starfighter/code/globals.cpp

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/*
Copyright (C) 2003 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Starfighter.h"
devVariables dev;
globalEngineVariables engine;
void defineGlobals()
{
engine.musicVolume = 100;
engine.useAudio = true;
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engine.maxAliens = 9;
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engine.ssx = 0;
engine.ssy = 0;
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engine.bulletHead = new object;
engine.bulletHead->next = NULL;
engine.bulletTail = engine.bulletHead;
engine.explosionHead = new object;
engine.explosionHead->next = NULL;
engine.explosionTail = engine.explosionHead;
engine.collectableHead = new collectables;
engine.collectableHead->next = NULL;
engine.collectableTail = engine.collectableHead;
engine.debrisHead = new object;
engine.debrisHead->next = NULL;
engine.debrisTail = engine.debrisHead;
engine.commsSection = 0;
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for (int i = 0 ; i < 350 ; i++)
engine.keyState[i] = 0;
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engine.eventTimer = 0;
engine.counter2 = 0;
engine.timeTaken = 0;
engine.timeMission = 0;
engine.counter = 0;
engine.seconds = 0;
engine.minutes = 0;
engine.paused = false;
engine.gameSection = SECTION_TITLE;
engine.targetArrowTimer = 0;
engine.cheat = false;
engine.cheatShield = false;
engine.cheatAmmo = false;
engine.cheatCash = false;
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// All Development Stuff...
dev.moveAliens = 1;
dev.fireAliens = 1;
}