Commit Graph

11 Commits

Author SHA1 Message Date
Eric Harvey 241e9e8efe
Fix potential overflow related issues spotted by LGTM code analysis (#1402) 2022-01-18 21:55:10 +01:00
Even Rouault c22ea12219 Workaroudn cppcheck (correct) warning about same code in then and else branches 2017-09-19 18:35:31 +02:00
Even Rouault ce8edf9bff Replace C++ style comments by C ones 2017-09-19 18:25:55 +02:00
Even Rouault d415723fd9 Replace C++ style comments by C ones 2017-09-19 18:22:07 +02:00
Even Rouault fdef69b43c Fix warnings and errors when compiling with a c++ compiler (#1021) 2017-09-19 12:46:20 +02:00
Even Rouault 579b8937ea Replace uses of size_t by OPJ_SIZE_T 2017-09-04 17:35:52 +02:00
Even Rouault 7017e67a01 sparse_array: optimizations for lossy case 2017-09-01 22:23:29 +02:00
Even Rouault 873004c615 Sub-tile decoding: speed up vertical pass in IDWT5x3 by processing 4 cols at a time 2017-09-01 16:31:00 +02:00
Even Rouault b2cc8f7f81 Optimize reading/write into sparse array 2017-09-01 16:30:50 +02:00
Even Rouault 98b9310361 Various changes to allow tile buffers of more than 4giga pixels
Untested though, since that means a tile buffer of at least 16 GB. So
there might be places where uint32 overflow on multiplication still occur...
2017-09-01 16:30:44 +02:00
Even Rouault f9e9942330 Sub-tile decoding: only allocate tile component buffer of the needed dimension
Instead of being the full tile size.

* Use a sparse array mechanism to store code-blocks and intermediate stages of
  IDWT.
* IDWT, DC level shift and MCT stages are done just on that smaller array.
* Improve copy of tile component array to final image, by saving an intermediate
  buffer.
* For full-tile decoding at reduced resolution, only allocate the tile buffer to
  the reduced size, instead of the full-resolution size.
2017-09-01 16:30:29 +02:00