Replaced PhysFS.NET with a README pointing to more modern C# bindings.

This commit is contained in:
Ryan C. Gordon 2016-01-29 15:16:15 -05:00
parent 2b060f8127
commit cec3dad0aa
14 changed files with 11 additions and 1275 deletions

View File

@ -1,58 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("PhysFS.NET")]
[assembly: AssemblyDescription("PhysFS Bindings for .NET")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysFS.NET")]
[assembly: AssemblyCopyright("(c)2003 Gregory S. Read")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

View File

@ -1,113 +0,0 @@
<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.0.9466"
SchemaVersion = "1.0"
ProjectGuid = "{C6205A43-3D4D-41E6-872C-96CD7BE55230}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "PhysFS.NET"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "Library"
RootNamespace = "PhysFS.NET"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "true"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "true"
Optimize = "false"
OutputPath = "bin\Debug\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "true"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
Optimize = "true"
OutputPath = "bin\Release\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Name = "System"
AssemblyName = "System"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.dll"
/>
<Reference
Name = "System.Data"
AssemblyName = "System.Data"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Data.dll"
/>
<Reference
Name = "System.XML"
AssemblyName = "System.Xml"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.XML.dll"
/>
<Reference
Name = "System.Drawing"
AssemblyName = "System.Drawing"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Drawing.dll"
/>
<Reference
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Windows.Forms.dll"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "AssemblyInfo.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "PhysFS.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "PhysFS_DLL.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "PhysFSFileStream.cs"
SubType = "Code"
BuildAction = "Compile"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>

View File

@ -1,21 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysFS.NET", "PhysFS.NET.csproj", "{C6205A43-3D4D-41E6-872C-96CD7BE55230}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
ConfigName.0 = Debug
ConfigName.1 = Release
EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Debug.ActiveCfg = Debug|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Debug.Build.0 = Debug|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Release.ActiveCfg = Release|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Release.Build.0 = Release|.NET
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -1,189 +0,0 @@
/* PhysFS.cs - (c)2003 Gregory S. Read
* Provides access to PhysFS API calls not specific to file handle access.
*/
using System;
namespace PhysFS_NET
{
public class PhysFS
{
/* Initialize
* Inits the PhysFS API. This normally does not need to be called unless
* the API has been manually deinitialized since the PhysFS_DLL class
* initializes just before the first call is made into the DLL.
* Parameters
* none
* Returns
* none
* Exceptions
* PhysFSException - An error occured in the PhysFS API
*/
public static void Initialize()
{
// Initialize the physfs library, raise an exception if error
if(PhysFS_DLL.PHYSFS_init("") == 0)
throw new PhysFSException();
}
/* Deinitialize
* Deinits the PhysFS API. It is recommended that this method be called
* by the application before exiting in order to gracefully deallocate
* resources and close all filehandles, etc.
* Parameters
* none
* Returns
* none
* Exceptions
* PhysFSException - An error occured in the PhysFS API
*/
