pcre/HACKING

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Technical Notes about PCRE
--------------------------
These are very rough technical notes that record potentially useful information
about PCRE internals. For information about testing PCRE, see the pcretest
documentation and the comment at the head of the RunTest file.
Historical note 1
-----------------
Many years ago I implemented some regular expression functions to an algorithm
suggested by Martin Richards. These were not Unix-like in form, and were quite
restricted in what they could do by comparison with Perl. The interesting part
about the algorithm was that the amount of space required to hold the compiled
form of an expression was known in advance. The code to apply an expression did
not operate by backtracking, as the original Henry Spencer code and current
Perl code does, but instead checked all possibilities simultaneously by keeping
a list of current states and checking all of them as it advanced through the
subject string. In the terminology of Jeffrey Friedl's book, it was a "DFA
algorithm", though it was not a traditional Finite State Machine (FSM). When
the pattern was all used up, all remaining states were possible matches, and
the one matching the longest subset of the subject string was chosen. This did
not necessarily maximize the individual wild portions of the pattern, as is
expected in Unix and Perl-style regular expressions.
Historical note 2
-----------------
By contrast, the code originally written by Henry Spencer (which was
subsequently heavily modified for Perl) compiles the expression twice: once in
a dummy mode in order to find out how much store will be needed, and then for
real. (The Perl version probably doesn't do this any more; I'm talking about
the original library.) The execution function operates by backtracking and
maximizing (or, optionally, minimizing in Perl) the amount of the subject that
matches individual wild portions of the pattern. This is an "NFA algorithm" in
Friedl's terminology.
OK, here's the real stuff
-------------------------
For the set of functions that form the "basic" PCRE library (which are
unrelated to those mentioned above), I tried at first to invent an algorithm
that used an amount of store bounded by a multiple of the number of characters
in the pattern, to save on compiling time. However, because of the greater
complexity in Perl regular expressions, I couldn't do this. In any case, a
first pass through the pattern is helpful for other reasons.
Support for 16-bit and 32-bit data strings
-------------------------------------------
From release 8.30, PCRE supports 16-bit as well as 8-bit data strings; and from
release 8.32, PCRE supports 32-bit data strings. The library can be compiled
in any combination of 8-bit, 16-bit or 32-bit modes, creating up to three
different libraries. In the description that follows, the word "short" is used
for a 16-bit data quantity, and the word "unit" is used for a quantity that is
a byte in 8-bit mode, a short in 16-bit mode and a 32-bit word in 32-bit mode.
However, so as not to over-complicate the text, the names of PCRE functions are
given in 8-bit form only.
Computing the memory requirement: how it was
--------------------------------------------
Up to and including release 6.7, PCRE worked by running a very degenerate first
pass to calculate a maximum store size, and then a second pass to do the real
compile - which might use a bit less than the predicted amount of memory. The
idea was that this would turn out faster than the Henry Spencer code because
the first pass is degenerate and the second pass can just store stuff straight
into the vector, which it knows is big enough.
Computing the memory requirement: how it is
-------------------------------------------
By the time I was working on a potential 6.8 release, the degenerate first pass
had become very complicated and hard to maintain. Indeed one of the early
things I did for 6.8 was to fix Yet Another Bug in the memory computation. Then
I had a flash of inspiration as to how I could run the real compile function in
a "fake" mode that enables it to compute how much memory it would need, while
actually only ever using a few hundred bytes of working memory, and without too
many tests of the mode that might slow it down. So I refactored the compiling
functions to work this way. This got rid of about 600 lines of source. It
should make future maintenance and development easier. As this was such a major
change, I never released 6.8, instead upping the number to 7.0 (other quite
major changes were also present in the 7.0 release).
A side effect of this work was that the previous limit of 200 on the nesting
depth of parentheses was removed. However, there is a downside: pcre_compile()
runs more slowly than before (30% or more, depending on the pattern) because it
is doing a full analysis of the pattern. My hope was that this would not be a
big issue, and in the event, nobody has commented on it.
At release 8.34, a limit on the nesting depth of parentheses was re-introduced
(default 250, settable at build time) so as to put a limit on the amount of
system stack used by pcre_compile(). This is a safety feature for environments
with small stacks where the patterns are provided by users.
