201 lines
8.0 KiB
Markdown
201 lines
8.0 KiB
Markdown
# lite
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![screenshot](https://user-images.githubusercontent.com/3920290/81471642-6c165880-91ea-11ea-8cd1-fae7ae8f0bc4.png)
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## Overview
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Lite is a lightweight text editor written mostly in Lua — it aims to provide
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something practical, pretty, *small* and fast, implemented as simply as
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possible; easy to modify and extend, or to use without doing either.
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Lite XL is based on the Lite editor itself and provide some enhancements
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while remaining generally compatible with Lite.
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## Getting Started
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Lite works using a *project directory* — this is the directory where your
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project's code and other data resides.
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To open lite with a specific project directory the directory name can be passed
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as a command-line argument *(`.` can be passed to use the current directory)* or
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the directory can be dragged onto either the lite executable or a running
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instance of lite.
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Once started the project directory can be changed using the command
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`core:change-project-folder`. The command will close all the documents
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currently opened and switch to the new project directory.
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If you want to open a project directory in a new window the command
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`core:open-project-folder` will open a new editor window with the selected
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project directory.
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The main way of opening files in lite is through the `core:find-file` command
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— this provides a fuzzy finder over all of the project's files and can be
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opened using the **`ctrl+p`** shortcut by default.
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Commands can be run using keyboard shortcuts, or by using the `core:find-command`
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command bound to **`ctrl+shift+p`** by default. For example, pressing
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`ctrl+shift+p` and typing `newdoc` then pressing `return` would open a new
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document. The current keyboard shortcut for a command can be seen to the right
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of the command name on the command finder, thus to find the shortcut for a command
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`ctrl+shift+p` can be pressed and the command name typed.
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## User Module
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lite can be configured through use of the user module. The user module can be
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used for changing options in the config module, adding additional key bindings,
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loading custom color themes, modifying the style or changing any other part of
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lite to your personal preference.
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The user module is loaded by lite when the application starts, after the plugins
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have been loaded.
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The user module can be modified by running the `core:open-user-module` command
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or otherwise directly opening the `$HOME/.config/lite-xl/init.lua` file.
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On Windows, the variable `$USERPROFILE` will be used instead of
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`$HOME`.
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Please note that Lite XL differs from the standard Lite editor for the location
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of the user's module.
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## Project Module
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The project module is an optional module which is loaded from the current
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project's directory when lite is started. Project modules can be useful for
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things like adding custom commands for project-specific build systems, or
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loading project-specific plugins.
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The project module is loaded by lite when the application starts, after both the
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plugins and user module have been loaded.
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The project module can be edited by running the `core:open-project-module`
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command — if the module does not exist for the current project when the
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command is run it will be created.
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## Add directories to a project
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In addition to the project directories it is possible to add other directories
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using the command `core:add-directory`.
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Once added a directory it will be shown in the tree-view on the left side and
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the additional files will be reachable using the `ctrl+p` command (find file).
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The additonal files will be also visible when searching across the project.
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The additional directories can be removed using the command `core:remove-directory`.
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When you will open again Lite XL on the same project folder the application will
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remember your workspace including the additonal project directories.
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Since version 1.15 Lite XL does not need a workspace plugin as it is now
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bundled with the editor.
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## Create new empty directory
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Using the command `files:create-directory` or control-click in a directory in the
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tree-view to create a new empty subdirectory.
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## Commands
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Commands in lite are used both through the command finder (`ctrl+shift+p`) and
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by lite's keyboard shortcut system. Commands consist of 3 components:
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* **Name** — The command name in the form of `namespace:action-name`, for
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example: `doc:select-all`
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* **Predicate** — A function that returns true if the command can be ran, for
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example, for any document commands the predicate checks whether the active
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view is a document
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* **Function** — The function which performs the command itself
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Commands can be added using the `command.add` function provided by the
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`core.command` module:
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```lua
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local core = require "core"
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local command = require "core.command"
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command.add("core.docview", {
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["doc:save"] = function()
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core.active_view.doc:save()
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core.log("Saved '%s', core.active_view.doc.filename)
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end
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})
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```
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Commands can be performed programatically (eg. from another command or by your
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user module) by calling the `command.perform` function after requiring the
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`command` module:
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```lua
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local command = require "core.command"
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command.perform "core:quit"
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```
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## Keymap
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All keyboard shortcuts in lite are handled by the `core.keymap` module. A key
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binding in lite maps a "stroke" (eg. `ctrl+q`) to one or more commands (eg.
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`core:quit`). When the shortcut is pressed lite will iterate each command
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assigned to that key and run the *predicate function* for that command — if the
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predicate passes it stops iterating and runs the command.
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An example of where this used is the default binding of the `tab` key:
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``` lua
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["tab"] = { "command:complete", "doc:indent" },
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```
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When tab is pressed the `command:complete` command is attempted which will only
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succeed if the command-input at the bottom of the window is active. Otherwise
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the `doc:indent` command is attempted which will only succeed if we have a
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document as our active view.
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A new mapping can be added by your user module as follows:
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```lua
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local keymap = require "core.keymap"
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keymap.add { ["ctrl+q"] = "core:quit" }
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```
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## Plugins
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Plugins in lite are normal lua modules and are treated as such — no
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complicated plugin manager is provided, and, once a plugin is loaded, it is never
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expected be to have to unload itself.
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To install a plugin simply drop it in the `plugins` directory in the user
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module directory.
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When Lite XL starts it will first load the plugins included in the data directory
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and will then loads the plugins located in the user module directory.
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To uninstall a plugin the
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plugin file can be deleted — any plugin (including those included with lite's
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default installation) can be deleted to remove its functionality.
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If you want to load a plugin only under a certain circumstance (for example,
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only on a given project) the plugin can be placed somewhere other than the
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`plugins` directory so that it is not automatically loaded. The plugin can
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then be loaded manually as needed by using the `require` function.
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Plugins can be downloaded from the [plugins repository](https://github.com/rxi/lite-plugins).
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## Restarting the editor
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If you modifies the user configuration file or some of the Lua implementation files you may
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restart the editor using the command `core:restart`.
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All the application will be restarting by keeping the window that is already in use.
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## Color Themes
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Colors themes in lite are lua modules which overwrite the color fields of lite's
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`core.style` module.
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Pre-defined color methods are located in the `colors` folder in the data directory.
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Additional color themes can be installed in the user's directory in a folder named
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`colors`.
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A color theme can be set by requiring it in your user module:
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```lua
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core.reload_module "colors.winter"
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```
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In the Lite editor the function `require` is used instead of `core.reload_module`.
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In Lite XL `core.reload_module` should be used to ensure that the color module
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is actually reloaded when saving the user's configuration file.
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Color themes can be downloaded from the [color themes repository](https://github.com/rxi/lite-colors).
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They are included with Lite XL release packages.
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