public static void Deinitialize()
{
// Deinit, raise an exception if an error occured
if(PhysFS_DLL.PHYSFS_deinit() == 0)
throw new PhysFSException();
}
/* BaseDir
* Gets the base directory configured for PhysFS. See the PhysFS API
* documentation for more information.
* Parameters
* none
* Returns
* A string value representing the Base Directory
* Exceptions
* none
*/
public static string BaseDir
{
get
{
// Return the current base directory
return PhysFS_DLL.PHYSFS_getBaseDir();
}
}
/* WriteDir
* Gets or sets the write directory configured for PhysFS. See the PhysFS API
* documentation for more information.
* Parameters
* set - Path to set the WriteDir property to
* Returns
* A string value representing the Write Directory
* Exceptions
* PhysFSException - An error occured in the PhysFS API when
* settings the write directory.
*/
public static string WriteDir
{
get
{
// Return the current write directory
return PhysFS_DLL.PHYSFS_getWriteDir();
}
set
{
// Set the write directory and raise an exception if an error occured
if(PhysFS_DLL.PHYSFS_setWriteDir(value) == 0)
throw new PhysFSException();
}
}
/* UserDir
* Gets or sets the write directory configured for PhysFS. See the PhysFS API
* documentation for more information.
* Parameters
* set - Path to set the WriteDir property to
* Returns
* A string value representing the Write Directory
* Exceptions
* PhysFSException - An error occured in the PhysFS API when
* settings the write directory.
*/
public static string UserDir
{
get
{
// Return the current user directory
return PhysFS_DLL.PHYSFS_getUserDir();
}
}
public static void AddToSearchPath(string NewDir, bool Append)
{
if(PhysFS_DLL.PHYSFS_addToSearchPath(NewDir, Append?1:0) == 0)
throw new PhysFSException();
}
public static void RemoveFromSearchPath(string OldDir)
{
if(PhysFS_DLL.PHYSFS_removeFromSearchPath(OldDir) == 0)
throw new PhysFSException();
}
public unsafe static string[] GetSearchPath()
{
byte** p; // Searchpath list from PhysFS dll
string[] pathlist; // List converted to an array
// Get the CDROM drive listing
p = PhysFS_DLL.PHYSFS_getSearchPath();
// Convert the C-style array to a .NET style array
pathlist = PhysFS_DLL.BytePPToArray(p);
// Free the original list since we're done with it
PhysFS_DLL.PHYSFS_freeList(p);
return pathlist;
}
public unsafe static string[] GetCDROMDrives()
{
byte** p; // CDROM list from PhysFS dll
string[] cdromlist; // List converted to an array
// Get the CDROM drive listing
p = PhysFS_DLL.PHYSFS_getCdRomDirs();
// Convert the C-style array to a .NET style array
cdromlist = PhysFS_DLL.BytePPToArray(p);
// Free the original list since we're done with it
PhysFS_DLL.PHYSFS_freeList(p);
return cdromlist;
}
public static void MkDir(string Dirname)
{
if(PhysFS_DLL.PHYSFS_mkdir(Dirname) == 0)
throw new PhysFSException();
}
public static void Delete(string Filename)
{
if(PhysFS_DLL.PHYSFS_delete(Filename) == 0)
throw new PhysFSException();
}
public static string GetRealDir(string Filename)
{
string RetValue;
RetValue = PhysFS_DLL.PHYSFS_getRealDir(Filename);
if(RetValue == null)
throw new PhysFSException("File not found in search path.");
// Return the real file path of the specified filename
return RetValue;
}
public unsafe static string[] EnumerateFiles(string Dirname)
{
byte** p; // File list from PhysFS dll
string[] filelist; // List converted to an array
// Get the CDROM drive listing
p = PhysFS_DLL.PHYSFS_enumerateFiles(Dirname);
// Convert the C-style array to a .NET style array
filelist = PhysFS_DLL.BytePPToArray(p);
// Free the original list since we're done with it
PhysFS_DLL.PHYSFS_freeList(p);
return filelist;
}
public static bool IsDirectory(string Filename)
{
// Return true if non-zero, otherwise return false
return (PhysFS_DLL.PHYSFS_isDirectory(Filename) == 0)?false:true;
}
}
}

