2001-09-02 02:18:43 +02:00
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Building is very easy (*cough*).
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2001-07-28 15:07:10 +02:00
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2001-08-23 18:02:51 +02:00
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ALL PLATFORMS:
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Please understand your rights and mine: read the text file LICENSE in the root
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of the source tree. If you can't abide by it, delete this source tree now.
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The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
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commented, and makes an excellent, in-depth reference to all the functions.
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UNIX:
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2001-07-28 15:07:10 +02:00
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Edit "Makefile", and follow the instructions. The defaults are probably okay
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2001-08-23 18:02:51 +02:00
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for general purposes, but give it a once over to make sure. If you don't have
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zLib on your system, you'll need to disable ZIP support.
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2001-07-28 15:07:10 +02:00
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run "make"
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That's it. The library will be sitting in a new directory called "bin".
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2001-08-07 04:56:50 +02:00
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Run "make install" to install the library for use on your system.
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2001-07-28 15:07:10 +02:00
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2001-08-23 18:02:51 +02:00
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WIN32:
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2001-09-02 02:18:43 +02:00
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Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
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unpack in the root of the source directory, preserving directory names. If you
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did it correctly, there should be a directory named "zlibwin32" in the same
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directory as "physfs.h". This archive has Visual C project/workspace files and
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the code needed for zipfile support in PhysicsFS, since most Windows boxes
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don't have zlib preinstalled.
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2001-08-23 18:02:51 +02:00
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2001-09-02 02:18:43 +02:00
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After that, if building with CygWin, follow the Unix instructions, above. If
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you're using Visual C, point the IDE at physfs.dsw, and build. If you're using
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any other compiler, send me a patch when you get it working. :)
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2001-07-28 15:07:10 +02:00
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2001-09-02 02:18:43 +02:00
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--ryan. (icculus@clutteredmind.org)
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2001-08-23 18:02:51 +02:00
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