Traditional matching function
-----------------------------
The "traditional", and original, matching function is called pcre_exec(), and
it implements an NFA algorithm, similar to the original Henry Spencer algorithm
and the way that Perl works. This is not surprising, since it is intended to be
as compatible with Perl as possible. This is the function most users of PCRE
will use most of the time. From release 8.20, if PCRE is compiled with
just-in-time (JIT) support, and studying a compiled pattern with JIT is
successful, the JIT code is run instead of the normal pcre_exec() code, but the
result is the same.
Supplementary matching function
-------------------------------
From PCRE 6.0, there is also a supplementary matching function called
pcre_dfa_exec(). This implements a DFA matching algorithm that searches
simultaneously for all possible matches that start at one point in the subject
string. (Going back to my roots: see Historical Note 1 above.) This function
intreprets the same compiled pattern data as pcre_exec(); however, not all the
facilities are available, and those that are do not always work in quite the
same way. See the user documentation for details.
The algorithm that is used for pcre_dfa_exec() is not a traditional FSM,
because it may have a number of states active at one time. More work would be
needed at compile time to produce a traditional FSM where only one state is
ever active at once. I believe some other regex matchers work this way. JIT
support is not available for this kind of matching.
Changeable options
------------------
The /i, /m, or /s options (PCRE_CASELESS, PCRE_MULTILINE, PCRE_DOTALL, and some
others) may change in the middle of patterns. From PCRE 8.13, their processing
is handled entirely at compile time by generating different opcodes for the
different settings. The runtime functions do not need to keep track of an
options state any more.
Format of compiled patterns
---------------------------
The compiled form of a pattern is a vector of unsigned units (bytes in 8-bit
mode, shorts in 16-bit mode, 32-bit words in 32-bit mode), containing items of
variable length. The first unit in an item contains an opcode, and the length
of the item is either implicit in the opcode or contained in the data that
follows it.
In many cases listed below, LINK_SIZE data values are specified for offsets
within the compiled pattern. LINK_SIZE always specifies a number of bytes. The
default value for LINK_SIZE is 2, but PCRE can be compiled to use 3-byte or
4-byte values for these offsets, although this impairs the performance. (3-byte
LINK_SIZE values are available only in 8-bit mode.) Specifing a LINK_SIZE
larger than 2 is necessary only when patterns whose compiled length is greater
than 64K are going to be processed. In this description, we assume the "normal"
compilation options. Data values that are counts (e.g. quantifiers) are two
bytes long in 8-bit mode (most significant byte first), or one unit in 16-bit
and 32-bit modes.
Opcodes with no following data
------------------------------
These items are all just one unit long
OP_END end of pattern
OP_ANY match any one character other than newline
OP_ALLANY match any one character, including newline
OP_ANYBYTE match any single unit, even in UTF-8/16 mode
OP_SOD match start of data: \A
OP_SOM, start of match (subject + offset): \G
OP_SET_SOM, set start of match (\K)
OP_CIRC ^ (start of data)
OP_CIRCM ^ multiline mode (start of data or after newline)
OP_NOT_WORD_BOUNDARY \W
OP_WORD_BOUNDARY \w
OP_NOT_DIGIT \D
OP_DIGIT \d
OP_NOT_HSPACE \H
OP_HSPACE \h
OP_NOT_WHITESPACE \S
OP_WHITESPACE \s
OP_NOT_VSPACE \V
OP_VSPACE \v
OP_NOT_WORDCHAR \W
OP_WORDCHAR \w
OP_EODN match end of data or newline at end: \Z
OP_EOD match end of data: \z
OP_DOLL $ (end of data, or before final newline)
OP_DOLLM $ multiline mode (end of data or before newline)
OP_EXTUNI match an extended Unicode grapheme cluster
OP_ANYNL match any Unicode newline sequence
OP_ASSERT_ACCEPT )
OP_ACCEPT ) These are Perl 5.10's "backtracking control
OP_COMMIT ) verbs". If OP_ACCEPT is inside capturing
OP_FAIL ) parentheses, it may be preceded by one or more
OP_PRUNE ) OP_CLOSE, each followed by a count that
OP_SKIP ) indicates which parentheses must be closed.
OP_THEN )
OP_ASSERT_ACCEPT is used when (*ACCEPT) is encountered within an assertion.
This ends the assertion, not the entire pattern match.
