8.0 KiB
lite
Overview
Lite is a lightweight text editor written mostly in Lua — it aims to provide something practical, pretty, small and fast, implemented as simply as possible; easy to modify and extend, or to use without doing either.
Lite XL is based on the Lite editor itself and provide some enhancements while remaining generally compatible with Lite.
Getting Started
Lite works using a project directory — this is the directory where your project's code and other data resides.
To open lite with a specific project directory the directory name can be passed
as a command-line argument (.
can be passed to use the current directory) or
the directory can be dragged onto either the lite executable or a running
instance of lite.
Once started the project directory can be changed using the command
core:change-project-folder
. The command will close all the documents
currently opened and switch to the new project directory.
If you want to open a project directory in a new window the command
core:open-project-folder
will open a new editor window with the selected
project directory.
The main way of opening files in lite is through the core:find-file
command
— this provides a fuzzy finder over all of the project's files and can be
opened using the ctrl+p
shortcut by default.
Commands can be run using keyboard shortcuts, or by using the core:find-command
command bound to ctrl+shift+p
by default. For example, pressing
ctrl+shift+p
and typing newdoc
then pressing return
would open a new
document. The current keyboard shortcut for a command can be seen to the right
of the command name on the command finder, thus to find the shortcut for a command
ctrl+shift+p
can be pressed and the command name typed.
User Module
lite can be configured through use of the user module. The user module can be used for changing options in the config module, adding additional key bindings, loading custom color themes, modifying the style or changing any other part of lite to your personal preference.
The user module is loaded by lite when the application starts, after the plugins have been loaded.
The user module can be modified by running the core:open-user-module
command
or otherwise directly opening the $HOME/.config/lite-xl/init.lua
file.
On Windows, the variable $USERPROFILE
will be used instead of
$HOME
.
Please note that Lite XL differs from the standard Lite editor for the location of the user's module.
Project Module
The project module is an optional module which is loaded from the current project's directory when lite is started. Project modules can be useful for things like adding custom commands for project-specific build systems, or loading project-specific plugins.
The project module is loaded by lite when the application starts, after both the plugins and user module have been loaded.
The project module can be edited by running the core:open-project-module
command — if the module does not exist for the current project when the
command is run it will be created.
Add directories to a project
In addition to the project directories it is possible to add other directories
using the command core:add-directory
.
Once added a directory it will be shown in the tree-view on the left side and
the additional files will be reachable using the ctrl+p
command (find file).
The additonal files will be also visible when searching across the project.
The additional directories can be removed using the command core:remove-directory
.
When you will open again Lite XL on the same project folder the application will remember your workspace including the additonal project directories.
Since version 1.15 Lite XL does not need a workspace plugin as it is now bundled with the editor.
Create new empty directory
Using the command files:create-directory
or control-click in a directory in the
tree-view to create a new empty subdirectory.
Commands
Commands in lite are used both through the command finder (ctrl+shift+p
) and
by lite's keyboard shortcut system. Commands consist of 3 components:
- Name — The command name in the form of
namespace:action-name
, for example:doc:select-all
- Predicate — A function that returns true if the command can be ran, for example, for any document commands the predicate checks whether the active view is a document
- Function — The function which performs the command itself
Commands can be added using the command.add
function provided by the
core.command
module:
local core = require "core"
local command = require "core.command"
command.add("core.docview", {
["doc:save"] = function()
core.active_view.doc:save()
core.log("Saved '%s', core.active_view.doc.filename)
end
})
Commands can be performed programatically (eg. from another command or by your
user module) by calling the command.perform
function after requiring the
command
module:
local command = require "core.command"
command.perform "core:quit"
Keymap
All keyboard shortcuts in lite are handled by the core.keymap
module. A key
binding in lite maps a "stroke" (eg. ctrl+q
) to one or more commands (eg.
core:quit
). When the shortcut is pressed lite will iterate each command
assigned to that key and run the predicate function for that command — if the
predicate passes it stops iterating and runs the command.
An example of where this used is the default binding of the tab
key:
["tab"] = { "command:complete", "doc:indent" },
When tab is pressed the command:complete
command is attempted which will only
succeed if the command-input at the bottom of the window is active. Otherwise
the doc:indent
command is attempted which will only succeed if we have a
document as our active view.
A new mapping can be added by your user module as follows:
local keymap = require "core.keymap"
keymap.add { ["ctrl+q"] = "core:quit" }
A list of default mappings can be viewed here.
Plugins
Plugins in lite are normal lua modules and are treated as such — no complicated plugin manager is provided, and, once a plugin is loaded, it is never expected be to have to unload itself.
To install a plugin simply drop it in the plugins
directory in the user
module directory.
When Lite XL starts it will first load the plugins included in the data directory
and will then loads the plugins located in the user module directory.
To uninstall a plugin the plugin file can be deleted — any plugin (including those included with lite's default installation) can be deleted to remove its functionality.
If you want to load a plugin only under a certain circumstance (for example,
only on a given project) the plugin can be placed somewhere other than the
plugins
directory so that it is not automatically loaded. The plugin can
then be loaded manually as needed by using the require
function.
Plugins can be downloaded from the plugins repository.
Restarting the editor
If you modifies the user configuration file or some of the Lua implementation files you may
restart the editor using the command core:restart
.
All the application will be restarting by keeping the window that is already in use.
Color Themes
Colors themes in lite are lua modules which overwrite the color fields of lite's
core.style
module.
Pre-defined color methods are located in the colors
folder in the data directory.
Additional color themes can be installed in the user's directory in a folder named
colors
.
A color theme can be set by requiring it in your user module:
core.reload_module "colors.winter"
In the Lite editor the function require
is used instead of core.reload_module
.
In Lite XL core.reload_module
should be used to ensure that the color module
is actually reloaded when saving the user's configuration file.
Color themes can be downloaded from the color themes repository. They are included with Lite XL release packages.