View File

@ -1,194 +0,0 @@
/* PhysFSFileStream.cs - (c)2003 Gregory S. Read */
using System;
using System.Collections;
using System.IO;
namespace PhysFS_NET
{
public enum PhysFSFileMode {Read, Write, Append};
// Our exception class we'll use for throwing all PhysFS API related exception
public class PhysFSException : IOException
{
public PhysFSException(string Message) : base(Message) {}
public PhysFSException() : base(PhysFS_DLL.PHYSFS_getLastError()) {}
}
public unsafe class PhysFSFileStream : Stream
{
// ***Public properties***
public override bool CanRead
{
get
{
// Reading is supported
return true;
}
}
public override bool CanSeek
{
get
{
// Seek is supported
return true;
}
}
public override bool CanWrite
{
get
{
// Writing is supported
return true;
}
}
public override long Length
{
get
{
long TempLength;
TempLength = PhysFS_DLL.PHYSFS_fileLength(pHandle);
// If call returned an error, throw an exception
if(TempLength == -1)
throw new PhysFSException();
return TempLength;
}
}
public override long Position
{
get
{
long TempPosition;
TempPosition = PhysFS_DLL.PHYSFS_tell(pHandle);
// If call returned an error, throw an exception
if(TempPosition == -1)
throw new PhysFSException();
return TempPosition;
}
set
{
// Seek from beginning of file using the position value
Seek(value, SeekOrigin.Begin);
}
}
// ***Public methods***
public PhysFSFileStream(string FileName, PhysFSFileMode FileMode, ulong BufferSize)
{
// Open the specified file with the appropriate file access
switch(FileMode)
{
case PhysFSFileMode.Read:
pHandle = PhysFS_DLL.PHYSFS_openRead(FileName);
break;
case PhysFSFileMode.Write:
pHandle = PhysFS_DLL.PHYSFS_openWrite(FileName);
break;
case PhysFSFileMode.Append:
pHandle = PhysFS_DLL.PHYSFS_openAppend(FileName);
break;
default:
throw new PhysFSException("Invalid FileMode specified");
}
// If handle is null, an error occured, so raise an exception
//!!! Does object get created if exception is thrown?
if(pHandle == null)
throw new PhysFSException();
// Set buffer size, raise an exception if an error occured
if(PhysFS_DLL.PHYSFS_setBuffer(pHandle, BufferSize) == 0)
throw new PhysFSException();
}
// This constructor sets the buffer size to 0 if not specified
public PhysFSFileStream(string FileName, PhysFSFileMode FileMode) : this(FileName, FileMode, 0) {}
~PhysFSFileStream()
{
// Don't close the handle if they've specifically closed it already
if(!Closed)
Close();
}
public override void Flush()
{
if(PhysFS_DLL.PHYSFS_flush(pHandle) == 0)
throw new PhysFSException();
}
public override int Read(byte[] buffer, int offset, int count)
{
long RetValue;
fixed(byte *pbytes = &buffer[offset])
{
// Read into our allocated pointer
RetValue = PhysFS_DLL.PHYSFS_read(pHandle, pbytes, sizeof(byte), (uint)count);
}
if(RetValue == -1)
throw new PhysFSException();
// Return number of bytes read
// Note: This cast should be safe since we are only reading 'count' items, which
// is of type 'int'.
return (int)RetValue;
}
public override void Write(byte[] buffer, int offset, int count)
{
long RetValue;
fixed(byte* pbytes = &buffer[offset])
{
// Write buffer
RetValue = PhysFS_DLL.PHYSFS_write(pHandle, pbytes, sizeof(byte), (uint)count);
}
if(RetValue == -1)
throw new PhysFSException();
}
public override long Seek(long offset, SeekOrigin origin)
{
// Only seeking from beginning is supported by PhysFS API
if(origin != SeekOrigin.Begin)
throw new PhysFSException("Only seek origin of \"Begin\" is supported");
// Seek to specified offset, raise an exception if error occured
if(PhysFS_DLL.PHYSFS_seek(pHandle, (ulong)offset) == 0)
throw new PhysFSException();
// Since we always seek from beginning, the offset is always
// the absolute position.
return offset;
}
public override void SetLength(long value)
{
throw new NotSupportedException("SetLength method not supported in PhysFSFileStream objects.");
}
public override void Close()
{
// Close the handle
if(PhysFS_DLL.PHYSFS_close(pHandle) == 0)
throw new PhysFSException();
// File has been closed. Rock.
Closed = true;
}
// ***Private variables***
private void *pHandle;
private bool Closed = false;
}
}