Backtracking control verbs with optional data
---------------------------------------------
(*THEN) without an argument generates the opcode OP_THEN and no following data.
OP_MARK is followed by the mark name, preceded by a one-unit length, and
followed by a binary zero. For (*PRUNE), (*SKIP), and (*THEN) with arguments,
the opcodes OP_PRUNE_ARG, OP_SKIP_ARG, and OP_THEN_ARG are used, with the name
following in the same format as OP_MARK.
Matching literal characters
---------------------------
The OP_CHAR opcode is followed by a single character that is to be matched
casefully. For caseless matching, OP_CHARI is used. In UTF-8 or UTF-16 modes,
the character may be more than one unit long. In UTF-32 mode, characters
are always exactly one unit long.
If there is only one character in a character class, OP_CHAR or OP_CHARI is
used for a positive class, and OP_NOT or OP_NOTI for a negative one (that is,
for something like [^a]).
Repeating single characters
---------------------------
The common repeats (*, +, ?), when applied to a single character, use the
following opcodes, which come in caseful and caseless versions:
Caseful Caseless
OP_STAR OP_STARI
OP_MINSTAR OP_MINSTARI
OP_POSSTAR OP_POSSTARI
OP_PLUS OP_PLUSI
OP_MINPLUS OP_MINPLUSI
OP_POSPLUS OP_POSPLUSI
OP_QUERY OP_QUERYI
OP_MINQUERY OP_MINQUERYI
OP_POSQUERY OP_POSQUERYI
Each opcode is followed by the character that is to be repeated. In ASCII mode,
these are two-unit items; in UTF-8 or UTF-16 modes, the length is variable; in
UTF-32 mode these are one-unit items. Those with "MIN" in their names are the
minimizing versions. Those with "POS" in their names are possessive versions.
Other repeats make use of these opcodes:
Caseful Caseless
OP_UPTO OP_UPTOI
OP_MINUPTO OP_MINUPTOI
OP_POSUPTO OP_POSUPTOI
OP_EXACT OP_EXACTI
Each of these is followed by a count and then the repeated character. OP_UPTO
matches from 0 to the given number. A repeat with a non-zero minimum and a
fixed maximum is coded as an OP_EXACT followed by an OP_UPTO (or OP_MINUPTO or
OPT_POSUPTO).
Another set of matching repeating opcodes (called OP_NOTSTAR, OP_NOTSTARI,
etc.) are used for repeated, negated, single-character classes such as [^a]*.
The normal single-character opcodes (OP_STAR, etc.) are used for repeated
positive single-character classes.
Repeating character types
-------------------------
Repeats of things like \d are done exactly as for single characters, except
that instead of a character, the opcode for the type is stored in the data
unit. The opcodes are:
OP_TYPESTAR
OP_TYPEMINSTAR
OP_TYPEPOSSTAR
OP_TYPEPLUS
OP_TYPEMINPLUS
OP_TYPEPOSPLUS
OP_TYPEQUERY
OP_TYPEMINQUERY
OP_TYPEPOSQUERY
OP_TYPEUPTO
OP_TYPEMINUPTO
OP_TYPEPOSUPTO
OP_TYPEEXACT
Match by Unicode property
-------------------------
OP_PROP and OP_NOTPROP are used for positive and negative matches of a
character by testing its Unicode property (the \p and \P escape sequences).
Each is followed by two units that encode the desired property as a type and a
value. The types are a set of #defines of the form PT_xxx, and the values are
enumerations of the form ucp_xx, defined in the ucp.h source file. The value is
relevant only for PT_GC (General Category), PT_PC (Particular Category), and
PT_SC (Script).
Repeats of these items use the OP_TYPESTAR etc. set of opcodes, followed by
three units: OP_PROP or OP_NOTPROP, and then the desired property type and
value.
Character classes
-----------------
If there is only one character in a class, OP_CHAR or OP_CHARI is used for a
positive class, and OP_NOT or OP_NOTI for a negative one (that is, for
something like [^a]).
A set of repeating opcodes (called OP_NOTSTAR etc.) are used for repeated,
negated, single-character classes. The normal single-character opcodes
(OP_STAR, etc.) are used for repeated positive single-character classes.
