Fixed some comments.
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@ -2,8 +2,8 @@
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* QPAK support routines for PhysicsFS.
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*
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* This archiver handles the archive format utilized by Quake 1 and 2.
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* Quake3-based games use the PkZip/Info-Zip format (which our zip.c
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* archiver handles).
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* Quake3-based games use the PkZip/Info-Zip format (which our
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* archiver_zip.c handles).
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*
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* ========================================================================
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*
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@ -16,15 +16,15 @@
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*
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* The header consists of three four-byte parts:
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* (a) an ASCII string which must be either "IWAD" or "PWAD"
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* (b) a 4-byte (long) integer which is the number of lumps in the wad
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* (c) a long integer which is the file offset to the start of
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* (b) a uint32 which is the number of lumps in the wad
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* (c) a uint32 which is the file offset to the start of
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* the directory
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*
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* The directory has one 16-byte entry for every lump. Each entry consists
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* of three parts:
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*
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* (a) a long integer, the file offset to the start of the lump
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* (b) a long integer, the size of the lump in bytes
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* (a) a uint32, the file offset to the start of the lump
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* (b) a uint32, the size of the lump in bytes
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* (c) an 8-byte ASCII string, the name of the lump, padded with zeros.
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* For example, the "DEMO1" entry in hexadecimal would be
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* (44 45 4D 4F 31 00 00 00)
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