View File

@ -1,113 +0,0 @@
/* PhysFS_DLL - (c)2003 Gregory S. Read
* Internal class that provides direct access to the PhysFS DLL. It is
* not accessible outside of the PhysFS.NET assembly.
*/
using System.Collections;
using System.Runtime.InteropServices;
namespace PhysFS_NET
{
internal class PhysFS_DLL
{
/* Static constructor
* Initializes the PhysFS API before any method is called in this class. This
* relieves the user from having to explicitly initialize the API.
* Parameters
* none
* Returns
* none
* Exceptions
* PhysFSException - An error occured in the PhysFS API
*/
static PhysFS_DLL()
{
if(PHYSFS_init("") == 0)
throw new PhysFSException();
}
/* BytePPToArray
* Converts a C-style string array into a .NET managed string array
* Parameters
* C-style string array pointer returned from PhysFS
* Returns
* .NET managed string array
* Exceptions
* none
*/
public unsafe static string[] BytePPToArray(byte **bytearray)
{
byte** ptr;
byte* c;
string tempstr;
ArrayList MyArrayList = new ArrayList();
string[] RetArray;
for(ptr = bytearray; *ptr != null; ptr++)
{
tempstr = "";
for(c = *ptr; *c != 0; c++)
{
tempstr += (char)*c;
}
// Add string to our list
MyArrayList.Add(tempstr);
}
// Return a normal array of the list
RetArray = new string[MyArrayList.Count];
MyArrayList.CopyTo(RetArray, 0);
return RetArray;
}
// Name of DLL to import
private const string PHYSFS_DLLNAME = "physfs.dll";
// DLL import declarations
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_init(string argv0);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_deinit();
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe void PHYSFS_freeList(void *listVar);
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getLastError();
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getDirSeparator();
[DllImport(PHYSFS_DLLNAME)] public static extern void PHYSFS_permitSymbolicLinks(int allow);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe byte** PHYSFS_getCdRomDirs();
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getBaseDir();
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getUserDir();
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getWriteDir();
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_setWriteDir(string newDir);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_addToSearchPath(string newDir, int appendToPath);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_removeFromSearchPath(string oldDir);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe byte** PHYSFS_getSearchPath();
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_setSaneConfig(string organization,
string appName,
string archiveExt,
int includeCdRoms,
int archivesFirst);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_mkdir(string dirName);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_delete(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern string PHYSFS_getRealDir(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe byte** PHYSFS_enumerateFiles(string dir);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_exists(string fname);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_isDirectory(string fname);
[DllImport(PHYSFS_DLLNAME)] public static extern int PHYSFS_isSymbolicLink(string fname);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe void* PHYSFS_openWrite(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe void* PHYSFS_openAppend(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe void* PHYSFS_openRead(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe int PHYSFS_close(void* handle);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe long PHYSFS_getLastModTime(string filename);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe long PHYSFS_read(void* handle,
void *buffer,
uint objSize,
uint objCount);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe long PHYSFS_write(void* handle,
void *buffer,
uint objSize,
uint objCount);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe int PHYSFS_eof(void* handle);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe long PHYSFS_tell(void* handle);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe int PHYSFS_seek(void* handle, ulong pos);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe long PHYSFS_fileLength(void* handle);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe int PHYSFS_setBuffer(void* handle, ulong bufsize);
[DllImport(PHYSFS_DLLNAME)] public static extern unsafe int PHYSFS_flush(void* handle);
}
}

View File

@ -1,10 +0,0 @@
PhysFS.NET is a library that encapsulates the PhysFS API into a .NET assembly.
There are two class objects that are exposed in the assembly:
PhysFS.cs
This class exposes any non-filehandle specific functionality contained in
the PhysFS library.
PhysFSFileStream.cs
A System.IO.Stream derived class which provides file access via the
PhysFS API. Usage of this object is identical to a standard stream
object.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

View File

@ -1,58 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

View File

@ -1,116 +0,0 @@
<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.0.9466"
SchemaVersion = "1.0"
ProjectGuid = "{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}"
>
<Build>
<Settings
ApplicationIcon = "App.ico"
AssemblyKeyContainerName = ""
AssemblyName = "TestApp"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "WinExe"
RootNamespace = "TestApp"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "true"
Optimize = "false"
OutputPath = "bin\Debug\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
Optimize = "true"
OutputPath = "bin\Release\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Name = "System"
AssemblyName = "System"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.dll"
/>
<Reference
Name = "System.Data"
AssemblyName = "System.Data"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Data.dll"
/>
<Reference
Name = "System.Drawing"
AssemblyName = "System.Drawing"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Drawing.dll"
/>
<Reference
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.Windows.Forms.dll"
/>
<Reference
Name = "System.XML"
AssemblyName = "System.Xml"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\System.XML.dll"
/>
<Reference
Name = "PhysFS.NET"
Project = "{C6205A43-3D4D-41E6-872C-96CD7BE55230}"
Package = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "App.ico"
BuildAction = "Content"
/>
<File
RelPath = "AssemblyInfo.cs"
BuildAction = "Compile"
/>
<File
RelPath = "TestAppForm.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "TestAppForm.resx"
DependentUpon = "TestAppForm.cs"
BuildAction = "EmbeddedResource"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>

