lite-xl/doc/usage.md

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lite

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Overview

lite is a lightweight text editor written mostly in Lua — it aims to provide something practical, pretty, small and fast, implemented as simply as possible; easy to modify and extend, or to use without doing either.

Getting Started

When lite is started it's typically opened with a project directory — this is the directory where your project's code and other data resides. The project directory is set once when lite is started and, for the duration of the session, cannot be changed.

To open lite with a specific project directory the directory name can be passed as a command-line argument (. can be passed to use the current directory) or the directory can be dragged onto either the lite executable or a running instance of lite.

The main way of opening files in lite is through the core:find-file command — this provides a fuzzy finder over all of the project's files and can be opened using the ctrl+p shortcut by default.

Commands can be run using keyboard shortcuts, or by using the core:find-command command bound to ctrl+shift+p by default. For example, pressing ctrl+shift+p and typing newdoc then pressing return would open a new document. The current keyboard shortcut for a command can be seen to the right of the command name on the command finder, thus to find the shortcut for a command ctrl+shift+p can be pressed and the command name typed.

User Module

lite can be configured through use of the user module. The user module can be used for changing options in the config module, adding additional key bindings, loading custom color themes, modifying the style or changing any other part of lite to your personal preference.

The user module is loaded by lite when the application starts, after the plugins have been loaded.

The user module can be modified by running the core:open-user-module command or otherwise directly opening the data/user/init.lua file.

Project Module

The project module is an optional module which is loaded from the current project's directory when lite is started. Project modules can be useful for things like adding custom commands for project-specific build systems, or loading project-specific plugins.

The project module is loaded by lite when the application starts, after both the plugins and user module have been loaded.

The project module can be edited by running the core:open-project-module command — if the module does not exist for the current project when the command is run it will be created.

Commands

Commands in lite are used both through the command finder (ctrl+shift+p) and by lite's keyboard shortcut system. Commands consist of 3 components:

  • Name — The command name in the form of namespace:action-name, for example: doc:select-all
  • Predicate — A function that returns true if the command can be ran, for example, for any document commands the predicate checks whether the active view is a document
  • Function — The function which performs the command itself

Commands can be added using the command.add function provided by the core.command module:

local core = require "core"
local command = require "core.command"

command.add("core.docview", {
  ["doc:save"] = function()
    core.active_view.doc:save()
    core.log("Saved '%s', core.active_view.doc.filename)
  end
})

Commands can be performed programatically (eg. from another command or by your user module) by calling the command.perform function after requiring the command module:

local command = require "core.command"
command.perform "core:quit"

Keymap

All keyboard shortcuts in lite are handled by the core.keymap module. A key binding in lite maps a "stroke" (eg. ctrl+q) to one or more commands (eg. core:quit). When the shortcut is pressed lite will iterate each command assigned to that key and run the predicate function for that command — if the predicate passes it stops iterating and runs the command.

An example of where this used is the default binding of the tab key:

  ["tab"] = { "command:complete", "doc:indent" },

When tab is pressed the command:complete command is attempted which will only succeed if the command-input at the bottom of the window is active. Otherwise the doc:indent command is attempted which will only succeed if we have a document as our active view.

A new mapping can be added by your user module as follows:

local keymap = require "core.keymap"
keymap.add { ["ctrl+q"] = "core:quit" }

Plugins

Plugins in lite are normal lua modules and are treated as such — no complicated plugin manager is provided, and, once a plugin is loaded, it is never expected be to have to unload itself.

To install a plugin simply drop it in the data/plugins directory — installed plugins will be automatically loaded when lite starts. To uninstall a plugin the plugin file can be deleted — any plugin (including those included with lite's default installation) can be deleted to remove its functionality.

If you want to load a plugin only under a certain circumstance (for example, only on a given project) the plugin can be placed somewhere other than the data/plugins directory so that it is not automatically loaded. The plugin can then be loaded manually as needed by using the require function.

Plugins can be downloaded from the plugins repository.

Restarting the editor

If you modifies the user configuration file or some of the Lua implementation files you may restart the editor using the command "Core: Restart". All the application will be restarting by keeping the window that is already used.

Color Themes

Colors themes in lite are lua modules which overwrite the color fields of lite's core.style module. Color themes should be placed in the data/user/colors directory.

A color theme can be set by requiring it in your user module:

require "user.colors.winter"

Color themes can be downloaded from the color themes repository.