Commit Graph

893 Commits

Author SHA1 Message Date
Francesco Abbate 1c6325b40f Merge branch 'master' into 'dev' 2021-05-07 08:25:35 +02:00
Adam Harrison a100a7b6a9 Fixed offsets, and passed through an additional parameter. 2021-05-06 19:53:03 -04:00
Adam Harrison 88c5424e0b Removed unecessary plugin. 2021-05-06 19:53:03 -04:00
Adam Harrison c0c6bc5be9 Replaced pattern-based commands with regexes. 2021-05-06 19:53:03 -04:00
Francesco Abbate b3f9faff4a Fix pcre2 meson build config 2021-05-06 19:53:03 -04:00
Adam Harrison 57b1adcec2 Fixed pattern variable. 2021-05-06 19:53:03 -04:00
Adam Harrison bf09582478 Fixed lines to conform to style guidelines. 2021-05-06 19:53:03 -04:00
Adam Harrison a66e1f1559 Added in keyboard shortcut. 2021-05-06 19:53:03 -04:00
Adam Harrison 272067124d Updated PCRE to use utf8, and created sample plugin. 2021-05-06 19:53:03 -04:00
Adam Harrison a9dd790321 Reworked files to conform to style guidelines. 2021-05-06 19:53:03 -04:00
Adam Harrison 488ebba7e4 Added in dependency. 2021-05-06 19:53:03 -04:00
Adam Harrison 0c9e517791 Initial commit of PCRE engine. 2021-05-06 19:53:03 -04:00
Francesco Abbate e58d7600ee Prepare release 1.16.9 2021-05-06 17:08:56 +02:00
tsukanov-as f637dc4db8
Fix creating a new file (#179) 2021-05-06 16:53:46 +02:00
Francesco Abbate 55a6888818 Fix resizing problem for nested nodes
Should fix problem reported in:

https://github.com/drmargarido/TodoTreeView/issues/3
2021-05-06 15:35:40 +02:00
Francesco Abbate f1621192f9 Update build package script for window 2021-05-06 09:36:39 +02:00
Francesco Abbate d9a7d9e5ae Update changelog for 1.16.8 release 2021-05-06 09:32:28 +02:00
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
liquidev b76905e78a
Support for changing fonts per syntax group (#178) 2021-05-05 23:08:10 +02:00
Francesco Abbate 5cef643e02 Introduce new plugin versioning tag mod-version
New plugins should use the version tag:

-- mod-version: 1

The old version tag "-- lite-xl 1.16" will be considerer equivalent
to mod-version 1.
2021-05-05 22:38:29 +02:00
Adam 135dfa6f03
Add a more explicit message in log and config.max_project_files
* Added a line to avoid people going down the rabbit hole that I did.

* Further explanatory text.
2021-05-05 16:00:17 +02:00
Francesco Abbate 9f7f55926b Use home_encode when setting window title to filename 2021-05-05 10:35:19 +02:00
Francesco Abbate d63afe02ed Use string.find only in common.home_encode
Should be slightly more efficient.
2021-05-05 10:34:48 +02:00
Francesco Abbate d8244120e9 Ensure the rencache commands buffer is cleared on restart
Fix issue #176 but it should be tested more thoroughly.
2021-05-05 09:32:24 +02:00
Francesco Abbate 820d520fc3 Store doc's babs_filename without home encoding
This is the way was supposed to be. All the filenames are supposed to be
stored without home encoding, i.e. with explicit paths.

Should fix issue #177 and make PR

https://github.com/franko/lite-xl/pull/174

unneeded.

It may also address issue #174 but would need further verifications.
2021-05-05 08:52:14 +02:00
Adam 4c42dd4adc
Do not close command view on open-file is file is invalid or it is a directory
Added in a validation function which fires before submitting a command enter; found it incredibly irritating to try to open something, hit enter, only to be told I'd selected a directory, and then have to go through the whole process again. (#175)
2021-05-05 08:04:51 +02:00
Francesco fa99d5401e
Update README about macos and retina support 2021-05-02 09:33:58 +02:00
Adam 67ec7e8065
Added in drag and drop capability. (#170) 2021-05-02 09:13:21 +02:00
Francesco Abbate b42d9de0be Prepare 1.16.7 release 2021-05-01 23:18:16 +02:00
Francesco fcbb424f16
Remove the CI badge from readme 2021-05-01 22:56:41 +02:00
Francesco c2775b496c
Use explicit dispatch to trigger CI builds 2021-05-01 22:56:04 +02:00
Adam e4da235f7e
Made it so that you can continue clicking and still select things. (#166) 2021-05-01 22:32:50 +02:00
Adam dd604c1336
Nil check, to avoid issues for files that don't have filenames yet (new files, etc..) (#169) 2021-05-01 22:25:39 +02:00
Adam Harrison b69242312d Changed HTML plugin to have case insensitive matching of script and style tags. 2021-05-01 14:52:39 -04:00
Francesco Abbate 1a05e00fdd Fix detection of user file module
Close #54
2021-05-01 19:27:29 +02:00
Francesco Abbate e6d88909a8 Fix log message about project dir 2021-05-01 19:27:29 +02:00
Francesco Abbate 5766329313 Fix filename problem
Close #163
2021-05-01 19:27:29 +02:00
Francesco Abbate 857807b23a Use ab filename as initial text for open file command 2021-05-01 19:27:29 +02:00
adamharrison 3fe6665b9a
Nested Syntax Highlighting (#160) 2021-05-01 11:45:30 +02:00
Francesco Abbate a72431ace7 Merge branch with support for retina display 2021-04-29 14:15:58 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate cec302c04e github actions: Do not use gcc to compile on Mac OS 2021-04-27 17:49:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
adamharrison 2e7817f609
Use the active view's filename when opening a file 2021-04-25 20:58:56 +02:00