View File

@ -1,27 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 7.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestApp", "TestApp.csproj", "{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysFS.NET", "..\PhysFS.NET.csproj", "{C6205A43-3D4D-41E6-872C-96CD7BE55230}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
ConfigName.0 = Debug
ConfigName.1 = Release
EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}.Debug.ActiveCfg = Debug|.NET
{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}.Debug.Build.0 = Debug|.NET
{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}.Release.ActiveCfg = Release|.NET
{9C1ECC6B-16C7-42B3-BF7C-8BA8D81BA980}.Release.Build.0 = Release|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Debug.ActiveCfg = Debug|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Debug.Build.0 = Debug|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Release.ActiveCfg = Release|.NET
{C6205A43-3D4D-41E6-872C-96CD7BE55230}.Release.Build.0 = Release|.NET
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -1,274 +0,0 @@
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using PhysFS_NET;
namespace TestApp
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class TestAppForm : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button RefreshCDsButton;
private System.Windows.Forms.ListBox CDDrivesList;
private System.Windows.Forms.ListBox SearchPathList;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox EnumFilesPath;
private System.Windows.Forms.ListBox EnumList;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox NewSearchPathText;
private System.Windows.Forms.Button AddSearchPathButton;
private System.Windows.Forms.Button RemovePathButton;
private System.Windows.Forms.Button RefreshEnumList;
private System.Windows.Forms.Button RefreshSearchPathButton;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public TestAppForm()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label2 = new System.Windows.Forms.Label();
this.RefreshCDsButton = new System.Windows.Forms.Button();
this.CDDrivesList = new System.Windows.Forms.ListBox();
this.SearchPathList = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.EnumFilesPath = new System.Windows.Forms.TextBox();
this.EnumList = new System.Windows.Forms.ListBox();
this.label3 = new System.Windows.Forms.Label();
this.RefreshEnumList = new System.Windows.Forms.Button();
this.NewSearchPathText = new System.Windows.Forms.TextBox();
this.AddSearchPathButton = new System.Windows.Forms.Button();
this.RemovePathButton = new System.Windows.Forms.Button();
this.RefreshSearchPathButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label2
//
this.label2.Location = new System.Drawing.Point(8, 8);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(136, 16);
this.label2.TabIndex = 2;
this.label2.Text = "Available CD-ROM Drives";
//
// RefreshCDsButton
//
this.RefreshCDsButton.Location = new System.Drawing.Point(8, 152);
this.RefreshCDsButton.Name = "RefreshCDsButton";
this.RefreshCDsButton.Size = new System.Drawing.Size(72, 24);
this.RefreshCDsButton.TabIndex = 4;
this.RefreshCDsButton.Text = "Refresh";
this.RefreshCDsButton.Click += new System.EventHandler(this.RefreshCDsButton_Click);
//
// CDDrivesList
//
this.CDDrivesList.Location = new System.Drawing.Point(8, 24);
this.CDDrivesList.Name = "CDDrivesList";
this.CDDrivesList.Size = new System.Drawing.Size(136, 121);
this.CDDrivesList.TabIndex = 7;
//
// SearchPathList
//
this.SearchPathList.Location = new System.Drawing.Point(152, 24);
this.SearchPathList.Name = "SearchPathList";
this.SearchPathList.Size = new System.Drawing.Size(248, 95);
this.SearchPathList.TabIndex = 8;
//
// label1
//
this.label1.Location = new System.Drawing.Point(152, 8);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(136, 16);
this.label1.TabIndex = 10;
this.label1.Text = "Search Path";
//
// EnumFilesPath
//
this.EnumFilesPath.Location = new System.Drawing.Point(408, 128);
this.EnumFilesPath.Name = "EnumFilesPath";
this.EnumFilesPath.Size = new System.Drawing.Size(208, 20);
this.EnumFilesPath.TabIndex = 11;
this.EnumFilesPath.Text = "";
//
// EnumList
//
this.EnumList.Location = new System.Drawing.Point(408, 24);
this.EnumList.Name = "EnumList";
this.EnumList.Size = new System.Drawing.Size(208, 95);
this.EnumList.TabIndex = 12;
//
// label3
//
this.label3.Location = new System.Drawing.Point(408, 8);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(136, 16);
