* chore(resources): rename macos_arm64.txt to macos-arm64.txt
This matches the platform-arch convention like many other parts of the project.
* chore(resources/cross): rename wasm.txt to unknown-wasm32.txt
* refactor(scripts/common.sh): use parameter expansion instead of if else
* feat(scripts/common.sh): support custom arch and platform for get_default_build_dir
* feat(scripts/build.sh): add --cross-platform, --cross-arch and --cross-file
* feat(scripts/package.sh): add --cross-platform and --cross-arch
* feat(build-packages.sh): add support for new options in build.sh and packages.sh
* ci(build): make arm64 binaries in CI
* ci(build): do not install external libraries
* ci(build): fix invalid artifact name
* ci(build): fix INSTALL_NAME
* ci(build): change name for macos artifacts
* ci(build): add script to build universal dmgs from individual dmgs
* ci(build): build universal dmgs
* fix(make-universal-binaries): fix wrong path for hdiutil
* ci(build): rename macos action
* fix(make-universal-binaries.sh): fix wrong pathname for ditto
* ci(release): build macos universal binaries
* ci(release): remove useless variables
* ci(release): fix wrong dependency
* ci(build): fix old ubuntu version
This version will be restored once I complete some container-specific fixes.
* ci(build): make build_macos_universal depend on release
* ci(build): fix wrong dmg dir
* style(ci): capitalize 'universal' for CI name
* fix(make-universal-binaries.sh): fix truncated dmg name when it contains dots
* ci: styling changes
* ci(release): install appdmg only
* ci linux: make builds properly static
* test workflow_dispatch
* install wayland-protocols
* append missing portable
* make debug builds by default
* auto enable some video subsystems for proper wayland support
* added release workflow
* make line shorter in innosetup bash script
* disable some video subsystems on darwin and windows
* fix default build dir on msys
* print output of ntldd
* properly set msys arch
* disable opengl on windows
* copy mingw dependencies on package
* innosetup script copy from generated package dir
* changed license to reflect team work
* adjusted the ci windows install name
* add all language plugins to addons
* disabled generation of source tarballs
* removed language_cpp from plugins repo
* enabled lua utf8 patch for windows build
* added open_ext to addons
* moved away from deprecated virtual environments
* make minimal build and with addons
* simplified CI build.yml
Add objc_args in meson when compiling to pass C defines also to
bundle_open.m.
Default "bundle" option to false to have by default a unix-like
build and install.
In the run-local script always expect that "bundle" option is to
false to have a unix-like install.
In the build-package script pass the -Dbundle=true option when
building on macos.
When setting the resouce path revert to original method using
[[NSBundle mainBundle] resourcePath]
to have the real resource path when the bundle option will be
activated. With the recent commit the function
set_macos_bundle_resources will be called only if the "bundle"
option is activate and is not used in unix-like mode.
Add a Meson option "portable" to choose between "portable" and unix-like
directories. Add information about this option in the README.
To determine the user's directory use the variable USERPROFILE only on
Windows and use HOME otherwise.
Implement the "portable" option in the package build script.