When there is more than one character in a class, and all the code points are
less than 256, OP_CLASS is used for a positive class, and OP_NCLASS for a
negative one. In either case, the opcode is followed by a 32-byte (16-short,
8-word) bit map containing a 1 bit for every character that is acceptable. The
bits are counted from the least significant end of each unit. In caseless mode,
bits for both cases are set.
The reason for having both OP_CLASS and OP_NCLASS is so that, in UTF-8/16/32
mode, subject characters with values greater than 255 can be handled correctly.
For OP_CLASS they do not match, whereas for OP_NCLASS they do.
For classes containing characters with values greater than 255 or that contain
\p or \P, OP_XCLASS is used. It optionally uses a bit map if any code points
are less than 256, followed by a list of pairs (for a range) and single
characters. In caseless mode, both cases are explicitly listed.
OP_XCLASS is followed by a unit containing flag bits: XCL_NOT indicates that
this is a negative class, and XCL_MAP indicates that a bit map is present.
There follows the bit map, if XCL_MAP is set, and then a sequence of items
coded as follows:
XCL_END marks the end of the list
XCL_SINGLE one character follows
XCL_RANGE two characters follow
XCL_PROP a Unicode property (type, value) follows
XCL_NOTPROP a Unicode property (type, value) follows
If a range starts with a code point less than 256 and ends with one greater
than 256, an XCL_RANGE item is used, without setting any bits in the bit map.
This means that if no other items in the class set bits in the map, a map is
not needed.
Back references
---------------
OP_REF (caseful) or OP_REFI (caseless) is followed by a count containing the
reference number if the reference is to a unique capturing group (either by
number or by name). When named groups are used, there may be more than one
group with the same name. In this case, a reference by name generates OP_DNREF
or OP_DNREFI. These are followed by two counts: the index (not the byte offset)
in the group name table of the first entry for the requred name, followed by
the number of groups with the same name.
Repeating character classes and back references
-----------------------------------------------
Single-character classes are handled specially (see above). This section
applies to other classes and also to back references. In both cases, the repeat
information follows the base item. The matching code looks at the following
opcode to see if it is one of
OP_CRSTAR
OP_CRMINSTAR
OP_CRPOSSTAR
OP_CRPLUS
OP_CRMINPLUS
OP_CRPOSPLUS
OP_CRQUERY
OP_CRMINQUERY
OP_CRPOSQUERY
OP_CRRANGE
OP_CRMINRANGE
OP_CRPOSRANGE
All but the last three are single-unit items, with no data. The others are
followed by the minimum and maximum repeat counts.
Brackets and alternation
------------------------
A pair of non-capturing round brackets is wrapped round each expression at
compile time, so alternation always happens in the context of brackets.
[Note for North Americans: "bracket" to some English speakers, including
myself, can be round, square, curly, or pointy. Hence this usage rather than
"parentheses".]
Non-capturing brackets use the opcode OP_BRA. Originally PCRE was limited to 99
capturing brackets and it used a different opcode for each one. From release
3.5, the limit was removed by putting the bracket number into the data for
higher-numbered brackets. From release 7.0 all capturing brackets are handled
this way, using the single opcode OP_CBRA.
A bracket opcode is followed by LINK_SIZE bytes which give the offset to the
next alternative OP_ALT or, if there aren't any branches, to the matching
OP_KET opcode. Each OP_ALT is followed by LINK_SIZE bytes giving the offset to
the next one, or to the OP_KET opcode. For capturing brackets, the bracket
number is a count that immediately follows the offset.
OP_KET is used for subpatterns that do not repeat indefinitely, and OP_KETRMIN
and OP_KETRMAX are used for indefinite repetitions, minimally or maximally
respectively (see below for possessive repetitions). All three are followed by
LINK_SIZE bytes giving (as a positive number) the offset back to the matching
bracket opcode.
If a subpattern is quantified such that it is permitted to match zero times, it
is preceded by one of OP_BRAZERO, OP_BRAMINZERO, or OP_SKIPZERO. These are
single-unit opcodes that tell the matcher that skipping the following
subpattern entirely is a valid branch. In the case of the first two, not
skipping the pattern is also valid (greedy and non-greedy). The third is used
when a pattern has the quantifier {0,0}. It cannot be entirely discarded,
because it may be called as a subroutine from elsewhere in the regex.