this.label3.TabIndex = 13;
this.label3.Text = "Enumerate Files";
//
// RefreshEnumList
//
this.RefreshEnumList.Location = new System.Drawing.Point(544, 152);
this.RefreshEnumList.Name = "RefreshEnumList";
this.RefreshEnumList.Size = new System.Drawing.Size(72, 24);
this.RefreshEnumList.TabIndex = 14;
this.RefreshEnumList.Text = "Refresh";
this.RefreshEnumList.Click += new System.EventHandler(this.RefreshEnumList_Click);
//
// NewSearchPathText
//
this.NewSearchPathText.Location = new System.Drawing.Point(152, 128);
this.NewSearchPathText.Name = "NewSearchPathText";
this.NewSearchPathText.Size = new System.Drawing.Size(248, 20);
this.NewSearchPathText.TabIndex = 15;
this.NewSearchPathText.Text = "";
//
// AddSearchPathButton
//
this.AddSearchPathButton.Location = new System.Drawing.Point(152, 152);
this.AddSearchPathButton.Name = "AddSearchPathButton";
this.AddSearchPathButton.Size = new System.Drawing.Size(72, 24);
this.AddSearchPathButton.TabIndex = 9;
this.AddSearchPathButton.Text = "Add Path";
this.AddSearchPathButton.Click += new System.EventHandler(this.AddSearchPathButton_Click);
//
// RemovePathButton
//
this.RemovePathButton.Location = new System.Drawing.Point(232, 152);
this.RemovePathButton.Name = "RemovePathButton";
this.RemovePathButton.Size = new System.Drawing.Size(88, 24);
this.RemovePathButton.TabIndex = 16;
this.RemovePathButton.Text = "Remove Path";
this.RemovePathButton.Click += new System.EventHandler(this.RemovePathButton_Click);
//
// RefreshSearchPathButton
//
this.RefreshSearchPathButton.Location = new System.Drawing.Point(328, 152);
this.RefreshSearchPathButton.Name = "RefreshSearchPathButton";
this.RefreshSearchPathButton.Size = new System.Drawing.Size(72, 24);
this.RefreshSearchPathButton.TabIndex = 17;
this.RefreshSearchPathButton.Text = "Refresh";
this.RefreshSearchPathButton.Click += new System.EventHandler(this.RefreshSearchPathButton_Click);
//
// TestAppForm
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(624, 309);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.RefreshSearchPathButton,
this.RemovePathButton,
this.NewSearchPathText,
this.RefreshEnumList,
this.label3,
this.EnumList,
this.EnumFilesPath,
this.label1,
this.SearchPathList,
this.CDDrivesList,
this.RefreshCDsButton,
this.label2,
this.AddSearchPathButton});
this.Name = "TestAppForm";
this.Text = "PhysFS Test Application";
this.Load += new System.EventHandler(this.TestAppForm_Load);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new TestAppForm());
}
private void TestAppForm_Load(object sender, System.EventArgs e)
{
}
private void RefreshCDsButton_Click(object sender, System.EventArgs e)
{
// Clear ths listbox if it contains any items
CDDrivesList.Items.Clear();
// Add the items to the list
CDDrivesList.Items.AddRange(PhysFS.GetCDROMDrives());
}
private void RefreshSearchPathButton_Click(object sender, System.EventArgs e)
{
// Clear ths listbox if it contains any items
SearchPathList.Items.Clear();
// Add the items to the list
SearchPathList.Items.AddRange(PhysFS.GetSearchPath());
}
private void AddSearchPathButton_Click(object sender, System.EventArgs e)
{
// Add search path
PhysFS.AddToSearchPath(NewSearchPathText.Text, false);
// Clear ths listbox if it contains any items
SearchPathList.Items.Clear();
// Add the items to the list
SearchPathList.Items.AddRange(PhysFS.GetSearchPath());
}
private void RemovePathButton_Click(object sender, System.EventArgs e)
{
if(SearchPathList.SelectedItem != null)
{
PhysFS.RemoveFromSearchPath(SearchPathList.SelectedItem.ToString());
// Clear ths listbox if it contains any items
SearchPathList.Items.Clear();
// Add the items to the list
SearchPathList.Items.AddRange(PhysFS.GetSearchPath());
}
}
private void RefreshEnumList_Click(object sender, System.EventArgs e)
{
EnumList.Items.Clear();
EnumList.Items.AddRange(PhysFS.EnumerateFiles(EnumFilesPath.Text));
}
}
}

View File

@ -1,102 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.3300.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="$this.Name">
<value>TestAppForm</value>
</data>
</root>

11
extras/README-CSharp.txt Normal file
View File

@ -0,0 +1,11 @@
There used to be C# bindings in this directory, but they have been
unmaintained for many years.
Instead, there is a more modern PhysicsFS wrapper for .NET available.
You can find it at https://github.com/frabert/SharpPhysFS
Thanks to Francesco Bertolaccini for his efforts on that project!
--ryan.