Rename physfs_platform_macos.c to physfs_platform_apple.m

It's not really "macOS," it's all of Apple's platforms (iOS, watchOS,
tvOS...AppleCarOS? heh), and second...we're about to need access to Cocoa
APIs, so we need it to be Objective-C. I fought as long as I could.  :/
This commit is contained in:
Ryan C. Gordon 2017-08-08 02:34:25 -04:00
parent ca4d5be5f8
commit 0a730433ae
2 changed files with 2 additions and 2 deletions

View File

@ -26,6 +26,7 @@ include_directories(./src)
if(APPLE)
set(OTHER_LDFLAGS ${OTHER_LDFLAGS} "-framework CoreFoundation -framework IOKit")
set(PHYSFS_M_SRCS src/physfs_platform_apple.m)
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@ -38,7 +39,6 @@ if(CMAKE_C_COMPILER_ID STREQUAL "SunPro")
add_definitions(-xldscope=hidden)
endif()
if(HAIKU)
# We add this explicitly, since we don't want CMake to think this
# is a C++ project unless we're on Haiku.
@ -73,7 +73,6 @@ set(PHYSFS_SRCS
src/physfs_unicode.c
src/physfs_platform_posix.c
src/physfs_platform_unix.c
src/physfs_platform_macos.c
src/physfs_platform_windows.c
src/physfs_platform_os2.c
src/physfs_archiver_dir.c
@ -89,6 +88,7 @@ set(PHYSFS_SRCS
src/physfs_archiver_iso9660.c
src/physfs_archiver_vdf.c
${PHYSFS_CPP_SRCS}
${PHYSFS_M_SRCS}
)