In TreeView:on_mouse_pressed() we need to find the directory a
relative filename belongs to from its absolute filename.
The code was using string.find to locate the relative filename
within the absolute path but in some very specific cases we can
find a pattern which is not the right-most one leading to a
wrong directory name.
Fix the error by adding a loop to make sure we find the right-most
match. The standard Lua library has not a string.rfind to make a
reverse search.
Add a check to avoid trying to updating a topdir project directory.
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.
It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.
The simplification of the Lua code alone is enough to justify this change?
On macos 11.2.3 with sdl 2.0.14 the keyup handler for cmd+w was not
enough. Maybe the quit event started to be triggered from the keydown
handler? In any case, flushing the quit event there too helped.
Use resolved executablePath instead of resourcePath to allow lanching
the lite-xl binary via a symlink, like typically done by Homebrew:
/usr/local/bin/lite-xl -> /Applications/lite-xl.app/Contents/MacOS/lite-xl
The resourcePath returns /usr/local in this case instead of
/Applications/lite-xl.app/Contents/Resources, which makes later
access to the resource files fail. Resolving the symlink to the
executable and then the relative path to the expected directory
Resources is a workaround for starting the application from both
the launcher directly and the command line via the symlink.
In order to stay simple and closer to the lite's design principles we
deprecate the core.add_save_hook function and the related mechanism.
Instead we now directly override the Doc:save() method.
The method is already overrided from core.init to add the automatic
reloading of style when user's module is saved.
The cleanup is related to the discussion in issue #229.
In TreeView:on_mouse_pressed() we need to find the directory a
relative filename belongs to from its absolute filename.
The code was using string.find to locate the relative filename
within the absolute path but in some very specific cases we can
find a pattern which is not the right-most one leading to a
wrong directory name.
Fix the error by adding a loop to make sure we find the right-most
match. The standard Lua library has not a string.rfind to make a
reverse search.
Close#275
The method RootView:on_mouse_pressed was copied in the contextmenu plugin with
a small modification to intercept the mouse clicks of the active view.
This approach is problematic because a relatively large portion of code is
duplicated.
We introduced a function named RootView.on_view_mouse_pressed to let plugins
like contextmenu intercepts mouse clicks in the active area without duplicating
the function RootView:on_mouse_pressed.
Move the function mkdirp into common to be generally available.
Use the new common.mkdirp from create_user_directory() from
core/init.lua replacing previous parent directory creation code
within the function.
The previous mkdirp function did not work on Windows where
absolute paths starts with a drive letter. The code from
create_user_directory() did not have this problem but was wrong
in the way it was creating the nested directories.
The new implementation in common.mkdirp fix both problems.
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.
It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.
The simplification of the Lua code alone is enough to justify this change?
* allow nested directories to be created
* fix / be turned into //
* refactor error handling
* refactor path splitting and mkdir calls
If a path exists it will now return immediately.
* fix typo
* remove possible trailing empty string
* fix bugs with path check