redtide
df8c1a98e4
Renamed freedesktop resources
2021-08-31 20:19:40 +02:00
Francesco Abbate
dcf84c743d
Add renderer build options in build-packages.sh
2021-08-30 14:29:20 +02:00
Zack A
e9246bcb56
build script: check if .git is present
2021-08-30 09:15:44 +02:00
boppyt
3b35c86c96
build script: check for BUILD_PROHIBIT_GIT
2021-08-30 09:15:44 +02:00
boppyt
08e4e5275f
build script: add .git fallback
2021-08-30 09:15:44 +02:00
Francesco Abbate
c9669410ad
Fix macOS build issue with recent commit
...
Add objc_args in meson when compiling to pass C defines also to
bundle_open.m.
Default "bundle" option to false to have by default a unix-like
build and install.
In the run-local script always expect that "bundle" option is to
false to have a unix-like install.
In the build-package script pass the -Dbundle=true option when
building on macos.
When setting the resouce path revert to original method using
[[NSBundle mainBundle] resourcePath]
to have the real resource path when the bundle option will be
activated. With the recent commit the function
set_macos_bundle_resources will be called only if the "bundle"
option is activate and is not used in unix-like mode.
2021-08-19 14:33:39 -07:00
redtide
dd7c345fd9
Added missing resource files in build-packages.sh
2021-08-17 23:58:19 +02:00
Francesco Abbate
8c86cc51b0
Fix copying of start file in build-packages script
2021-08-12 10:35:32 +02:00
redtide
df63775dca
Use lite-xl as project and exacutable names
2021-06-25 22:54:02 +02:00
redtide
3f58e554ba
Reorganization of data resources
2021-06-24 22:53:14 +02:00
Francesco Abbate
f1621192f9
Update build package script for window
2021-05-06 09:36:39 +02:00
Francesco Abbate
18bcfa7e54
Call package macos in build script and do not create disk image
2021-04-23 07:05:57 -07:00
Francesco Abbate
52ee1ed2b9
Add command in build-package script to create dmg
2021-04-19 01:29:51 -07:00
Francesco Abbate
53f77a29ea
Implement correctly loading from macos bundle resources
2021-04-18 08:51:31 -07:00
Francesco Abbate
394f98041d
Update build-package.sh script for macos
2021-04-17 17:15:32 +02:00
Francesco Abbate
5f3b4c0f13
Do not build portable package on unix-like systems
2021-03-23 08:51:13 +01:00
Francesco Abbate
30cdc35df5
Add stand-alone desktop file
...
As request in #117
2021-03-22 20:20:58 +01:00
Francesco Abbate
8567f6a7ee
Add desktop entry and svg icon in build-package script
...
Close #117
2021-03-20 16:12:19 +01:00
Francesco Abbate
ff5052be9a
Improve build-package script to create portable and unix-like packages
2021-02-24 17:39:12 +01:00
Francesco Abbate
f2721e8ea4
Do not mandate branch name in build-package script
2021-02-19 16:09:36 +01:00
Francesco Abbate
4335ab93c9
Require a branch in build-package script
2021-02-16 16:31:46 +01:00
Francesco Abbate
7cf37999df
Include rxi/lite-colors when building a package
2020-12-11 15:14:57 +01:00
Francesco Abbate
b396556df4
Print warning about the portable option based on OS
2020-12-11 15:14:13 +01:00
Francesco Abbate
549ac806e9
Fix build-package script with the portable option
2020-12-04 14:20:11 +01:00
Francesco Abbate
f88fd0f6cd
Add missing colors directory from build and run scripts
2020-12-04 12:00:42 +01:00
Francesco Abbate
c41dedafad
Improve the implementation of unix-like directories usage
...
Add a Meson option "portable" to choose between "portable" and unix-like
directories. Add information about this option in the README.
To determine the user's directory use the variable USERPROFILE only on
Windows and use HOME otherwise.
Implement the "portable" option in the package build script.
2020-12-03 16:46:18 +01:00
Francesco Abbate
e9938862b5
No longer include version in package name
2020-11-23 15:33:34 +01:00
Francesco Abbate
abad5cce0f
Improve script to build packages to name the package with the OS name
2020-07-30 14:25:21 +02:00
Francesco Abbate
b484cb8bd3
Ensure build-package script copy data directory from repository's head
...
Rename also the directory of the package with the arch name.
2020-07-05 12:36:46 +02:00
Francesco Abbate
9a52b440f5
Modifies the build script to handle Mac OS X
...
Not tested for Mac OS X but building with subproject gives an error on
windows. To be clarified.
2020-06-30 16:16:28 +02:00