A portable, flexible file i/o abstraction.
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Ryan C. Gordon 0a730433ae Rename physfs_platform_macos.c to physfs_platform_apple.m
It's not really "macOS," it's all of Apple's platforms (iOS, watchOS,
tvOS...AppleCarOS? heh), and second...we're about to need access to Cocoa
APIs, so we need it to be Objective-C. I fought as long as I could.  :/
2017-08-08 02:34:25 -04:00
docs Serious cleanup and update of Windows RT support. 2017-07-24 03:29:33 -04:00
extras Marked a bunch of things as "FIXME-3.0" that I want resolved before 3.0 ships. 2017-08-06 15:54:44 -04:00
src Rename physfs_platform_macos.c to physfs_platform_apple.m 2017-08-08 02:34:25 -04:00
test Fixed another compiler warning. 2017-07-17 15:53:09 -04:00
.hgignore Added .hgignore ... 2009-03-28 18:15:35 -04:00
CMakeLists.txt Rename physfs_platform_macos.c to physfs_platform_apple.m 2017-08-08 02:34:25 -04:00
LICENSE.txt Removed warning in LICENSE.txt about PhysicsFS 0.1.9 being LGPL code. 2017-07-17 12:29:13 -04:00
README.txt Minor documentation updates. 2017-07-22 13:48:31 -04:00

README.txt

PhysicsFS; a portable, flexible file i/o abstraction.

  https://icculus.org/physfs/

Please see the docs directory for documentation.

Please see LICENSE.txt for licensing information.