Fixes for Haiku support, compliments of Chris Roberts.
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@ -108,7 +108,9 @@ IF(BEOS)
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# We add this explicitly, since we don't want CMake to think this
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# is a C++ project unless we're on BeOS.
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SET(PHYSFS_BEOS_SRCS platform/beos.cpp)
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SET(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} be root)
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FIND_LIBRARY(BE_LIBRARY be)
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FIND_LIBRARY(ROOT_LIBRARY root)
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SET(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${BE_LIBRARY} ${ROOT_LIBRARY})
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ENDIF(BEOS)
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# Almost everything is "compiled" here, but things that don't apply to the
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@ -298,7 +300,8 @@ IF(PHYSFS_BUILD_TEST)
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FIND_PATH(READLINE_H readline/readline.h)
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FIND_PATH(HISTORY_H readline/history.h)
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IF(READLINE_H AND HISTORY_H)
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SET(CMAKE_REQUIRED_LIBRARIES curses)
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FIND_LIBRARY(CURSES_LIBRARY NAMES curses ncurses)
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SET(CMAKE_REQUIRED_LIBRARIES ${CURSES_LIBRARY})
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FIND_LIBRARY(READLINE_LIBRARY readline)
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FIND_LIBRARY(HISTORY_LIBRARY history)
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IF(READLINE_LIBRARY AND HISTORY_LIBRARY)
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@ -174,14 +174,17 @@ static team_id getTeamID(void)
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char *__PHYSFS_platformCalcBaseDir(const char *argv0)
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{
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/* in case there isn't a BApplication yet, we'll construct a roster. */
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BRoster roster;
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app_info info;
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status_t rc = roster.GetRunningAppInfo(getTeamID(), &info);
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BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
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BEntry entry(&(info.ref), true);
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image_info info;
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int32 cookie = 0;
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while (get_next_image_info(0, &cookie, &info) == B_OK) {
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if (info.type == B_APP_IMAGE)
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break;
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}
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BEntry entry(info.name, true);
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BPath path;
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rc = entry.GetPath(&path); /* (path) now has binary's path. */
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status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */
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assert(rc == B_OK);
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rc = path.GetParent(&path); /* chop filename, keep directory. */
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assert(rc == B_OK);
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