Updated.
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@ -13,6 +13,7 @@
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the parts you want/need...platform modules are determined
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automatically without the build system needing to intervene, so you
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just have to #define the archivers, etc that you want.
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Updated makeos2.cmd for newer Innotek toolchain (thanks, Dave!)
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03082007 - Fixed a comment in physfs.h. Renamed win32.c to windows.c.
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Cleaned up whitespace/formatting in pocketpc.c. Updated PocketPC
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code to expect UTF-8 strings from the higher level. Changed
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24
CREDITS.txt
24
CREDITS.txt
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@ -1,15 +1,4 @@
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Initial API interface and implementation,
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Unix support,
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Win32 support,
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BeOS support,
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POSIX support,
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MacOS support,
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OS/2 support,
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GRP archiver,
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DIR archiver,
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ZIP archiver,
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QPAK archiver,
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MacOS Classic support:
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Maintainer and general codemonkey:
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Ryan C. Gordon
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Tons of win32 help:
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@ -62,10 +51,10 @@ MacOS X improvements:
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Eric Wing
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HOG archiver,
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MVL archiver,
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MVL archiver:
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Bradley Bell
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MIX archiver,
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MIX archiver:
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Sebastian Steinhauer
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Bug fixes:
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@ -91,10 +80,13 @@ General bug fixes:
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Bug fixes:
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Jörg Walter
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Windows .rc file:
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7zip/lzma archiver,
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Windows .rc file,
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7zip/lzma archiver:
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Dennis Schridde
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OS/2 updates:
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Dave Yeo
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Other stuff:
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Your name here! Patches go to icculus@icculus.org ...
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19
INSTALL.txt
19
INSTALL.txt
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@ -87,7 +87,8 @@ MAC OS 8/9:
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Double-click on "CWProjects.sit" in the root of the source tree. This will
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unpack into a folder called "Mac Classic Support", which has CodeWarrior 6
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project files.
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project files. Newer CodeWarrior releases should be able to read these project
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files, too.
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Point CodeWarrior at "physfs.mcp" in that new folder, and build. This will
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produce a "PhysicsFS" or "PhysicsFS Debug" shared library, depending on what
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@ -96,10 +97,11 @@ Point CodeWarrior at "physfs.mcp" in that new folder, and build. This will
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"test_physfs" or "test_physfs Debug". These binaries are linked against the
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DLLs you built previously.
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There is also an MPW project file included, if you don't have CodeWarrior.
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There is also an MPW project file included, if you don't have CodeWarrior. It
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is untested.
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PhysicsFS builds for classic Mac OS do not require CarbonLib...they use
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OS 8 (8.5?) APIs exclusively.
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OS 9 APIs exclusively.
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If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
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the Mac, I'd like to hear from you; send an email to icculus@icculus.org.
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@ -123,17 +125,16 @@ If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
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OS/2:
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You need EMX installed. I tried this on a stock Warp 4 install, no fixpaks.
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I used the latest EMX and patches (which are several years old now). You need
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to install link386.exe (Selective Install, "link object modules" option). Once
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EMX is installed correctly, unpack the source to PhysicsFS and run the script
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You need Innotek GCC and libc installed (or kLIBC). I tried this on a stock
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Warp 4 install, no fixpaks. You need to install link386.exe (Selective
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Install, "link object modules" option). Once libc and GCC are installed
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correctly, unpack the source to PhysicsFS and run the script
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file "makeos2.cmd". I know this isn't ideal, but I wanted to have this build
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without users having to hunt down a "make" program (While several exist, EMX
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doesn't come with one). If someone wants to hack some REXX to make this a bit
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more picky about recompiling, I'll accept the patch.
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Modernizing this for post-EMX systems or OpenWatcom may be good solutions, too.
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Send patches. And port CMake.
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Someone please port CMake to OS/2.
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If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
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OS/2, I'd like to hear from you; send an email to icculus@icculus.org.
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