* remove scaling logic from font code
for the time being its been hardcoded to 1 for the non SDL Renderer basewin setup, so nothing is lost for non MacOS users.
will be revisited in the future when scaling is improved with SDL3 and moved into scripts.
* remove unused window_renderer argument from font functions
* move window logic to lua, pass window via argument
* rename window creation functions `*_create`, `*_destroy`, add real init
* Set active window when processing frame
* get size directly from RenWindow, get active window size from renderer
* correct reverted draw calls
* fix window not reappearing on restart
* add simple logic to persist the core window
* fix style
* add renwindow documentation
* make windows hidden by default again
* reorder ren_update_rects execution, add comment to note future work
* macos: support drag-and-drop and default file associations
* resources/macos: use LSItemContentTypes to narrow down files
* macos: support opening folders
* rootview: workaround macos weird dnd event timing
* core/rootview: rename variable and refactor if statement
* fix: avoid iterating over a changing table in `run_threads`
This is done to avoid iterating over a table that can change in the meantime.
More precisely the issue appears if a thread is removed from the table, we yield early from `run_threads` because we reached the end of the frame, and a new thread is added before the next iteration.
For example:
```lua
local lost_time = false
core.add_thread(function()
-- force early yield
local t0 = system.get_time()
while system.get_time() - t0 < .1 do end
lost_time = true
end, "a")
local step = core.step
function core.step()
if lost_time then
-- add a new thread while run_threads hasn't finished iterating
core.add_thread(function()end, "a1")
lost_time = false
end
return step()
end
```
would crash with `invalid key to 'next'`.
* fix: only run coroutine if it wasn't removed
* fix: don't handle `core.threads` table as an array
This caused some entries to be skipped or even removed erroneously.
* comment typo in data/core/init.lua
* init.lua reword comment
* Update dirwatch.lua
Some wording is still whacky, maybe next time
* Update dirwatch.lua
* clear up can/may be not nil confusion
* falsey vs falsy new wording to help out
* falsey -> falsy
* Update data/core/dirwatch.lua
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
---------
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
* Execute at least one step when window has no focus
This way if `core.redraw` is set, it's respected.
* Fully run threads at least once when window has no focus
This allows threads that set `core.redraw` (like `projectsearch`) to
continue running even after the window loses focus.
"Fully" here means that `run_threads` has gone through *all* the "timed
out" coroutines at least once.
* Use `PATHSEP` in path-related functions
* Don't stop on digits when getting the common part in `system.path_compare`
* Avoid sorting multiple times in `dirwatch.get_directory_files`
This also fixes the timeout detection in `recurse_pred`.
When `time_to_wake` was <= 0, so when a coroutine needed to be executed
as soon as possible, we didn't check for events, so we only performed a
`core.step` with the blink timer.
This resulted in jerky reactions to input.
* Add mouse grab
We now also send mouse movement events only to the interested view.
* Add deprecation messages handler
* Make various `View`s respect `on_mouse_left`
* `StatusView`
* `TitleView`
* `TreeView`
* `ToolbarView`
* Fix scrollbar in `TreeView` not updating
We were in some cases sending outdated mouse positions to the scrollbar,
which made it think that the mouse was hovering it.
This also updates the hovered item more responsively during scroll.
Instead of completely disabling them, we now use their internal toggle.
Also moved `drawwhitespace` commands inside the plugin.
---
* Fixed bug where commands would show even when plugin was disbled. Also removed antiquated way of disabling.
* Fixed typos.
* Also moved trimwhitespace out of config, if it already has a default enabled value of false.
* Changed documentation.
* Clarified comments.
* Made coroutines make more sense, and fixed a bug.
* Fixed typo.
* Additional checking for off-cycles.
* Fixed issue with calling step too much.
* If we have no redraw, set next step time for next frame.
* Added in `now` variables to reduce calls.
* Make mod-version follow semver
Now plugins can optionally specify the minor and patch version they
support.
If no minor or patch version is specified, it's considered 0.
Plugins are only loaded if they have the same major version and a
smaller or equal minor+patch version.
* Add modversion to logging and plugin mismatch nagview
---------
Co-authored-by: Jefferson González <jgmdev@gmail.com>
* make the default core.ignore_files more specific
instead of blanket ignoring all dotfiles, we define a list of folders
and files to ignore. this makes the overall experience better.
* fix wrong path pattern
* add ignore_files to user init
* Added a smoothing option to font loading.
* Added a font strikethrough option to font loading.
* Fixed underline applying incorrectly in cases of non-underlined fallback fonts being used.
Co-authored-by: Guldoman <giulio.lettieri@gmail.com>