Minor updates to the docs.
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@ -18,9 +18,6 @@ From http://icculus.org/pipermail/physfs/2009-March/000698.html ...
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you have to pick a translation at compile time, which isn't too useful. It
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you have to pick a translation at compile time, which isn't too useful. It
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might be nice to have real error codes for apps instead of just error
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might be nice to have real error codes for apps instead of just error
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messages for humans, too.
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messages for humans, too.
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- UTF-16 support. 2.0.0 only handles UCS-2, which is most of the work, but
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leaves out the "surrogate" codepoints. UTF-16 is a superset of UCS-2.
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Older Windows using Unicode used UCS-2, newer Windows platforms use UTF-16.
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- Add an API to expose a file's extended attributes to the application?
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- Add an API to expose a file's extended attributes to the application?
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- Deprecate PHYSFS_setSaneConfig(). It really should have been in the extras
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- Deprecate PHYSFS_setSaneConfig(). It really should have been in the extras
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directory.
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directory.
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25
src/physfs.h
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src/physfs.h
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@ -170,9 +170,9 @@
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* "UCS-2 encoding"). Any modern Windows uses UTF-16, which is two bytes
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* "UCS-2 encoding"). Any modern Windows uses UTF-16, which is two bytes
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* per character for most characters, but some characters are four. You
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* per character for most characters, but some characters are four. You
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* should convert them to UTF-8 before handing them to PhysicsFS with
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* should convert them to UTF-8 before handing them to PhysicsFS with
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* PHYSFS_utf8FromUcs2() or PHYSFS_utf8FromUtf16(). If you're using Unix or
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* PHYSFS_utf8FromUtf16(), which handles both UTF-16 and UCS-2. If you're
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* Mac OS X, your wchar_t strings are four bytes per character ("UCS-4
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* using Unix or Mac OS X, your wchar_t strings are four bytes per character
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* encoding"). Use PHYSFS_utf8FromUcs4(). Mac OS X can give you UTF-8
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* ("UCS-4 encoding"). Use PHYSFS_utf8FromUcs4(). Mac OS X can give you UTF-8
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* directly from a CFString or NSString, and many Unixes generally give you C
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* directly from a CFString or NSString, and many Unixes generally give you C
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* strings in UTF-8 format everywhere. If you have a single-byte high ASCII
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* strings in UTF-8 format everywhere. If you have a single-byte high ASCII
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* charset, like so-many European "codepages" you may be out of luck. We'll
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* charset, like so-many European "codepages" you may be out of luck. We'll
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@ -209,11 +209,11 @@
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*
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*
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* Other stuff:
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* Other stuff:
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*
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*
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* Please see the file LICENSE.txt in the source's root directory for licensing
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* Please see the file LICENSE.txt in the source's "docs" directory for
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* and redistribution rights.
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* licensing and redistribution rights.
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*
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*
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* Please see the file CREDITS.txt in the source's root directory for a more or
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* Please see the file CREDITS.txt in the source's "docs" directory for
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* less complete list of who's responsible for this.
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* a more or less complete list of who's responsible for this.
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*
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*
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* \author Ryan C. Gordon.
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* \author Ryan C. Gordon.
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*/
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*/
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@ -2423,7 +2423,8 @@ PHYSFS_DECL void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst,
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*
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*
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* UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
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* UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
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* with Unicode support. Please note that modern versions of Windows use
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* with Unicode support. Please note that modern versions of Windows use
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* UTF-16, not UCS-2. You almost certainly want PHYSFS_utf8FromUtf16() instead.
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* UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
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* almost certainly want PHYSFS_utf8FromUtf16() instead.
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*
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*
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* To ensure that the destination buffer is large enough for the conversion,
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* To ensure that the destination buffer is large enough for the conversion,
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* please allocate a buffer that is double the size of the source buffer.
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* please allocate a buffer that is double the size of the source buffer.
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@ -2452,8 +2453,9 @@ PHYSFS_DECL void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst,
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*
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*
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* UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
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* UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
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* with Unicode support. Please note that modern versions of Windows use
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* with Unicode support. Please note that modern versions of Windows use
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* UTF-16, not UCS-2. You almost certainly want PHYSFS_utf8ToUtf16() instead,
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* UTF-16, which is an extended form of UCS-2, and not UCS-2 itself. You
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* but you need to understand how that changes things, too.
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* almost certainly want PHYSFS_utf8ToUtf16() instead, but you need to
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* understand how that changes things, too.
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*
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*
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* To ensure that the destination buffer is large enough for the conversion,
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* To ensure that the destination buffer is large enough for the conversion,
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* please allocate a buffer that is double the size of the source buffer.
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* please allocate a buffer that is double the size of the source buffer.
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@ -2477,8 +2479,7 @@ PHYSFS_DECL void PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst,
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* \fn void PHYSFS_utf8FromLatin1(const char *src, char *dst, PHYSFS_uint64 len)
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* \fn void PHYSFS_utf8FromLatin1(const char *src, char *dst, PHYSFS_uint64 len)
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* \brief Convert a UTF-8 string to a Latin1 string.
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* \brief Convert a UTF-8 string to a Latin1 string.
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*
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*
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* Latin1 strings are 8-bits per character: a popular "high ASCII"
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* Latin1 strings are 8-bits per character: a popular "high ASCII" encoding.
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* encoding.
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*
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*
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* To ensure that the destination buffer is large enough for the conversion,
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* To ensure that the destination buffer is large enough for the conversion,
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* please allocate a buffer that is double the size of the source buffer.
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* please allocate a buffer that is double the size of the source buffer.
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