event timeout when window has focus
Adopt a time based logic for cursor blinking and wait for event

when idle with a timeout equal to blink remaining time.
2021-04-17 14:57:28 -07:00
Francesco Abbate 394f98041d Update build-package.sh script for macos 2021-04-17 17:15:32 +02:00
Francesco Abbate 40326c6497 Add Info.plist and icon for macos
Taken from https://github.com/mathewmariani/lite-macos
2021-04-17 17:15:32 +02:00
Francesco 9c0a4a46c5
Add release flag for meson setup in README 2021-04-14 23:50:33 +02:00
Francesco Abbate 6fb7ecbe96 Configure github actions for linux and macosx 2021-04-13 23:43:58 +02:00