A subpattern with an indefinite maximum repetition is replicated in the
compiled data its minimum number of times (or once with OP_BRAZERO if the
minimum is zero), with the final copy terminating with OP_KETRMIN or OP_KETRMAX
as appropriate.
A subpattern with a bounded maximum repetition is replicated in a nested
fashion up to the maximum number of times, with OP_BRAZERO or OP_BRAMINZERO
before each replication after the minimum, so that, for example, (abc){2,5} is
compiled as (abc)(abc)((abc)((abc)(abc)?)?)?, except that each bracketed group
has the same number.
When a repeated subpattern has an unbounded upper limit, it is checked to see
whether it could match an empty string. If this is the case, the opcode in the
final replication is changed to OP_SBRA or OP_SCBRA. This tells the matcher
that it needs to check for matching an empty string when it hits OP_KETRMIN or
OP_KETRMAX, and if so, to break the loop.
Possessive brackets
-------------------
When a repeated group (capturing or non-capturing) is marked as possessive by
the "+" notation, e.g. (abc)++, different opcodes are used. Their names all
have POS on the end, e.g. OP_BRAPOS instead of OP_BRA and OP_SCPBRPOS instead
of OP_SCBRA. The end of such a group is marked by OP_KETRPOS. If the minimum
repetition is zero, the group is preceded by OP_BRAPOSZERO.
Once-only (atomic) groups
-------------------------
These are just like other subpatterns, but they start with the opcode
OP_ONCE or OP_ONCE_NC. The former is used when there are no capturing brackets
within the atomic group; the latter when there are. The distinction is needed
for when there is a backtrack to before the group - any captures within the
group must be reset, so it is necessary to retain backtracking points inside
the group even after it is complete in order to do this. When there are no
captures in an atomic group, all the backtracking can be discarded when it is
complete. This is more efficient, and also uses less stack.
The check for matching an empty string in an unbounded repeat is handled
entirely at runtime, so there are just these two opcodes for atomic groups.
Assertions
----------
Forward assertions are also just like other subpatterns, but starting with one
of the opcodes OP_ASSERT or OP_ASSERT_NOT. Backward assertions use the opcodes
OP_ASSERTBACK and OP_ASSERTBACK_NOT, and the first opcode inside the assertion
is OP_REVERSE, followed by a count of the number of characters to move back the
pointer in the subject string. In ASCII mode, the count is a number of units,
but in UTF-8/16 mode each character may occupy more than one unit; in UTF-32
mode each character occupies exactly one unit. A separate count is present in
each alternative of a lookbehind assertion, allowing them to have different
fixed lengths.
Conditional subpatterns
-----------------------
These are like other subpatterns, but they start with the opcode OP_COND, or
OP_SCOND for one that might match an empty string in an unbounded repeat. If
the condition is a back reference, this is stored at the start of the
subpattern using the opcode OP_CREF followed by a count containing the
reference number, provided that the reference is to a unique capturing group.
If the reference was by name and there is more than one group with that name,
OP_DNCREF is used instead. It is followed by two counts: the index in the group
names table, and the number of groups with the same name.
If the condition is "in recursion" (coded as "(?(R)"), or "in recursion of
group x" (coded as "(?(Rx)"), the group number is stored at the start of the
subpattern using the opcode OP_RREF (with a value of zero for "the whole
pattern") or OP_DNRREF (with data as for OP_DNCREF). For a DEFINE condition,
just the single unit OP_DEF is used (it has no associated data). Otherwise, a
conditional subpattern always starts with one of the assertions.
Recursion
---------
Recursion either matches the current regex, or some subexpression. The opcode
OP_RECURSE is followed by aLINK_SIZE value that is the offset to the starting
bracket from the start of the whole pattern. From release 6.5, OP_RECURSE is
automatically wrapped inside OP_ONCE brackets, because otherwise some patterns
broke it. OP_RECURSE is also used for "subroutine" calls, even though they are
not strictly a recursion.
Callout
-------
OP_CALLOUT is followed by one unit of data that holds a callout number in the
range 0 to 254 for manual callouts, or 255 for an automatic callout. In both
cases there follows a count giving the offset in the pattern string to the
start of the following item, and another count giving the length of this item.
These values make is possible for pcretest to output useful tracing information
using automatic callouts.
Philip Hazel
November 2013